Now way in into the free play portion of Star Wars Jedi: Survivor on Koboh.
I am constantly shocked by the fact that even on newer titles, the
#GTX1650 GDDR6 could consistently deliver a compromise between unplayable and quite tolerable 1080p performance. You could even set textures to high if you don't mind some occasional 30s. Everything else people report about the optimisation of the game on much higher tiers of graphics cards could be said too. Especially on Coruscant, the GPU was often underutilized, yet it couldn't reach 60 FPS, while on Koboh, it suddenly hit 70 FPS on 100% utilization, and-- predictably?--proceeded dipping into the 40s and the high 30s in some wider areas, but in a kinda baffling and unpredictable way.
Whatever the problem is, I think this game is a keeper, and it would probably get patched fairly thoroughly given enough time.
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