🌟 Discover New Additions to My Audio Visualization Styles! 🎶
🔗https://soundcmd.com/blog/visualization-styles/
#software #tool #audiovisualization #audiovisual #solodev #soundart #soundcmd #onlinetools #webapp #pwa #free #freeapp #collection
🌟 Discover New Additions to My Audio Visualization Styles! 🎶
🔗https://soundcmd.com/blog/visualization-styles/
#software #tool #audiovisualization #audiovisual #solodev #soundart #soundcmd #onlinetools #webapp #pwa #free #freeapp #collection
Hey music lovers and creators! 🎧 We’re excited to share our dedicated page featuring a variety of online audio tools designed to enhance your sound experience. Whether you’re looking to edit tracks, visualize audio, or convert files, we’ve got you covered!
Explore our user-friendly tools that make audio editing and manipulation a breeze.
#AudioTools #OnlineTools #SoundEditing #MusicToVideo #AudioVisualization
nemoorange - en la primavera
nemoorange - 45
nemoorange - blossom
nemoorange - softer blue bump
nemoorange - balloons
nemoorange - clockwork
nemoorange - sputnik homeland
nemoorange - building blocks
nemoorange - pretty as
nemoorange - jaxx
Some more screenshots of the LCOM desktop app in action...
#Genuary2024 #GenerativeArt #Vintage #StrangeAttractor #Particles #AudioResponsive #AudioVisualization #Clojure #OpenCL #OpenGL #Branding #BrandIdentity #Renderer #LCOM
Passively participating in #Genuary2024 — Day 8 Chaotic System. In 2012/13 I designed an award-winning audioreactive brand identity system for Leeds College Of Music based on the DeJong strange attractor with tens and hundreds of millions of particles per frame. This massive almost 1 year project consisted of a Mac/PC desktop app (written in Clojure, OpenCL & OpenGL) for exploring the attractor, creating presets and scheduling render jobs for super hi-res print assets (which would take a hours to render and were the biggest image sizes I _ever_ had to deal with, up to 3x3 meters @ 150 dpi). I also had to develop an entire AWS based ad-hoc render farm and asset & user management system for the school to generate personalized video assets, allowing each student to upload their own music, handle audio FFT analysis and beat detection/mapping (all in Clojure) and to create individual sound-responsive clips for their in-school digital signage system and for sharing on social media... Most key aspects were handled via various old thi.ng libraries (e.g. https://thi.ng/simplecl for OpenCL interop). The server app also handled transcoding to dozens of video formats (via ffmpeg) and semi-automatic provisioning of EC2 machines for render/transcoding jobs...
An example video is below (music: Heyoka, Blue Towel)
#GenerativeArt #Vintage #StrangeAttractor #Particles #AudioResponsive #AudioVisualization #Clojure #OpenCL #OpenGL #Branding #BrandIdentity #Renderer #LCOM
During our last meetup, we looked into the intricacies of #SpatialAudio, and its implementation using cables.gl. Watch the recording here: https://youtu.be/wKQN2BZPtyU?feature=shared
#VisualProgramming #3DAudio #WebGL #SoundDesign #WebAudio #InteractiveAudio #AudioVisualization #InteractiveArt
mcr – disturbed (ALIAS v.i.p. mix)
dynamic duo - skreamizm iii (ALIAS v.i.p. mix)
l0tus - tedium corrosion (ALIAS remix)
mcr & grandchild - terra firma (ALIAS remix)
effekthasch - femme fatale (ALIAS refix)