Hot patching #RustLang code? In my #BevyEngine?
https://github.com/bevyengine/bevy/pull/19309 was just merged!
Thanks to subsecond from #Dioxus, coming to Bevy 0.17, and already on main!
Hot patching #RustLang code? In my #BevyEngine?
https://github.com/bevyengine/bevy/pull/19309 was just merged!
Thanks to subsecond from #Dioxus, coming to Bevy 0.17, and already on main!
๐ Another sneak peek at what's coming in Slint 1.12: integration with the #wgpu rust crate.
This opens the door to combining #Slint UIs with 3D scenes from engines like Bevy ๐ฎ๐ผ๏ธ
Check out the example: ๐ https://github.com/slint-ui/slint/tree/master/examples/bevy
#RustLang #MadeWithSlint #BevyEngine
New crate. Nano-9 is a Pico-8 compatibility layer for Bevy. It's Pico-8++--.
This one's been in the works for a while. I'm releasing it slightly prematurely for the Bevy Jam 6 that starts today.
a few days of prototyping and I am beginning to see what I had in mind. this was very satisfying to build.
๐ฌ added player health/mana + simple ui
๐ฆ added skill points for skill tree progression
๐ health/mana nodes work now
I've started messing around more with Bevy reflect based json schemas and here are first results. You can generate schemas that later on are used in various editors for validating rust structs in json :)
๐ added hotkey/button: 'select next reachable' (green outlines)
๐ชฟ added hotkey/button: 'selected to center'
๐ฆ added transition & first actual styling
๐ซ (skills still don't do anything)
With that, we have a new guide for "Community Exercises" โจ
https://rustlings.rust-lang.org/community-exercises
You can create your own exercises and let the #Rustlings program manage them ๐
I have heard that the #BevyEngine community is thinking about creating some exercises for Bevy beginners ๐
๐ฆค 'a bit later than very early'โข stage of a skill-tree ui ๐ซ
๐ added controller navigation
๐ชฟ still bevy_ui only (and mevy)
๐ฆ (skills still don't do anything)
๐ฆ 'still early, but less early'โข stage of a skill-tree ui
๐ฆ skill nodes have states: ๐ก owned, ๐ข reachable, โซ unreachable
๐ชฟ (they don't do anything yet)
Most of the Bevy crates I maintain have now been updated for 0.16. I ended up making a graph to track what needed to be done first, including dependencies I was waiting for
- bevy_matchbox: direct p2p, including web
- bevy_ggrs: p2p rollback
- bevy_pancam: map-like cameras
- bevy_trauma_shake: camera shake
- noisy_bevy: cpu/gpu noise
- bevy_pkv: persistent key value store
- bevy_web_asset: http assets
- bevy_roll_safe
- bevy_sparse_grid_2d
- bevy_crossbeam_event
New pull request. Add on_script_reloaded callback to bevy_mod_scripting.
Itโs ten times more sane than Unity's old C# reloading misfeature!
https://github.com/makspll/bevy_mod_scripting/pull/421 #bevyengine #gamedev
๐ชฟ very very early stage of a skill-tree ui
๐ (made with bevy_ui)
๐ฟ๏ธ added the 'fortune' resource + simple ui
๐ชฟ ..which is obtained similar to levels
๐ฆ added a small animation for it
๐ฆ added levels/experience + simple ui
๐ฟ๏ธ developed more experimental vfx shader things
๐ฆ created a 'level up' animation with it
๐ฆข more minor restylings
It means a lot when oneโs contributions get highlighted. Feels good. #opensource #programming #bevyengine
I had a true type font for Pico-8 that was one โpixelโ too high. So instead of creating one #bevyengine Text component, I had to create one per line so I could manually position them to preserve Pico-8 behavior.
I tried to eliminate the one blank โpixelโ row in the font using FontForge. Oh my god fonts are complicated. I failed the first time and moved on to other stuff.
Back from a small 'offline break' ๐ฆ
๐ฆ added mysterious lines
๐ค ..which will be 'lore' & game play relevant
My daughter did her first game jam! It is very incomplete but it was fun to make with her. She even added some easter eggs which she calls "frog eggs.โ
https://shanecelis.itch.io/frog-oclock #gamedev #gamejam #1bitjam #bevyengine
Check out our lil logbook for keeping track of your finds! ๐ฃโโ๏ธ๐
It took a fair bit of work to get the UI system work how we wanted it but we're happy where we are landing now!
#gamedev #indiegame #boating #pixelart #bevyengine #wholesomegames