A game hook (without a game yet, see last post!) #TTRPG #TTRPGDesign
It's your first venture, and you're nervous. You don't expect to live for even 15 minutes. With you are two other first time adventurers, and each of you carry nearly the same equipment: a shoddy spear, the clothes on your back, a couple matches, and a candle. The rotating gate that leads out of The Camp begins turning as you approach, and you step up to the line. From here there is no turning back. You feel the hair on your arms stand on end, and your pulse quickens as your hands feel clammy. This close to the gate, you can smell rot and decay wafting in. By your side Learhey says "ready," and you and Glaauh nod. The gate swings past and you all step to follow it, gripping your spears.
The light posts at the gate are enough to illuminate the first room you step into, but not much further. You look around at the three possible paths. Down into the ruins of ancient underground structures, out into the subterranean caverns, or up towards the surface. More experienced adventurers recommend the caverns as the least deadly for a first venture, but there is also much less to find nearby.