My first #Rust open-source contribution! A small plugin for #Bevy to help with chunk-based #ProceduralGeneration :)
feedback welcome!
My first #Rust open-source contribution! A small plugin for #Bevy to help with chunk-based #ProceduralGeneration :)
feedback welcome!
Flashback: This is how deki-drive started.๐ฌ
#rustlang #gamedev #bevyengine
๐งฉ first track generator
๐ฃ๏ธ more track modules
๐ฎ re-style & re-sound
๐ฆ in 1440p: https://youtu.be/ca9O60szPTg
๐ join discord? https://discord.gg/G2RmYPmM6b
I'm stoked to have been a part of the Bloom Digital team that just released LongStory 2! They took a risk by using the Bevy game engine, but it looks like it's paid offโway fewer bug reports upon release.
This work required mucking with some upstream crates, and they were happy to support the #opensource community and send those changes back, which I'm thrilled with.
I'll pause deki-world for (at least) a week to figure out where to actually steer it. In the meantime:
๐ dev. focus on deki-drive
๐ฟ๏ธ getting back into 2d animations
๐ฌ (maybe) dev. a small bevy UI helper crate
PR for proper JSON Schema support in #bevy finally looks somewhat usable. I wonder how the maintainers would think ๐ https://github.com/bevyengine/bevy/pull/19786
๐ชฟ also track 'damage direction'
๐ added objects, only damageable from certain angles
๐ (experiment) track modules appear just before reaching them
๐ฆ added spawn waves/chains
๐ชฟ made tracks modular
๐ฆฆ (orange bar = start of a module)
๐ฆ added temporary health bars
๐ ..appearing on health change
๐ฆ ..slowly fading over time
is there some good videos on how to write game ai for 3d games (navigation in a 3d world, etc)?
both specific to #bevy and generic theory would be appreciated
๐ชฟ added a bonus when slicing multiple flowers
๐ฟ๏ธ added an in-world indicator of how many were sliced
๐ฆ added charged flowers
๐ฆ ..which grant a lot 'fortune'
๐ฆซ ..and drop special items
๐ breaking boulders can lightly charge nearby flowers
#OpenStreetMap #3Drender
with #RustLang and #BevyEngine :
Buildings around St. Pauls
#London #UK #Europe
hi, does anyone know how to use #bevy AssetWatchers manually? i wanna implement manual hot reloading (or well, hot respawning) for gltf scenes since that's broken for quite a while now and probably not fixably without a lot of controversy, but i need it asap, but idk how to get the AssetSourceEvents out of it.
:boost_request:
๐ฆ added UI notifications for:
๐ reaching a new 'level'
๐ฆ gaining a 'fortune'
๐ฟ๏ธ (optional) restored mana
๐ฆโโฌ (optional) lost/restored health
2/ Really happy to work with a team that supports open source like Bloom Digital who are on the verge of releasing LongStory 2.
New pull request. Add character limit setting for bevy_simple_text_input courtesy of Bloom Digital.
https://github.com/rparrett/bevy_simple_text_input/pull/103 #bevyengine