I practiced what I did in #SubstanceDesigner a Terracotta Tiles, also I implemented it in #Unreal5
I practiced what I did in #SubstanceDesigner a Terracotta Tiles, also I implemented it in #Unreal5
Material Maker 1.4 is finally out!
THE open-source node-based procedural texture, material, flipbook and shader authoring tool is here!
Leave Adobe's golden cage!
https://github.com/RodZill4/material-maker/releases/tag/1.4
#MaterialMaker #GameDev #Texturing #Textures #Substance #SubstanceDesigner #Adobe #Nodes #Procedural #Art #ComputerArt #DigitalArt #Godot #GodotEngine
#WIP #vikings #Project #Dragon scales material made with #zbrush #maya #SubstancePainter #substancedesigner Also, implemented it on #Unreal5, more coming soon!
#3d #3dart #gameart #lowpoly #realistic #gamedev #pbr #realistic #enviorment #leveldesign #unrealengine #videogame #environment #viking #fantasy #gameasset #modularmodelling #medieval #modular
#WIP #vikings #Project #modular #Roof made with #zbrush #maya #SubstancePainter and #substancedesigner. Also, implemented it on #Unreal5, more coming soon!
#3d #3dart #gameart #lowpoly #realistic #gamedev #pbr #realistic #enviorment #leveldesign #unrealengine #videogame #environment #viking #fantasy #prop #gameasset #modularmodelling
Blender 4.5 ya está disponible y trae tres mejoras muy útiles si haces modelado 3D:
• Nuevo modo Manifold en el modificador Boolean
• Snaps al cursor 3D más precisos y estables
• Grid Fill mejorado para rellenar zonas complejas.
Además, ya puedes apuntarte a la lista de espera del nuevo curso de Substance Designer en Zao3D.
👉 https://zao3d.com/modelado-en-blender-4-5-mejoras-que-merece-la-pena-conocer/
¿Ya lo estás usando? ¿Notas alguna diferencia?
#Blender #Blender3D #Modelado3D #SubstanceDesigner #3DArt #OpenSource #FLOSS #CGI #Zao3D
For all those who have always wanted to know how to use the Pixel Processor from Substance 3D Designer: https://www.somethinglikegames.de/en/blog/2025/pixel-processor-01/
Substance Days session: Game Environment Creation Made Easier with Substance 3D Designer: https://www.youtube.com/watch?v=g6P9L5lm0Tg
#SubstanceDesigner #gameart #madewithsubstance #substancedays #gdc2025
So, I've written a new article. This time it's an overview of a few blending modes and the associated mathematics. Maybe it will help someone: https://www.somethinglikegames.de/en/blog/2025/blending-modes/
Inner Oculus is finished. There is a second layer for the outer bulge but here's the screenshot of the inner layer mesh and material. It was quite the challenge to create a fully procedural eye texture and I have still a bit of work to do with the parametrization. But the tough part is done XD
Textures done in Substance3D Designer, Modeling in Blender.
#procgen #gamedev #3DDesign #Blender #Substance #SubstanceDesigner #gamedev #indiedev
Scatter Splines on Splines is opening up a ton of possibilities in Substance Designer I have long been waiting for. Designing proper ocular blood vessel patterns for example XD
Also debuging these is strangely calming.
#substance #substanceDesigner #procgen #texturing #3D #gamedev
Just made a more useful Cartesian to Polar node for Substance Designer. I kinda got frustrated by the built in mode and I really wanted to make circular pattens better without using scatter circular (as it has it's own problems).
Laplacian Texture Blending in Substance Designer
🪢 Link 🪢 www.artstation.com/blogs/hauket...
Master the Scatter Splines on Splines Node in #Substance3D Designer: https://www.youtube.com/watch?v=aUUWV1dYQdI
4 New Features for Better User Experience in #Substance3D Designer: https://www.youtube.com/watch?v=LwexybAEjaI
#3dart #3d #texturing #gameart #VFX #MadeWithSubstance #SubstanceDesigner
#SubstanceDesigner Quick Tip #35: Directional Distance Node: https://www.youtube.com/watch?v=fTs1H3aLoWM
Static render and #SubstanceDesigner nodes. The base shape was just a capped cylinder
#Nodevember2024 Day 3-4: Orc Temple
Haven't done anything in #SubstanceDesigner for quite some time, so I felt like this would be a good excuse. Made this simple light while waiting for things to build
Great to see that its new 2D nodes aim to replace tools like #SubstanceDesigner. We recently evaluated whether to buy/rent Substance, Mari or some other procedural tool for texturing and I‘m more than happy if artists can use what we already have (#Houdini on Linux) instead.
New tutorial! Learn how to create a Depth map transition-based filter with #SubstanceDesigner (and discover some tricks to get more control on the #AdobeFirefly generated images thanks to the Structure feature) - https://youtu.be/SL285ZelxJc
I did a small experiment with #Substance3D Stager, #AdobeFirefly, and a custom filter in #SubstanceDesigner. Should I make a tutorial of it?