#InteractiveMedia

Miguel Afonso Caetanoremixtures@tldr.nettime.org
2025-04-23

"1. All user interaction will be driven by artificial intelligence.

As AI technologies continue to develop, they will drive personalised and contextualised user interactions across news and media platforms. From content recommendations to real-time language translation and automated story generation, AI will become central to shaping the user experience. This transformation will not only enhance audience interest but also enable platforms to better understand audience preferences and adapt their content strategies accordingly.

In a world where competition for audience attention is spread among an increasing number of players, AI-driven interaction will allow for hyper-personalised content delivery, improved user retention, and optimised marketing strategies, ensuring relevance and long-term viability.

This presents a challenge for the BBC. Over many decades, we have built and maintained trust with audiences worldwide through our impartial journalism. Business models are changing and pushing industries to transform. As this AI ecosystem evolves, we will need to define an approach that ensures we can maintain and build on the trust we have in this new environment."

bbc.co.uk/rd/articles/5is-ai-i

#BBC #News #Media #InteractiveMedia #AI #UserInteraction #AIInfrastructure

Stefano D'Alessioste@tldr.nettime.org
2025-04-03

in December i spent a couple of days at the Lodz Grand Theatre in Poland with people obsessed with #interactivemedia and #dance. We joined in the symposium: #Interactive technologies in dance, practice and ecology, organized by Joanna Szymajda. Here are some of the delightful people i had the pleasure to nerd with -if you are into dance and tech- you might want to follow: Armando Menicacci, Rebecca Evans, Clemence Debaig, Regina Lissowska-Postaremczak, Iza Szostak, Marcin Rupociński. Event link: taniecpolska.pl/en/news/lodz-f

The first computer game ever created was 'Tennis for Two,' developed in 1958 by physicist William Higinbotham. Designed as a demonstration for visitors at the Brookhaven National Laboratory, this innovative game was displayed on an oscilloscope, allowing players to simulate a game of tennis by controlling the angle of their shots with knobs and pressing a button to serve.

Unlike later commercial video games, 'Tennis for Two' was not created for profit but to engage the public with science and technology. Higinbotham's creation showcased the potential of computers for interactive entertainment, paving the way for the vibrant gaming industry we know today. This pioneering moment in gaming history highlights how creativity and innovation can emerge from unexpected places, transforming our interaction with technology. #TennisForTwo #GamingHistory #TechInnovation #InteractiveMedia #Pioneers #VideoGames

2025-02-19

Texas A&M Today: New Ph.D. In Visual Computing And Interactive Media To Debut In Fall Semester. “Students admitted to the program should be equipped to take on advanced academic studies and original field research, [Professor Don] House said. They should have a multidisciplinary background in arts and sciences, and be skilled in computer science and mathematics. Among the key areas studied […]

https://rbfirehose.com/2025/02/19/texas-am-today-new-ph-d-in-visual-computing-and-interactive-media-to-debut-in-fall-semester/

2024-12-11

Teaching with the Screen

Here’s a link to several of the key chapters in PDF format.

Teaching with the Screen

#Film #InteractiveMedia #MediaPedagogy #Video

2024-11-16
CHECK the FESTIVAL website!! https://24.piksel.no/We are delighted to announce the upcoming festival! The 22nd edition of the PIKSEL Festival. Save the dates: next week, NOV 21-24 - from Thursday to Sunday, the city of Bergen will be flooded with Electronic Art and Audiovisual Performances. Check out the workshops and the Ohanda Lab, and don’t miss the Networks and Projects presentations. Please study our program so you don’t miss any of the PIKSEL24 Festival activities—four exciting and hectic days in Bergen!

VENUES:

@ Studio 207 / Strandgaten 207
@ Piksel Library / Strandgaten 207
@ Alt Går Bra Lokalen / Strandgaten 208
@ Main Piksel Exhibition / Strandgaten 221
@ Kunstskolen i Bergen KIB / Marken 37
@ Østre / Skostredet 3

PIKSEL24
#InteractiveMedia
#LiveElectronics
#ExperimentalMusic
#ElectronicMusic
#LiveCoding
#NewMediaArt
#Piksel
#ElectronicArt
#TechnologicalFreedom
#Bergen
#InternationalNetwork
#FreeLibreOpenSource
#SoftwareProjects
#Workshops
#Performances
#ArtAndPolitics
#DigitalTechnology
#OpenSourceMovement
#ArtTechEconomy

@wolfgangspahn

@asso_apo33
@stwst_linz
@newcontexts
@madlab_cy
@marinoskoutsomichalis
@ohandaone
@kimitobo
@centerfordigitalnarrative
Piksel24 is supported by
@kulturradet
@kulturdir
@bergenkommune_ung
@vestlandfylke
@EFFEAResidencies
@digitalkunst.festival
@prohelvetia
@CultureMovesEurope
@COST

In collaboration with
@pikselfest
@studio207
@ostrebergen
@altgarbra

SAVE THE DATES!!
PIKSEL24
21-24 Nov – Bergen – Norway

Join us in Bergen!
Gameplayartsgameplayarts
2024-07-03

Explore the future of game-centered arts and culture at Gameplayarts! Our cutting-edge workshops and courses are empowering digital artists, builders, creators, and more to expand the limits of interactive media. From innovative applications of gaming platforms to cross-disciplinary partnerships, we are nurturing the upcoming wave of artists in the realm of game-based creations in Los Angeles and beyond.

