@djlink sales ended in summer 2024. You can buy a non-original copy in other stores, but the quality is bad 🤷♂️
Gamedev, VR, Godot
@djlink sales ended in summer 2024. You can buy a non-original copy in other stores, but the quality is bad 🤷♂️
After a long time, I am returning to the project. I switched to version 4.4 with built-in Jolt physics. The reason for the break was the separation from my wife. Now everything is fine 🙃
#VR #GodotEngine
Friends 🧑🤝🧑
We are born, we grow, we run towards the goal. But the same end awaits us all...
Nervous robot. Don't make robots angry 🤖😆
Fully physical legs have one smaaaaall drawback. I made the legs non-physical because it doesn't matter to the player, but enemies need to have physical legs to grab or hit them. I'll have to come up with something. I don't want to add another layer of collisions.
Recycling of old robots 🤖
Godot, you're home! :godot:
Time for another #ProgressReport, XR Edition ✨
From body-tracking to pass-through improvements, read what the team has been up to - text sadly only available in 2D:
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I started looking at Jolt physics.I did some tests, namely joint stretching.I also complicate the task: the mass varies greatly.
As a result, Jolt physics is certainly better, but it has nuances.
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@ghosttie The picture has a hint if you hover over it with your mouse. Hmm...
@timkrief 800$ VR helmet 😅
@Naam Is this a baked light?