I've wrapped up playing all the games for the #lispGameJam that I can get running. There were 3 that were either cool WIPs, or incorporated third party paid programs.
I've wrapped up playing all the games for the #lispGameJam that I can get running. There were 3 that were either cool WIPs, or incorporated third party paid programs.
@puttycad i hope you don't mind, i felt compelled to run this beautiful art through my #lispgamejam submission's crt shader and retro overlay
Check out MacroKnight! My latest #game for the #lispgamejam written with #hylang and #pygame
#programming #gamedev #devlog #lisp #KRF my #lispgamejam game (okay, it's a random walk through dandelions) walked through frame-by-frame with 12 annotated #emacs #eepitch screenshots.
https://screwlisp.small-web.org/lispgames/lisp-game-frame-by-frame/
I feel looking at these screenshots qualifies you to
a. Try it yourself
b. Probably vote, having seen the breadth of my game.
It turns out there were about 4 omited lines in my source upload and a typo in my git address.
What does everyone think! @the_dot_matrix (whose game is great).
think I'm down to just a handful of #lispGameJam entries I haven't at least tried to play, seeing some great creativity at play
loved the hand drawn art style in Class 6 Goes To Hell https://oofoe.itch.io/class6 and Monster Chess is a surprisingly satisfying puzzler https://mgmarlow.itch.io/monster-chess
there's always a few I can't get to run like one that required Windows or one that needed some specific version of Racket but didn't say which
but I hope to finish trying the rest tomorrow!
Officially built, played, and thoroughly commented on every submission for the Lisp Game Jam (Spring 2025).
On a scale of 0 to cmake, some were very tough to build ^^, but the games were cool so the work was worth it.
Kudos to everyone who had their game running in the web-- it's a lot of extra work for a short jam, but definitely makes it easier for me to enjoy and yap about your game in the comments.
#springlispgamejam2025 #lispgamejam
Over halfway through playing the #lispGameJam submissions! It's time to move onto the non-browser games.
I think the extra review time really benefits these, as some can be non-trival to get up and running.
#lispyGopherClimate #gopher #technology #interview @Cat #archived https://archives.anonradio.net/202505210000_screwtape.mp3
gopher:classic gopher://baud.baby
We will be chattering in #lambdaMOO as always.
#lisp news:
a. Watch the lisp conference #ELS2025 lightning talks https://european-lisp-symposium.org/2025/index.html
b. Play the #lispGameJam submissions https://itch.io/jam/spring-lisp-game-jam-2025
c. ??? https://screwlisp.small-web.org/programming/popular-and-unpopular-lisp/
@kentpitman #haiku and #AI https://netsettlement.blogspot.com/
Got through a few of the #lispGameJam submissions over lunch. There are some real bangers in there this year!
Did some code cleanup, moved sprites out of the guiframe so it's mostly pure Java GUI crap, game is mostly pure logic ("they come out at night, mostly").
Sprite object cleaned up pretty nice, pity it's a front-end to Java objects but I wouldn't object to a SchemeOOPS that did this.
#gamedev #scheme #lispgamejam
#programming #emacs #lisp #commonLisp #elisp #eev #engineering #computerScience #history
My short but richly referenced bit on the popularity of lisp in the modern era, ranging from 2000 to 2024.
https://screwlisp.small-web.org/programming/popular-and-unpopular-lisp/
I had /meant/ to write something completely different, but this is where we got. I hotly anticipate your flames.
TANGENTIALLY #ELS2025 https://european-lisp-symposium.org/2025/index.html
I planned to connect to #lispgamejam and totally missed it. Try the submissions though! https://itch.io/jam/spring-lisp-game-jam-2025/entries
Played a little of Spritely's Goblinville.
Network/server crash killed the first world, then we started over. I tried Cabbage World Domination, plant infinite cabbages! But lag quickly became unplayable again.
Front end looks nice. Just can't keep a server up for 10 minutes.
I need people to download, run, & rate my SchemeOTron2025 game, I've only tested it on my desktop, not in the VMs (which was a giant pain last time with Cavez).
https://itch.io/jam/spring-lisp-game-jam-2025/rate/3567639
#gamedev #scheme #lispgamejam
Par ailleurs si ça vous intéresse j'ai essayé de participer au #LispGameJam avec une fiction interactive. Au final je n'ai pas eu le temps de développer l'histoire qui est plus que minimale (et en anglais), mais c'est ici si ça vous intéresse : https://crowdagger.itch.io/sif-lispjam2025 (ça se lance dans votre navigateur, pas besoin d'installer quoi que ce soit).
with 26 #lispGameJam entries I believe this is the third-most we've ever had, behind 2023 with 29 and 2024 with 48
I just submitted my team’s project for the Spring #LispGameJam and, being the dummy that I am, I did not upload the source code in time. This is my first lisp game jam and I’m really hoping I didn’t screw over my team. I’m just the person with the bad luck of being in the better timezone to make the submission and I don’t want my team getting punished for my mistake when they worked way harder than me for the past 10 days. Like, really, it’s their game 😟
somehow resisting the urge to make last-minute changes to our #lispGameJam entry in the last ten minutes when there's not enough time to actually test them
#gamedev #programming #itch_io #lisp #lispgamejam https://lispy-gopher-show.itch.io/plants-insects-birds-lisp/devlog/948026/games-as-knowledge-my-lispgamejam25-retrospective #retrospective
Since my kitten isn't playing nicely, I #devlog ed my jam retrospective here.
Actually, given my game submission was an hour of fiddling, I commentate the whole thing, and the retrospective is the complete game code.
Admittedly, we will be ranked on "fun" rather than "demoed a use of knowledge representation frameworks". On the other hand, at least it looks different to everyone's
https://itch.io/jam/spring-lisp-game-jam-2025/rate/3546880
While the result is not what I had hoped to achieve, I submitted the start of an interactive fiction for the #LispGameJam, it is at https://crowdagger.itch.io/sif-lispjam2025
There is not much content as most of my work was getting things to work both on the web and in a terminal, but hopefully it can serve as a base for later projects.
In any case it was nice to learn to work with #GuileHoot :neofox:
#programming #rough #lispgamejam #knowledgeRepresentation #submission my kitten seems not to be out to play today, but codeberg renders markdown anyway
https://codeberg.org/tfw/screwlisps-kitten/src/branch/main/lispgames/last-five-hours-lispgame.page.md
Basically instead of spending a week on lispgamejam I spend two hours (starting two hours ago) resulting in this document, which is mostly things I learned personally about using my https://codeberg.org/tfw/pawn-75 (nee Sandewall).
ascii daises growing in a random walk! But in a very knowledge-y way.