russ

I love #GameDev - especially #GodotEngine - follow for updates on my games and tools! Links to everything on carrd: russmatney.carrd.co/

Check out Dot Hop (simple grid puzzles) and Dino (scope-creeping proc-gen metroidvania mess) on steam and github! #OpenSource

I overengineer #clojure (#babashka) based workflow tools with my project Clawe.

#SoloDev #IndieDev #PixelArt

Also these Miziziziz tools look amazing: github.com/Miziziziz/MizGodotT

Definitely going to have to read the code and try some of these out!

#Godot #GodotAddon #DevTools

russ boosted:
2025-05-15

#GodotEngine Newsletter delivery 📬

Read on the web archive: godot.news/archive/f2d6dc32-49

Subscribe via email or RSS: godot.news/subscription/form

Much thanks to @godotengine for linking to my #GodotConBoston blog post (along with several others) in the latest Nodeletter! godot.news/archive/f2d6dc32-49

Hopefully the first of many times :D

#Godot #GodotEngine

@gamedevsenad Let me know if there are any features you'd like to see! This has been very focused on readable dev-time output (more than production/release logging)

I posted this URL with completely the wrong context - so NOW we're getting it right! One of the #GodotConBoston talks was a video that is already available here: youtube.com/watch?v=yxfmT2OOL2

So maybe that'll hold you over until the rest of the talks start to land (in a couple weeks, maybe?)

#Godot #GodotCon

@ambiguousname ermagherd thank you - i copy-pasted the wrong yt video yesterday!! Gotta double check all my links now and edit my post

russ boosted:
2025-05-14

@russmatney Oh I saw this person roaming around! Cool to see these interviews compiled:

youtu.be/9NJn7dTTZnw?feature=s

Looking forward to the archived talks, hope they show up soon.

(now with the correct YT url! ty @ambiguousname )

The GodotCon Boston talks haven't hit youtube yet, but if you're hungry for content RIGHT NOW one of the showcase devs interviewed all the other showcase devs: youtube.com/watch?v=9NJn7dTTZn

#Godot #GodotCon #GodotConBoston

russ boosted:

A new version of Log.gd (your fave #Godot pretty-printer) just released on the #godotengine Asset Library!

Check out v0.0.7: godotengine.org/asset-library/

Enjoy the stronger type support (tho, mostly Variant inputs) and the cleaner in-engine install thanks to `export-ignore` gitattributes.

Shout out to @coaguco for noticing the issue, sharing the solution, and approving the new build in the AssetLib!

#Log.gd #GodotAddon #DevTools

@patcharcana That sounds amazingggggg

For those interested, `export-ignore` in .gitattributes tells git to ignore files/directories when exporting releases. Ignoring more things means smaller exports, and a much cleaner install in your game. (b/c you don't need log's version of gdunit or all my clojure-dev-tool noise).

Issue discussion here: github.com/russmatney/log.gd/i

A new version of Log.gd (your fave #Godot pretty-printer) just released on the #godotengine Asset Library!

Check out v0.0.7: godotengine.org/asset-library/

Enjoy the stronger type support (tho, mostly Variant inputs) and the cleaner in-engine install thanks to `export-ignore` gitattributes.

Shout out to @coaguco for noticing the issue, sharing the solution, and approving the new build in the AssetLib!

#Log.gd #GodotAddon #DevTools

Godot Con Boston was a blast! Great talks, showcased games, and new friends to hack Godot with.

I captured a bunch my experience in a wall of text here: russmatney.com/#/posts/techspo

#Godot #GodotEngine #GodotCon #GodotConBoston

@MOULE Johnny Applepay? (Johnny Appleseed?)

@treypoling love seeing open notebooks! Good luck with the build!

Been thinking about grids for movement vs grids for puzzles a bit - but mostly just enjoying my new four color pen

Photo of my games journal, gridded paper covered in blue, red, green, and black ink, mostly doodling colored grids of squares.

I have this habit of always writing ideas as todos, which is so boring! Looking back i pretty much only look at the pictures.

write less, draw more!

Green red and blue pen doodle and poorly-handwritten scrawl in a grided moleskin.

Text reads: Dots on a grid, generate and random assign in clusters. Travel on it, FE style grid. Focus on mobile-first and gamefeel.

A 7x5 grid of colored circles and other shapes tries to capture a proc-gen idea.

@candost awesome post - i love the points made and the clarity of it - thanks for writing this!

@slackline ah i see this is actually publishing the -roam-ui visualization part - that rules.

Once i get some proper default filters in place i'll have a go with it!

@slackline dang this looks super cool (adds notes about this to mind garden)

I wrote a hacky version of this (org -> blog things) that i _just_ replaced with a blog refactor last night - i'm hopeful to start writing/reviewing proper posts instead of throwing my messy notes over the wall.

I definitely love the idea of working in the open and sharing raw notes online - maybe i'll reach for this in the future!

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