Anthelme Dumont

Freelance Creative Developer & Game Developer.
Former @makemepulse, @Gobelins_Paris.
(he/him) πŸ‡«πŸ‡·

Anthelme Dumont boosted:
2023-03-25

I'm releasing my #Unity URP volumetric fog. Add it as a package to your project and have a play with it! #gamedev #techart #rendering

github.com/Andicraft/Volumetri

2023-03-22

I really liked the way the fur and grass are made in the game Mario Strikers, so I decided to remake it, this is the result.

To display the mesh layers I'm using the new SRP BatchRendererGroup: docs.unity3d.com/2022.2/Docume

#madewithunity #unity3d #shaders

Anthelme Dumont boosted:
2023-03-04

4 years of development.
12,000 merged pull requests.
7,000 fixed issues.
1,500 individual contributors across engine and docs.

Godot 4.0 sets sail NOW! ⛡️

A complete overhaul. A solid foundation to build upon. #GodotEngine
godotengine.org/article/godot-

Anthelme Dumont boosted:
2023-02-24

@alexanderameye I'm blitting the vertex color texture then blurred it and then make a hole with a b&w vertex color texture

2023-02-24

Are outlines still a cool kids thing? πŸ‘€

Without entering in too much technical details, it's made using vertex colors and blurring in a render pass.

And if you want more info
@alexanderameye
made an excellent blog post: alexanderameye.github.io/notes

#madewithunity #unity3d #shaders

2023-02-02

I finally found a bit of time and motivation to start streaming some UIToolkit UI integration, you can find the first video here: youtu.be/5FBm9_-umDs
I will try to do a second one more focused on scripting this week so stay tuned!

#unity3d #madewithunity #uitoolkit

2023-02-02

Are you tired of having to reference your UIToolkit elements yourself? I made a PostProcessor that generates a script for you, to make this work you only need to add the "auto-reference" USS class on the elements.

gist.github.com/Anthelmed/fc50

#unity3d #madewithunity #uitoolkit

Anthelme Dumont boosted:

RT @PhillipWitz@twitter.com

Try the demo and wishlist here!πŸΈπŸ›Ή store.steampowered.com/app/200

πŸ¦πŸ”—: twitter.com/PhillipWitz/status

2022-12-02

I heard it was okay to post previous content on this platform so here we go.

I made this during a challenge and the theme was Glitch, I tried to remake the Pixelizer gun from the latest Ratchet & Clank game.

Link to the repo: github.com/Anthelmed/Technical

#RatchetAndClank #madewithunity #unity3d #gamedev #indiedev #shaders

2022-12-02

I wanted to go back doing some crazy stuff using UIToolkit so I decided two days ago to try to make a WorldSpaceUIDocument component and this is the result.

Thanks to Jordi Caballol for the help!

Gist: gist.github.com/Anthelmed/5fcc

#unity3d #madewithunity #uitoolkit

Anthelme Dumont boosted:
Hyper Games πŸ•οΈπŸŽΆ Snufkinhypergames@mastodon.gamedev.place
2022-11-27

Just rolling with it! #snufkin #moomin

Anthelme Dumont boosted:
Stefanie Grunwald πŸ‡ͺπŸ‡Ίmoertel@mastodon.art
2022-11-27

:artpeek: Hey, I'm Stefanie and I make #neonoir #pixelart animations, short films and music videos.

Anthelme Dumont boosted:
2022-11-24
Anthelme Dumont boosted:

Those animations 🀌

RT @JonesieJones@twitter.com

Death in the Water 2 - Kraken reveal!πŸ”Š
Give that like and retweet button a punch.

πŸ¦πŸ”—: twitter.com/JonesieJones/statu

Anthelme Dumont boosted:

Made this waterfall shader 3 years ago now. I think it was also my most liked tweet 😳 πŸ’§

#unity3D #shaders

2022-11-24

@jupiter only a part of it because otherwise the texture was a bit pixelated and it's already at 8k. But for a more cleaner way I should had use multiple render textures and not just one.

2022-11-23

@jupiter I'm using a compute shader to write into a render texture and to know where to write I'm raycasting where the particles hits to get the lightmap uvs position.

Anthelme Dumont boosted:
2022-11-23

For our second tutorial, we’ll create a snow buildup effect with vertex offset ❄

Anthelme Dumont boosted:

Saw @kevkev & @HarryAlisavakis posting some dithered pixel lighting, thought I'd share an image of an attempt I did a couple months ago~

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