One thing is that your games are "dense" in the sense that they pack a lot of hackeability in a small footprint.
In fact, after 26+ years of playing #TTRPG, I have found that my primary need now have growth from expressing via playing games to expressing via designing/hacking them. It was a long felt need, but the first time I was able to express it fluently was in the @rpdeshaies's #FirelightsJam where I created #VivariumRPG, available at https://mutabit.itch.io/vivarium