Today is my Indie Day.
It's a personal holiday that I observe, as I remember having quit my day job in 2010 to go full-time indie. Here's my announcement blog post from that period:
https://www.gbgames.com/2010/05/17/going-full-time-indie/
Unfortunately, even with all of the optimism and well-wishes, I found myself back on "corporate welfare" as I found myself in a day job again in 2012:
https://www.gbgames.com/2013/02/18/i-have-a-day-job-again/
My original plan, after licking my wounds, was to save up some money and try again within a year or two, but I didn't anticipate how different such plans look when you're married.
So my new plan was to try to slowly and surely build up my business until it made no sense to keep a day job.
Unfortunately, 15 years after my first time quitting my job and going full-time indie, I haven't had a second time yet.
But each year, I take time off for my Indie Day from the day job to focus my time on my business. It's a weird working holiday, in a sense, but it makes sense to me.
#IndieGameDev #SoloDev #GameDev