#GPUCompute

2025-12-26

🚀 gogpu/gg v0.15.0 ra mắt! Thư viện 2D Pure Go giờ đã hỗ trợ GPU compute shaders (WGSL), pipeline kiểu vello, tăng tốc 10‑30x cho cảnh phức tạp. Tự động chuyển CPU ↔ GPU dựa trên số segment, anti‑aliasing hoàn hảo, không CGO. Tham gia thử nghiệm, báo lỗi, đóng góp! #Go #GPU #Graphics #Programming #CôngNghệ #GoLang #GPUCompute #Vẽ2D

dev.to/kolkov/gpu-compute-shad

2025-06-25

One thing I haven't been able to find out is if any optimization is happening when I pass in my wgsl code. Does it do constant folding, does it do load optimization, etc?

#WebGPU #GPUCompute

2025-06-25

In my playing around w/ WebGPU, I think I have a bilinear debayer function working that runs on the GPU.

As usual, the hole is deep when looking beyond the surface (e.g algorithms, optimizations).

#WebGPU #GPUCompute

2025-06-23

Well, I'm half impressed with wgpu. It managed to compile fine on my 9 month old version of rust, and a few of the demos worked, but not all of them.

Just over half worked, 15 of 29. (Note that I assume that an example worked if it popped up a window to show me something. If the example just prints something out, I might have considered it a fail. Also, this may be because the ray tracing support is experimental, and 6 of the tests are of this type.)

#wgpu #GPUCompute

2025-06-23

As usual, getting something like GPU compute that's cross platform working is a message because everyone likes to do their own thing and reinvent the wheel.

I would like something that is [modern] macOS and FreeBSD compatible, but doesn't look like that's possible since Apple deprecated OpenCL.

(Also, could Apple have picked a less searchable term for their new GPU framework?)

It's again looking like the best way to be cross platform is to use JS+browser.

Or am I missing some library?

#OpenCL #GPUCompute #FreeBSD

Hacker Newsh4ckernews
2025-06-23
NAP LabsNAPframework
2025-02-18

We’ve just released NAP 0.7.7— a minor update with a bit of a punch! Including a new integrated FFT system module, a cool audiovisual demo, support for newer versions of Visual Studio and many other improvements and bug fixes.

Check out the release notes here: github.com/napframework/nap/re

pps: turn on audio for this video:

Eva Winterschönwinterschon@bsd.cafe
2024-07-09

oh Bhyve, why must you "(exit status 4)" whenever I need you most?! :bsdhead:

catastrophizing? not necessarily, but I did debug it for some hours, sufficiently short of spinning up a gdb host.

alas, latest 14.1-RELEASE and Bhyve is not interested in handling IRQs and passthru for one of the A4000 GPU in my workstation.

p.bsd-unix.net/?3f247ee56451ed

#FreeBSD #Bhyve #virtualization #patience #GPUcompute #GPU #HPC #ML #hardware #engineering #syseng

Eva's workstation, a self-built Ice Lake Xeon platform. The case is open, showing the PCIe slots and DIMM slots being fully populated. Inside are two Nvidia RTX A4000, three Intel Optane 4TB P3608, some 10G networking, and three Intel Optane P4801x drives for the OS. The machine is running FreeBSD 14.1-RELEASE.BIOS page showing the amount of installed RAM in Eva's workstation. There are 4x 32GB DIMMs and 4x 128GB Optane NVDIMMs

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