Going live now! Porting my #Unity-based, #FantasyRTS #RealTimeStrategy game over to #Godot4 on #Twitch.
I'm excited to get all the new features of the past, er, six-plus years of #DotNet into my #GameDev work flow!
Going live now! Porting my #Unity-based, #FantasyRTS #RealTimeStrategy game over to #Godot4 on #Twitch.
I'm excited to get all the new features of the past, er, six-plus years of #DotNet into my #GameDev work flow!
Tonight I'll be porting my #Unity-based, #FantasyRTS #RealTimeStrategy game over to #Godot4! Catch me at about 8PM Eastern on #Twitch.
I'm excited to get all the new features of the past, er, six-plus years of #DotNet into my #GameDev work flow!
We did it! We got Space Invaders (mostly) built in just three stream sessions using #Godot4!
I'll be graduating to 3D next week, where I'll be building some simple game (space Invaders? Haha!), and then I'll probably have enough #DotNet in #Godot experience to port my Unity-based #FantasyRTS game!
I hope to see you guys in chat next week!