Seen on Bluesky:
Guy explains to CEO of Signal (messaging) that it's going to add "AI" to the service. She says no. He insists, not knowing or caring who he's talking down to.
Youtube creator, Twitch affiliate, amateur gamedev, corporate shill in potentia, and handsomest boy according to my mom.
Business emails: contact@ayotocorp.com
Seen on Bluesky:
Guy explains to CEO of Signal (messaging) that it's going to add "AI" to the service. She says no. He insists, not knowing or caring who he's talking down to.
a 3D printed magnetic grip for Switch 2 joycons https://makerworld.com/en/models/1525429-nintendo-switch-2-joy-con-2-grip-2025
And that's basically the gist. In a perfect situation this would be the design to literally end all designs, as it could theoretically become any headset and fit any use case as long as it fits the form factor (so something like the Bigscreen Beyond or MeganeX Superlight which is hyper-miniaturized wouldn't be replicated), but realistically there's a lot of problems with the design, even with something as basic as gravity pulling it apart due to structural weaknesses. But, that's the idea.
Passthrough cameras on the front? Lighthouse tracking faceplate? Maybe some SLAM tracking cameras? Maybe you want to add an Apple Vision Pro-style EyeSight face passthrough thing. Maybe you made your headset too long and you need a headstrap clip point at the front to balance things better. The only restriction is that it's the final component of the headset and caps it all off.
And of course the display module is swappable. Use an OLED screen for that perfect contrast, or use a gigantic Pimax-style visor for huge FOV, or use pancakes for something small and light. As long as it has the appropriate receiving shapes, it's compatible. The final layer, the cap, is in its most basic form just a plastic cover to make things look nice and protect the USB ports. But it can add functionality as well.
Now here's why I call it Layer Cake. The body isn't just the display. You can add on multiple (really as many as you want) additional body pieces, Each hooks into the next using USB connections that are daisy chained into each other, and add functionality based on what you want. Want it to be standalone? Add a compute unit layer that outputs into the displays and add a battery layer of the capacity you want. Want it to output video through HDMI? Add a layer with a port.
Body pieces make up the bulk of the headset. The first one, which the aperture inserts into, will always be your visual assembly. That includes lenses, screens, and the hardware to run the display. Maybe a cooling fan/heat sink. Basically does nothing beyond act as a display, the minimum viable VR headset. These pieces have to be combined afaik for proper "tuning" for maximum visual clarity. Also included are two USB 3 (or higher) ports on the sides.
There are 3 kinds of component present: apertures, body, and cap pieces. Yes, I'm calling them that just so I can do ABC. The "aperture" is just the facial interface. Plastic with foam and straps, presses against your face, very simple. On a regular HMD it's the cheapest component. In a DIY setup this would be the component you 3D print yourself to perfectly match your face, like a Bigscreen beyond. The shape that it fits into to attach to the headset itself, though, is standardized.
The idea behind the Layer Cake is to create a modular system that allows for a cheap point of entry at the base level while retaining the option for the buyer to upgrade or swap components as needed or desired. Theoretically it hits the sweet spot of quality and price without compromising on potential, but of course it requires support for an ecosystem and the individual components create additional points of failure. But now onto the actual concept.
The problem with the modern VR headset market is that there's a lot of variability but the options are always found lacking. Things are too expensive, or are missing ONE vital feature that would make it great, or has one huge downside that makes the HMD a bad purchase. The Quest 3 asserts market dominance by simply not failing at anything and being slightly above average in quality for a reasonable price to the consumer.
I'm just going to blog briefly about an idea for a VR headset concept I had. Sitting on it does me no good, it's certainly not like I have the technical skill the make it, and maybe someone will see it and go "Hey, that's a stupid idea, I can make it WAY better by doing this instead." Or maybe someone will make it and I can go "Hey, it WAS a good idea!"
Anyway, this is what I call the Layer Cake, a modular VR headset design.
@CareLevelZero Wait there's another one? It took me a second to realize it wasn't A-Button over by Akihabara
No, I do not want to install your app.
No, I do not want that app to run on startup.
No, I do not want that app shortcut on my desktop.
No, I do not want to subscribe to your newsletter.
No, I do not want your site to send me notifications.
No, I do not want to tell you about my recent experience.
No, I do not want to sign up for an account.
No, I do not want to sign up using a different service and let the two of you know about each other.
No, I do not want to sign in for a more personalized experience.
No, I do not want to allow you to read my contacts.
No, I do not want you to scan my content.
No, I do not want you to track me.
No, I do not want to click "Later" or "Not now" when what I mean is NO.
THE CREEK'S BACK ON THE MENU BOYS #Helldivers2 #MalevelonCreek
Bro I have a BIRDSITE IMPOSTOR?
Heck yeah, check it out, I'm in the BIG leagues now.😎
Sodium-Ion Batteries! Available for consumers! That's actually super exciting news, if it takes off we might get way better battery tech way faster. Still waiting on the Goodenough glass battery though...
A group of cross-discipline #VideoGame workers in the #UnitedStates and #Canada announced the first-ever direct-join industry-wide #union called the United Videogame Workers, organized with the Communications Workers of America (UVW-CWA)
#US #CA #NorthAmerica #VideoGames #video #game #games #gaming #GameDev #industry #artist #writer #designer #programmer #labor #unions #GDC
Fedilab is full of features and unfortunately it suffers from a lack of documentation describing them.
Currently, we don't know how to act with that issue. We don't have resources to write all this documentation.
Asking help is not so easy. We need persons knowing the app and that are familiar with dev (git + Hugo https://gohugo.io/)
We could create a fundraising for that issue but we will need advice for a such project.
Don't hesitate to share that message, thank you.
Today in "things they sell at Walmart for some reason"
Lobotomy Corporation | Monster Management Simulation is $8.49 on Steam https://buff.ly/Uyhb6nQ
Deck playable