If you play a game prototype what is your expectation what's included?
For me a prototype does include the main game loop without any menu, polishing or real visuals. In my opinion a prototype does not require any sounds or music.
If you play a game prototype what is your expectation what's included?
For me a prototype does include the main game loop without any menu, polishing or real visuals. In my opinion a prototype does not require any sounds or music.
Is it possible that SVG SpriteAtlas textures are broken on chrome on Android?
Just checked my game in the chrome browser on my Android phone and the icons are totally broken. On firefox the just work fine. I did restart the game but the problem does persist.
Using Godot 4.3 for the build
Imagine a game where you need to defend a defense position against wave of enemies. You can build structures and units between the waves.
The build and wave phase are two different game phases with specific mechanics.
There is a resource to build new structures. Currently I'm thinking about adding "energy" as a flowing resource, what do you think?
1/2
Hey Godot devs, I do have a question once again.
In my game there is a sprite sheet which is at about 6 MB in size. Loading this sheet takes some seconds so I thought if I could load this in the beginning and keep it loaded to prevent the loading time.
Is there any built in functionality for that?
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The idea is that this is somewhat interactive and leading.
Do you think this could work and is a good approach? Is there another idea how to do this?
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