2024-06-26

🌟 New Blog Post: Unlocking the Power of Scrollytelling! 🌟

See how merging text, imagery, graphics, and animations can take your storytelling to a whole new level. Intrigued? Let's chat: carolinebeavon.com/studio-blog

#DigitalStorytelling #InteractiveMedia #scrollytellingdesigner #scrollydesign #scrollyartist

2024-06-20

🚀 BLOG: How we turned an eel into an immersive scrollytelling experience.

buff.ly/3VqNwDv

Ready to elevate your storytelling? Let’s connect: buff.ly/4ejX2kn

#DigitalStorytelling #InteractiveMedia #CreativeProjects #scrollytelling

🎬 Clip from The Story of Sarga - carolanneblack.squarespace.com
Scrolly design: Caroline Beavon
Illustrations: Amberlea Williams
Words: CarolAnne Black

Title page of a scrollytelling story called The Story of Sarga: a scrollable adventure. A small baby eel swim from left to right underwater. There are green plants to the right and several grey stones on the bed.A small eel (seen from above) swims from top to bottom - behind her a large beluga what swims. There are 3 pieces of text. 1. The eel saying "I'm a bit scared but I'm not going to give up", and 2. "I'll keep going' . The 3rd text box is informative and reads "As the water around her changes from salty to fresh, Sarga's body also changes. She is growing longer and stronger".An illustrated scene with an adult eel (centre) swimming from left to right past a goose sitting on a brown mound of earth in a nest. There is a text box which reads "They can even leave the water and travel over land. Breathing through their skin like amphibians, pimisi can travel between lakes, rivers or wetlands.
2024-06-19

🌟 Scrollytelling: your story, but with a pulse. 🌟

Let’s connect if you’re:

A museum curator into digital play
A journalist after immersive stories
A PR pro looking for engaging releases
A publisher exploring new techniques
An artist wanting creative presentation

Curious? Let’s chat: calendly.com/carolinebeavon/30

#DigitalStorytelling #InteractiveMedia #CreativeProjects

Adrian JanonAdrianJanon
2024-04-23

Unlike the cable-bound generations before them, this group is all about engaging content across diverse platforms. 🕹️📱 They're spending more time on their phones and less on traditional TV, with a massive shift towards gaming, social media, and online videos. Did you know the gaming industry alone hit a staggering $184 billion in revenue in 2022? 🎮💸

linkedin.com/pulse/beyond-trad

2024-03-24

While I’m here (my academic account)…

Part of my research practice has to do with artistic endeavours. (My PhD research was in ethnomusicology and I still have a variety of projects related to creative pursuits.)

Which means that this account also relates to arts and the “cultural sector”. So don’t be surprised if some posts and replies cover technicalities of #musicking software or #InteractiveMedia.

Peter Stoykopeter@stoyko.space
2023-09-29

TYPOGRAPHY + GRAPHICS. I just signed up for an online conference that looks like a fun mix of graphic design projects. Also inexpensive and without the requirement to watch live. Link: inscript.tf/

#typography #GraphicDesign #InteractiveMedia

Interactive-projection, museum-like installation
2023-09-20

From SAG-AFTRA: Why You Should Vote For The Interactive Media (Video Game) Strike Authorization

Mostly for SAG-AFTRA members, but also for anyone else that might want to know about fair voice actor pay.

Video: vimeo.com/863788366

Also see: sagaftra.org/videogames2023

#ActorsLife #SAGaftra #SAGaftraStrike #SAGaftraStrong #VoiceActor #VideoGames #1u #UnionStrong #FairPay #InteractiveMedia #ActorsOfInstagram #ActorsOfMastodon

A graphic and text card. On the right is a fist holding a game controller, on the right is the SAG-AFTRA logo and the following text:
SAG-AFTRA;
WATCH NOW;
Why You Should
VOTE YES
for the
Video Game
Strike Authorization
2023-08-28

интерактивные медиа
Содержание сайта может иметь решающее значение в цифровом мире. Прежде всего, контент — это ваш диалог с потенциальными больше компания сможет посылает поисковикам сообщение о том, что сайт действительно полезен.

Visit : interactivemedia.az/





Erica HargreaveEricaHargreave
2023-05-23

Reading notes of students finding it difficult to get on . The Problem: they themselves are not engaging others in meaningful ways (beyond liking and resharing posts). It is called media for a reason - engage others in actual conversations, around their interests, as well as your own. Search and find others discussing topics of interest to you and interact with them on their content.

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst