#substanceDesigner

Pablo Garcia GarciaPaburoVIII@creators.social
2025-11-08

I practiced what I did in #SubstanceDesigner a Terracotta Tiles, also I implemented it in #Unreal5

#3d #3dart #material #environment #gameart

unfa🇺🇦unfa
2025-10-05

Material Maker 1.4 is finally out!

THE open-source node-based procedural texture, material, flipbook and shader authoring tool is here!

Leave Adobe's golden cage!

github.com/RodZill4/material-m

Javier Vegajaviervega
2025-07-22

Blender 4.5 ya está disponible y trae tres mejoras muy útiles si haces modelado 3D:

• Nuevo modo Manifold en el modificador Boolean
• Snaps al cursor 3D más precisos y estables
• Grid Fill mejorado para rellenar zonas complejas.

Además, ya puedes apuntarte a la lista de espera del nuevo curso de Substance Designer en Zao3D.

👉 zao3d.com/modelado-en-blender-

¿Ya lo estás usando? ¿Notas alguna diferencia?

2025-05-03

For all those who have always wanted to know how to use the Pixel Processor from Substance 3D Designer: somethinglikegames.de/en/blog/

#SubstanceDesigner #TechArt #TechnicalArt

2025-04-26

Substance Days session: Game Environment Creation Made Easier with Substance 3D Designer: youtube.com/watch?v=g6P9L5lm0T

#SubstanceDesigner #gameart #madewithsubstance #substancedays #gdc2025

2025-04-22

So, I've written a new article. This time it's an overview of a few blending modes and the associated mathematics. Maybe it will help someone: somethinglikegames.de/en/blog/

#SubstanceDesigner #TechArt

Inner Oculus is finished. There is a second layer for the outer bulge but here's the screenshot of the inner layer mesh and material. It was quite the challenge to create a fully procedural eye texture and I have still a bit of work to do with the parametrization. But the tough part is done XD

Textures done in Substance3D Designer, Modeling in Blender.

#procgen #gamedev #3DDesign #Blender #Substance #SubstanceDesigner #gamedev #indiedev

Scatter Splines on Splines is opening up a ton of possibilities in Substance Designer I have long been waiting for. Designing proper ocular blood vessel patterns for example XD

Also debuging these is strangely calming.

#substance #substanceDesigner #procgen #texturing #3D #gamedev

Just made a more useful Cartesian to Polar node for Substance Designer. I kinda got frustrated by the built in mode and I really wanted to make circular pattens better without using scatter circular (as it has it's own problems).

#substance #substancedesigner #procgen #tools

Laplacian Texture Blending in Substance Designer

🪢 Link 🪢 www.artstation.com/blogs/hauket...

#substanceDesigner #TechArt

orels1 :vscode: :unity:orels1@mastodon.gamedev.place
2024-11-05

Static render and #SubstanceDesigner nodes. The base shape was just a capped cylinder

orels1 :vscode: :unity:orels1@mastodon.gamedev.place
2024-11-05

#Nodevember2024 Day 3-4: Orc Temple
Haven't done anything in #SubstanceDesigner for quite some time, so I felt like this would be a good excuse. Made this simple light while waiting for things to build

#Nodevember

Stefan Ihringercompfu@mograph.social
2024-06-14

Great to see that its new 2D nodes aim to replace tools like #SubstanceDesigner. We recently evaluated whether to buy/rent Substance, Mari or some other procedural tool for texturing and I‘m more than happy if artists can use what we already have (#Houdini on Linux) instead.

2024-05-30

New tutorial! Learn how to create a Depth map transition-based filter with #SubstanceDesigner (and discover some tricks to get more control on the #AdobeFirefly generated images thanks to the Structure feature) - youtu.be/SL285ZelxJc

#graphicdesign #genai #techart #Substance3D

2024-05-16

I did a small experiment with #Substance3D Stager, #AdobeFirefly, and a custom filter in #SubstanceDesigner. Should I make a tutorial of it?

#graphicdesign #genai #3dart #MadeWithSubstance

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