gleeson

@jazz im so very gamer

@haraiva tonight at the tote

The importer now gives you a detailed, colourful breakdown of the import process (using Godot's print_rich(), which supports BBCode tags) and even measures performance of different sections.

Time is mostly spent saving out resources. No idea how to improve this as it seems to be a Godot issue.

A screenshot of Godot's Editor, showcasing rich-text in the Output window for my LDtk importer tool.

New update for Godot-LDtk-Importer! Many bugs have been squashed! Did some work refactoring tilesets and making some nice, pretty messages to help communicate the import process (more Godot tools should do this!)

github.com/heygleeson/godot-ld

#godot #godotengine #LDtk

gleeson boosted:
2023-10-12

💎 After another 3 months of incredible work by our contributors, #GodotEngine 4.2 is ready for beta testing! So many things to highlight, I'll try to do it in a thread 👇

Read our full announcement:
godotengine.org/article/dev-sn

Just released v1.2 of the Godot LDTK Importer!

Now supports *multiple worlds*, overlapping tiles, alpha tiles, and lots of other fixes.

github.com/heygleeson/godot-ld

#godot #godotengine #ldtk

Updated to 1.1! Now supports external levels, WorldDepth layers and now checks your LDtk version 🔍. Also made an itch page for it.

I reckon it's ready to go for folks who are participating in #ludumdare this weekend - give it a look!

gleeson.itch.io/ldtk-importer

#godot #ldtk

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