Nathan Osborn :unreal:

I have lots of questions and I slowly build interactive stuff from the answers.
Every project I have started so far has been set back due to lack of interest and funding.

Now I am hoping that a new idea comes along and I can make something cool. But game development for me is just another expensive hobby at this point.
I do have lots of experience and skill to share if you are interested.

Be brave. Trust more. Freelance programming, and QA services available contact me for more information.

Nathan Osborn :unreal:iconiel@mastodon.gamedev.place
2025-06-29

Expensive Hobby Update: Experimented with ImageGen, Google Cloud Media Studio, and generated about 40 images, 10 (ps3 quality) videos and 3 (rubbish) music clips. That'll cost you £22.

Using cloud API for making generative AI games, is really expensive. The game I was prototyping would have generated ~30 videos at least. Pricey.

Back to the drawing board...

Nathan Osborn :unreal:iconiel@mastodon.gamedev.place
2025-06-13

Spoiler alert: Reality is a simulation. Coded by a LLM in Godot.

Nathan Osborn :unreal: boosted:

Today is my Indie Day.

It's a personal holiday that I observe, as I remember having quit my day job in 2010 to go full-time indie. Here's my announcement blog post from that period:
gbgames.com/2010/05/17/going-f

Unfortunately, even with all of the optimism and well-wishes, I found myself back on "corporate welfare" as I found myself in a day job again in 2012:
gbgames.com/2013/02/18/i-have-

My original plan, after licking my wounds, was to save up some money and try again within a year or two, but I didn't anticipate how different such plans look when you're married.

So my new plan was to try to slowly and surely build up my business until it made no sense to keep a day job.

Unfortunately, 15 years after my first time quitting my job and going full-time indie, I haven't had a second time yet.

But each year, I take time off for my Indie Day from the day job to focus my time on my business. It's a weird working holiday, in a sense, but it makes sense to me.

#IndieGameDev #SoloDev #GameDev

Nathan Osborn :unreal:iconiel@mastodon.gamedev.place
2025-04-18

Codename: Zalidium is cancelled.

It has become very clear that without funding, I can no longer afford to develop the game Codename: Zalidium. I was hoping to change game engine, and the game's direction, but this goes against Steam's policy. Meaning I would have to create another store page. I cannot justify that expense. In short, game development has become a very expensive hobby. I wish more indie developers were more honest about this fact.

Full statement: store.steampowered.com/app/310

Nathan Osborn :unreal: boosted:
Tom Servo #FuckTrumpangelus_04
2025-04-02

Will be going live on at 12:30 AM CST will be continuing my semi-blind playthrough of Day of the Toys I'm a so please boost this post and raids are greatly appreciated.

twitch.tv/angelus_05

Nathan Osborn :unreal: boosted:

Western point and click adventure Rosewater is out now

lemmy.abnormalbeings.space/pos

Nathan Osborn :unreal: boosted:
2025-03-28
Nathan Osborn :unreal: boosted:
2025-03-28

Promising '90s style point-and-clicker Rosewater rides out today, featuring trail-worn cowpoke authors and weird alt-universe science

lemmy.world/post/27483186

Nathan Osborn :unreal:iconiel@mastodon.gamedev.place
2025-03-27

@QuirkyFB looks awesome, great work.

Nathan Osborn :unreal:iconiel@mastodon.gamedev.place
2025-01-23

Taking some time to plan out things today. Writing it all out on paper. One thing I do know is taking a day off to plan saves you a ton of time down the road. If you are brave enough to stick to your guns.

Nathan Osborn :unreal: boosted:
Tom Servo #FuckTrumpangelus_04
2025-01-22
Nathan Osborn :unreal:iconiel@mastodon.gamedev.place
2025-01-09
Nathan Osborn :unreal:iconiel@mastodon.gamedev.place
2025-01-09

Despite the disappointing reception, I am still very proud of the work I did making this demo last year. My hope is that by the end of this year, this game will be so much improved that it will be almost unrecognisable. So take one last look at the Codename: Zalidium demo trailer in all it's original glory. And thanks to those who wish listed. I hope you stick around for the new version.
youtu.be/ZJLyM2ULK8o

Nathan Osborn :unreal:iconiel@mastodon.gamedev.place
2024-12-30

🤖 :android: 🕶️ :unreal: 2025

Nathan Osborn :unreal:iconiel@mastodon.gamedev.place
2024-12-28

Sad news about Martyn Brown. Team 17 have always been a huge inspiration. Respect.

Nathan Osborn :unreal:iconiel@mastodon.gamedev.place
2024-12-16

The first time I learnt Unreal Engine I was still learning to code and I wanted to do everything in code. I remember being very dismissive of blueprints. Coming back years later I am a lot less worried about not coding everything and embracing blueprints alongside C++ is going to be pretty cool.

Nathan Osborn :unreal: boosted:
2024-12-16

#indiedev #solodev #indiegame

MILESTONE ALERT- just realised that I've hit 1K downloads of my HORRIFIC SOFTWARE ABOMINATIONS.

To celebrate, I'm announcing a FIRE SALE, all of my games will be heavily discounted from their original price of 'free' by INFINITY PERCENT to a rock bottom discount to FREE

that's right! you heard me! for a limited time only, all my FREE GAMES will be $0!
So don't hesitate! Be sure to get your wallets out before the skyrockets back to ZERO DOLLARS

(please note this is a joke do not think too much about this)

crabbit-slater.itch.io/

A screenshot of itch.io's creator dashboard showing total downloads of 1,001, and gross revenue of $1
Nathan Osborn :unreal:iconiel@mastodon.gamedev.place
2024-12-16

It's been a four of months since the kickstarter flopped, and I have taken stock of things regarding Codename: Zalidium. Whether or not to pursue web games, or continue developing a full game has been heavy on my mind. I have decided to continue making a full game. Working on a total redesign of CZ. Relearning UE and looking at paid tools for asset creation, speeding up development, and generally making a better game that players will enjoy more. I am also tinkering more with AI in game dev.

Nathan Osborn :unreal: boosted:
Tom Servo #FuckTrumpangelus_04
2024-12-05

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Server: https://mastodon.social
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