#bevyengine

Grรฉgoire Locquevilleglocq@mathstodon.xyz
2025-07-09

My first #Rust open-source contribution! A small plugin for #Bevy to help with chunk-based #ProceduralGeneration :)

feedback welcome!

gitlab.com/glocq/fernweh

#BevyEngine

Dekirisu ๐Ÿฆ€dekirisu
2025-07-09

Flashback: This is how deki-drive started.๐Ÿฌ

Dekirisu ๐Ÿฆ€dekirisu
2025-07-08

๐Ÿงฉ first track generator
๐Ÿ›ฃ๏ธ more track modules
๐Ÿ”ฎ re-style & re-sound
๐Ÿฆ in 1440p: youtu.be/ca9O60szPTg

๐Ÿ‘€ join discord? discord.gg/G2RmYPmM6b

I'm stoked to have been a part of the Bloom Digital team that just released LongStory 2! They took a risk by using the Bevy game engine, but it looks like it's paid offโ€”way fewer bug reports upon release.

This work required mucking with some upstream crates, and they were happy to support the #opensource community and send those changes back, which I'm thrilled with.

bloomdigital.to/LongStory2/ #bevyengine

Dekirisu ๐Ÿฆ€dekirisu
2025-07-04

I'll pause deki-world for (at least) a week to figure out where to actually steer it. In the meantime:
๐Ÿš— dev. focus on deki-drive
๐Ÿฟ๏ธ getting back into 2d animations
๐Ÿฌ (maybe) dev. a small bevy UI helper crate

2025-07-03

PR for proper JSON Schema support in #bevy finally looks somewhat usable. I wonder how the maintainers would think ๐Ÿ˜… github.com/bevyengine/bevy/pul

#bevyengine #rustlang #gamedev

Dekirisu ๐Ÿฆ€dekirisu
2025-07-03

๐Ÿชฟ also track 'damage direction'
๐Ÿ‡ added objects, only damageable from certain angles

Dekirisu ๐Ÿฆ€dekirisu
2025-07-02

๐Ÿ‡ (experiment) track modules appear just before reaching them

Dekirisu ๐Ÿฆ€dekirisu
2025-07-01

๐Ÿฆ† added spawn waves/chains

Dekirisu ๐Ÿฆ€dekirisu
2025-06-30

๐Ÿชฟ made tracks modular
๐Ÿฆฆ (orange bar = start of a module)

Dekirisu ๐Ÿฆ€dekirisu
2025-06-28

๐ŸฆŠ added temporary health bars
๐Ÿ‡ ..appearing on health change
๐Ÿฆ† ..slowly fading over time

Schrottkatze (Fangirl::<Turbofish>)schrottkatze@catgirl.cloud
2025-06-27

is there some good videos on how to write game ai for 3d games (navigation in a 3d world, etc)?

both specific to #bevy and generic theory would be appreciated

#gamedev #rust #rustlang #bevyengine

Dekirisu ๐Ÿฆ€dekirisu
2025-06-27

๐Ÿชฟ added a bonus when slicing multiple flowers
๐Ÿฟ๏ธ added an in-world indicator of how many were sliced

Dekirisu ๐Ÿฆ€dekirisu
2025-06-26

๐Ÿฆœ added charged flowers
๐Ÿฆ† ..which grant a lot 'fortune'
๐Ÿฆซ ..and drop special items
๐Ÿ‡ breaking boulders can lightly charge nearby flowers

2025-06-25

#OpenStreetMap #3Drender
with #RustLang and #BevyEngine :
Buildings around St. Pauls
#London #UK #Europe

Schrottkatze (Fangirl::<Turbofish>)schrottkatze@catgirl.cloud
2025-06-25

hi, does anyone know how to use #bevy AssetWatchers manually? i wanna implement manual hot reloading (or well, hot respawning) for gltf scenes since that's broken for quite a while now and probably not fixably without a lot of controversy, but i need it asap, but idk how to get the AssetSourceEvents out of it.

:boost_request:

#bevyengine #rust #rustlang

Dekirisu ๐Ÿฆ€dekirisu
2025-06-25

๐Ÿฆ† added UI notifications for:
๐Ÿ‡ reaching a new 'level'
๐Ÿฆœ gaining a 'fortune'
๐Ÿฟ๏ธ (optional) restored mana
๐Ÿฆโ€โฌ› (optional) lost/restored health

2/ Really happy to work with a team that supports open source like Bloom Digital who are on the verge of releasing LongStory 2.

bloomdigital.to/LongStory2/ #bevyengine

New pull request. Add character limit setting for bevy_simple_text_input courtesy of Bloom Digital.

github.com/rparrett/bevy_simpl #bevyengine

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst