@nicole I sent this to my friend who plays saxophone and studies formal methods and she sent me this.
Professional: simulation software developer.
Hobbyist: game developer, electronic musician, and sometimes other things.
Trans woman. Lifelong Kansan. Human switchboard. Lover of weird indie art and sci-fi literature.
Currently working on:
- Random Bullshit Go, a chaotic real-time online card game centered on a MTG-like stack. See the pitch on my website.
- Unannounced music project.
Former Account: https://mastodon.gamedev.place/@ectcetera
@nicole I sent this to my friend who plays saxophone and studies formal methods and she sent me this.
I'm sure I'm late to this party, but I think it's kinda funny that in Cyberpunk 2077, in the year 2077, dance music is still made with the TB-303.
this isn't even a failure of imagination; it'll probably literally be true.
every time I merge a big Merge Request at work, a scene from Evangelion of Misato saying "Launch!" plays in my head.
experimenting with some new animations for adding cards to the stack! feels a lot smoother with everything shifting when you start dragging a card.
"time to get serious about life again."
_adds a hundred notes to the notetaking app_
Back to messing with my little groovebox program today. I've wrangled (some of) Surge XT's synthesizer parameters so it mostly work without opening the plugin GUI. And I can parameter lock them!
@reiyume quite the timing, I just started reading Snow Crash this evening!
@aeva it doesn't work 100% like you're describing, but this idea reminds me of Midinous https://store.steampowered.com/app/1727420/Midinous/
@aeva now those are some dark resonator textures! sounds like a menacing machine.
@aeva I'll keep an ear out for it!
@aeva every time I hear a demo of Rings, it increases the chance I get into Eurorack and just build a case full of things I've heard that sound good into Rings.
@lunabee hell yeah! I had just about given up waiting for it.
doing some shader experiments experiments with this background animation for my game.
3) Another block of text discussing how things went after playtesting the deck, or maybe results from a tournament. [[This Card]] felt strong; [[That Card]] felt like a dead draw.
4) Another deck editor section for the updated version of the deck. This can automatically show you what cards were added or removed between versions.
This continues as you keep testing and modifying the deck.
@vlt It's less the self-running part and more like a step-by-step writeup with interactive components.
Top-to-bottom in a document might be something like:
1) A normal-ish deck editor section for the initial version of the deck. Add cards, show mana curve, the basics.
2) A block of text explaining what the deck is trying to do, mentioning key cards, etc.
I want to create like, the Jupyter Notebook of TCG deckbuilding websites.
this is, tragically, going to be one of those ideas that sticks in my head until I do it.
@BreoganHackett that's a nice underwater music, will have to go give this one a rating!
Mutant Ocean, Ludum Dare 57
Dive in the oceans of a distant planet exploring deeper to find rare mutated earth fish in this combat free roguelite!
Made with @tetraminose.bsky.social and @idkayuk.bsky.social in 72 hours.
https://hyphinett.itch.io/mutant-ocean
#LDJam #IndieGame #Godot #GameDev #GodotEngine
(sound up to hear the underwater BGM I made :3 )
Realized I forgot to post a final video of our Ludum Dare submission!
Drill through a slice of a distant planet in Crust Busting, the racing event of the new millennium!