Also these Miziziziz tools look amazing: https://github.com/Miziziziz/MizGodotTools
Definitely going to have to read the code and try some of these out!
I love #GameDev - especially #GodotEngine - follow for updates on my games and tools! Links to everything on carrd: https://russmatney.carrd.co/
Check out Dot Hop (simple grid puzzles) and Dino (scope-creeping proc-gen metroidvania mess) on steam and github! #OpenSource
I overengineer #clojure (#babashka) based workflow tools with my project Clawe.
Also these Miziziziz tools look amazing: https://github.com/Miziziziz/MizGodotTools
Definitely going to have to read the code and try some of these out!
#GodotEngine Newsletter delivery 📬
Read on the web archive: https://godot.news/archive/f2d6dc32-49f5-4099-9ee7-525ee3085651
Subscribe via email or RSS: https://godot.news/subscription/form
Much thanks to @godotengine for linking to my #GodotConBoston blog post (along with several others) in the latest Nodeletter! https://godot.news/archive/f2d6dc32-49f5-4099-9ee7-525ee3085651
Hopefully the first of many times :D
@gamedevsenad Let me know if there are any features you'd like to see! This has been very focused on readable dev-time output (more than production/release logging)
I posted this URL with completely the wrong context - so NOW we're getting it right! One of the #GodotConBoston talks was a video that is already available here: https://www.youtube.com/watch?v=yxfmT2OOL20
So maybe that'll hold you over until the rest of the talks start to land (in a couple weeks, maybe?)
@ambiguousname ermagherd thank you - i copy-pasted the wrong yt video yesterday!! Gotta double check all my links now and edit my post
@russmatney Oh I saw this person roaming around! Cool to see these interviews compiled:
https://youtu.be/9NJn7dTTZnw?feature=shared
Looking forward to the archived talks, hope they show up soon.
(now with the correct YT url! ty @ambiguousname )
The GodotCon Boston talks haven't hit youtube yet, but if you're hungry for content RIGHT NOW one of the showcase devs interviewed all the other showcase devs: https://www.youtube.com/watch?v=9NJn7dTTZnw
A new version of Log.gd (your fave #Godot pretty-printer) just released on the #godotengine Asset Library!
Check out v0.0.7: https://godotengine.org/asset-library/asset/2696
Enjoy the stronger type support (tho, mostly Variant inputs) and the cleaner in-engine install thanks to `export-ignore` gitattributes.
Shout out to @coaguco for noticing the issue, sharing the solution, and approving the new build in the AssetLib!
@patcharcana That sounds amazingggggg
For those interested, `export-ignore` in .gitattributes tells git to ignore files/directories when exporting releases. Ignoring more things means smaller exports, and a much cleaner install in your game. (b/c you don't need log's version of gdunit or all my clojure-dev-tool noise).
Issue discussion here: https://github.com/russmatney/log.gd/issues/4
A new version of Log.gd (your fave #Godot pretty-printer) just released on the #godotengine Asset Library!
Check out v0.0.7: https://godotengine.org/asset-library/asset/2696
Enjoy the stronger type support (tho, mostly Variant inputs) and the cleaner in-engine install thanks to `export-ignore` gitattributes.
Shout out to @coaguco for noticing the issue, sharing the solution, and approving the new build in the AssetLib!
Godot Con Boston was a blast! Great talks, showcased games, and new friends to hack Godot with.
I captured a bunch my experience in a wall of text here: https://russmatney.com/#/posts/techsposure/2025-05-09-boston-godot-con
@MOULE Johnny Applepay? (Johnny Appleseed?)
@treypoling love seeing open notebooks! Good luck with the build!
Been thinking about grids for movement vs grids for puzzles a bit - but mostly just enjoying my new four color pen
I have this habit of always writing ideas as todos, which is so boring! Looking back i pretty much only look at the pictures.
write less, draw more!
@candost awesome post - i love the points made and the clarity of it - thanks for writing this!
@slackline ah i see this is actually publishing the -roam-ui visualization part - that rules.
Once i get some proper default filters in place i'll have a go with it!
@slackline dang this looks super cool (adds notes about this to mind garden)
I wrote a hacky version of this (org -> blog things) that i _just_ replaced with a blog refactor last night - i'm hopeful to start writing/reviewing proper posts instead of throwing my messy notes over the wall.
I definitely love the idea of working in the open and sharing raw notes online - maybe i'll reach for this in the future!