#webGL

2026-01-29

Now this animation is available for the 1000 sequences decomposed on my website.
Accessible from the 3Dgraph, 2Dgraph500terms and 2dgraphs pages ➡️ decompwlj.com
A little more work on axis sizing and controls.

#decompwlj #math #mathematics #maths #sequence #OEIS #JavaScript #php #graph #3D #threejs #webGL #triangular #numbers #primes #PrimeNumbers #palindromes #animation #FundamentalTheoremOfArithmetic #sequences #NumberTheory #classification #integer #decomposition #number #theory #equation #graphs #sieve #fundamental #theorem #arithmetic #research

Paul Brzeskipaulbrzeski
2026-01-28

I first started using the web in 1998, back when Flash was all the rage.

Since becoming a professional developer in 2008, it's often felt like the industry never quite recaptured the sense of magic Flash enabled. I've been dabbling with Three.js since 2012 and wanted to bring some of that early web energy back in my own site.

Check out the full retrospective here: paulbrzeski.com/2023/10/27/bui

Kaia Vintrkaiavintr
2026-01-28

Trying a different environment map with an old Shadertoy shader that I wrote...
Environment is San Giuseppe Bridge in Venice, from Poly Haven.
Shader is here: shadertoy.com/view/ddsyD8
(See higher resolution screenshots in reply for alt. text)

2026-01-28

Really worthwhile reading from @castano! If you're building with WebGPU, spark.js gives you new choices for texture compression that weren't possible with WebGL.

Also, I need to update my old texture compression blog post. 😅

ludicon.com/castano/blog/2026/

#webgl #webgpu #threejs

2026-01-28

A099204: A variation on Flavius's sieve (A000960): Start with the natural numbers; at the k-th sieving step, remove every p-th term of the sequence remaining after the (k-1)-st sieving step, where p is the k-th prime; iterate

3D graph, threejs - webGL ➡️ decompwlj.com/3Dgraph/A099204.
3D graph Gen, threejs animation ➡️ decompwlj.com/3DgraphGen/A0992
2D graph, first 500 terms ➡️ decompwlj.com/2Dgraph500terms/

#decompwlj #math #mathematics #maths #sequence #OEIS #JavaScript #php #graph #3D #threejs #webGL #triangular #numbers #primes #PrimeNumbers #palindromes #animation #FundamentalTheoremOfArithmetic #sequences #NumberTheory #classification #integer #decomposition #number #theory #equation #graphs #sieve #fundamental #theorem #arithmetic #research

Decomposition into weight × level + jump of A099204 in 3D (threejs - WebGL) (log(weight), log(level), log(jump))Decomposition into weight × level + jump of A099204 in 2D (log(weight), log(level))

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