#BootSector

They have also other great retro coding books available for #Intellivision #Colecovision and #BootSector games: nanochess.org/store.html Their website and GitHub (github.com/nanochess) are just an awesome collection of coding resources #retrodev #msx #assembler #BASIC #retrogaming

RE: https://bsky.app/profile/did:plc:io6owsze2yxsfsl2cd7znmik/post/3lmkoo4wjbk2p

The nanochess' store

I just love bootsector games...
#asm #bootsector

2024-09-29

Better screenshots from emulator (i486 DX2 66Mhz!) with proper tall pixels in a 4:3 aspect ratio.

512 bytes boot loader
2035 bytes, four floppy sectors game code

Full features list: github.com/w84death/x86-assemb

#Assembly #x86 #BareMetal #BootSector #VGA #PixelArt #ScreenshotSaturday #IndieGameDev #GameDev #Floppy #ASM

2024-09-28

Updated my bootloader to have maximum payload capacity.

A lot of text can be displayed for game title, description and keys. Example usage for my game in the screenshot.

#Assembly #Bootsector #x86 #BareMetal #ScreenshotSaturday

2024-06-20

Dedicated sub-page for all my assembly, 512 bytes, games!

=> smol.p1x.in/assembly/

#assembly #asm #512bytes #IndieGameDev #GameDev #BootSector

2024-06-19

Pixelartin' for next game.
Core gameplay alredy done. Still some bytes left for more sprites!

# #bootsector #1bit

2024-06-18

Find out this awesome IDE: Fresh.

It's for Flat Assembler. I was able to fix some bug and now I have a .COM version of the boot-sector games working fine in DOS/WinXP!

=> fresh.flatassembler.net/index.

#asm #assembly #x86 #bootsector #512bytes

2024-06-15

I'm thinking of making actual isometric graphics in 512bytes.

I only need 4 sprites (8x8). Figuring out the optimal drawing method will be a lot of fun!

#assembly #asm #bootsector #512bytes #PixelArt #IndieGameDev

2024-06-09

The power of the algorithm!

Problem to solve:
Moving the ๐Ÿฆœ parrot on the screen with arrows, only diagonal movement.

Naive vs pro solution is a whopping 88 bytes difference!

Explanation in ๐Ÿงต

#asm #Assembly #bootsector #GameDev #IndieGameDev #x86 #16bit

2024-05-26

I'm thinking of keeping sprites as set of rectangles for my bootsector games.

To test this approach I'm creating a simple painting app that will export to such format.

#HTML5 #assembly #BootSector

2024-05-26
2024-05-25

The Fly Escape game is done. It sits on this magnificent, translucent floppy ๐Ÿ’พ

Watch it boot: video in ๐Ÿงต

I sizecode the hell of this code! It has all the features I wanted, works on 286 with 256 KB of RAM and fits perfectly on the first sector (512bytes).

#floppy #BootSector #assembly #asm #GameDev #IndieDevGame

2024-05-19

Fly with a health bar. That took a lot of code size optimizations to happend. Now its real!

GitHub page: github.com/w84death/x86-assemb

#assembly #asm #512bytes #sizecode #bootsector #gamedev

2024-05-13

Last days was spend debugging fatal bug (crashing the system) in my latest game - Fly Escape!

Last night I finally get pass it. I found new bugs but at least now I can play few levels now. After fixing those smaller bugs game will be done. Its already addicting and fun.

I learnt few more tricks for reducing code length. Pentium processor required. ๐Ÿ’ป

Around 14 bytes left. ๐Ÿ’พ

#assembly #asm #BootSector #512bytes #GameDev #IndieGameDev #PixelArt

2024-05-06

I've updated my first bootsector game. Closing last bugs. It is complete now!

2 bytes left ;)

github.com/w84death/x86-assemb

#ASM #assembly #BareMetal #x86 #BootSector #512bytes

2024-05-05

Updated sprites, randomization.

#ASM #assembly #BareMetal #x86 #BootSector #512bytes

2024-05-04

My latest engine with entities, sprites, no flickering and just 323 bytes.

Next will be collision checking, lives, collecting flowers.

#ASM #assembly #BareMetal #x86 #BootSector #512bytes

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