Unity上でスポットライトとシャドウマップを自作してみた
https://qiita.com/bino_rdl/items/2cee6e2bbfe77618d113?utm_campaign=popular_items&utm_medium=feed&utm_source=popular_items
https://www.twitch.tv/totetmatt #Shader with #Bonzomatic | 3..2..1.. WEEKEND ! it's too hot on the room so quick one today :D
I am trying out a new way of creating the world, how to light it and how to design elements in it
#gamedev #indiegame
#coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #UnreaEngine5 #animation #shader #nature #coding #conceptart
Hello my game dev friends. My morning with Unreal Engine, Interior Cubemap node. A very simple experiment, but I can play around with it more, if you like
I wrote a shader!
I used the simplest linear algebra, the equation of a plane, to get MagicaVoxel to place voxels along a plane defined by its normal vector and a point.
Next steps:
- adding thickness as a parameter
- defining the plane by 1 points and an axis
- defining the plane by 3 points
#shader #MagicaVoxel #3DModeling
testing new wrinkle system on torso.
ultra fast fbm : )
#glsl #shader #raymarching
Started building parts of the level. I'm liking the environment so far and think I can make it look even better
#gamedev #indiegame
#coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #UnreaEngine5 #animation #shader #nature #coding #conceptart
✨ Basic live controls incoming in Shader Workshop¹
With this change we can now expose widget controls to the web interface by declaring uniforms into the code. Optional comments specify their default values and ranges.
I'll try to push that soon.
The Orb · Part IV · Love
"Close your eyes, fall in love, stay there." · Rumi
Full version in 4k 60fps:
https://youtu.be/m3LjjM6I2uo
The fourth video in this series is once again created in TiXL with the new SDF forces in combination with my custom symmetrical turbulence force.
Soundtrack in Bitwig Studio.
May you be well!
· · ·
#mastoart #trauma #TiXL #realtime #particles #livingpainting #creativecoding #hlsl #gpu #shader #audiovisual #audioreactive #sounddesign #math #sdf #wisdom #love
The Orb · Part IV · Love
The only force that can heal us is love:
"Close your eyes, fall in love, stay there."
· Rumi
"You have to keep breaking your heart until it opens."
· Rumi
"The broken places is where the light comes in."
· Rumi
May you be well!
· · ·
#mastoart #trauma #TiXL #realtime #newmediaart #abstractart #particles #livingpainting #creativecoding #hlsl #gpu #shader #procedural #visualart #audiovisual #audioreactive #sounddesign #Zen #wuwei #dao #math #sdf #wisdom #love
Today I discovered that #glsl has this incredible `#line` directive, which allows to set the line number for errors, as well as identifying the file with an arbitrary index.
With this, I don't need to dump the whole #shader in the error in ShaderWorkshop anymore, even with the custom `#include` directives. I just have to expose the list of includes with their IDs to the user. Then the line numbers in the errors match automatically, without any change to the driver specific error string itself.
This has so much potential...
🌀 **ratatui-wgpu** — A wgpu based rendering backend for Ratatui
✨ Now supports a customizable CRT shader pipeline
🌐Runs on web & desktop!
🦀 Written in Rust & built with @ratatui_rs
⭐ GitHub: https://github.com/Jesterhearts/ratatui-wgpu
#rustlang #ratatui #tui #wgpu #rendering #backend #crt #shader #terminal
I've been trying out some tweaks to the post processing and color adjustments for the environment
#gamedev #indiegame
#coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #UnreaEngine5 #animation #shader #nature #coding #conceptart
Happy Thursday!
• 200 total patterns
• 17 months 📆 of continuous improvement
• packed ORM for Unreal
• packed [RGB][A] rough/metal for Unity Standard Shader
#gamedev #textures #materials #shader #surface #substance #pbr #update
rh2.gumroad.com/l/ceramics
Although this is probably an obvious thought, it may be useful for those who have just started using Unreal Engine. When there is a surface made of tiles in a level design (doesn't matter which ones), you can make an infinite number of them from one texture
#UnrealEngine #UE5 #gamedev #indiedev #UE5ぷちコン #UE5Study #shader
Working on a new wrinkle system : )
#shader #glsl #raymarching
🌟 Just made a new release of ShaderWorkshop (0.3.0)
ShaderWorkshop is a zen development sandbox to live code fragment shader, similar to ShaderToy, but local.
BTW, I only tested on Linux, so feedback on other platforms are welcome.