#MessingAbout

ClearSkyImaginguk_csi@mstdn.social
2025-05-08

A bit worried to find ZOMBIES in town this morning! 😲

(It was a hastily taken photo as I have more important things to do 😂

#Photography #MiniFigures #Zombie #MessingAbout #ScaleModel

A tiny 00 scale zombie figure standing outside a photo of a local shop
2024-04-01

Had a little play with Unity again, as my son's getting into it too. I wasn't treading on his toes as he's mucking about with VR development, but I managed to knock this up in a bit of the morning and some of the afternoon - quite happy with it!

youtu.be/5Fy9knHmc3A

#unity #gamedev #messingabout

ʞuᴉԀ ✅pink@calckey.social
2023-05-20

TwoSticks 2023-05-20

Added lighting, shadows, occlusion, a couple more levels, and fixed a few bugs.

https://www.youtube.com/watch?v=fHUoj07WFHM

#Godot4 #GodotEngine #MessingAbout #CodingLife #GameDev

ʞuᴉԀ ✅pink@calckey.social
2023-05-16

This evening I investigated adding lighting and shadows to my TwoSticks shooter and I added a simple level progress bar that gives you an indication of when the level exit portal will appear.

#Godot4 #GodotEngine #MessingAbout #CodingLife #GameDev

Screenshot showing lighting and shadows on a top down 2D shooter game.
ʞuᴉԀ ✅pink@calckey.social
2023-05-14

My TwoStick shooter works great with a joypad but unfortunately keyboard ghosting means finding 8 keys that don't interfere with each other is hard.

So today I changed it to use keyboard and mouse but still keep the 8-way firing style. I think it's worked out pretty well. I've also implemented a few other features such as level portals, bonus points for jumping levels, balanced the firepower and NPC spawn rates a little more.

Quite happy with where this is heading, but now I need to think of some new features to add and maybe start building out some more levels.

https://www.youtube.com/watch?v=RxLW1xf-Qqs

#Godot4 #GodotEngine #MessingAbout #CodingLife #GameDev

ʞuᴉԀ ✅pink@calckey.social
2023-05-12

I made some changes to my TwoSticks shooter yesterday to implement a mechanism for the player to choose when they jump to the next level rather than it being automatic based on score. Most of the changes were good but it really unbalanced the gameplay and I couldn't at the time see a way around it.

Today, the addition of a single variable and changing one evaluation rebalanced the gameplay. Such is the way coding often works when you walk away from it for a bit.
#Godot4 #GodotEngine #MessingAbout #CodingLife

Screenshot of a simple two stick shooter game level with enemy NPCs pathing toward the player and avoiding walls.
ʞuᴉԀ ✅PeaEyeEnnKay
2023-05-07

Nerfed the player weapon starting speed and added powerups.
Randomise spawn locations for NPCs, health, and powerups every 30 seconds.
Added a second level layout.
Made level layout switch out every 1000 points (which also forces a new randomisation of spawners) and, of course, this speeds up as the NPC spawn rate increases and player weapon speed increases.
Added particles when bullets hit walls.

youtube.com/watch?v=a3eW8sIkQlI

ʞuᴉԀ ✅PeaEyeEnnKay
2023-04-28

Latest version, mostly done yesterday in my vastly sleep deprived state.

Made and added some sound effects.
Added a basic health system, health pickups, and "Game Over".
Made and added splash screen.
Improved the music player to support multiple tracks and being able to skip to the next track (mostly so while I'm testing I can listen to various tracks).

youtube.com/watch?v=6ZwrhKy-WYg

ʞuᴉԀ ✅PeaEyeEnnKay
2023-04-27

New personal best and, as far as I am aware, world record score!

That's the great thing about making your own toys, you hold all the records :)

Game screenshot showing the Game Over menu and a score of 9,860.
ʞuᴉԀ ✅PeaEyeEnnKay
2023-04-25

Added a few more features last night and some visual debugging.

Quite happy with the NPC pathing now.

Instead of having ADD they are now British and whenever they bump in to each other they apologise and both try to get out of the way, in a crowd this of course leads to them bumping in to another NPC and apologising again before getting back to trying to go where they were going.

youtube.com/watch?v=sxZRAb-GQgE

ʞuᴉԀ ✅PeaEyeEnnKay
2023-04-25

While messing about with Godot 4 2D side of things and trying to fix some bugs in my pathing AI, I seem to have accidentally created NPCs with ADD.

youtube.com/watch?v=Zc3aoEyn1J4

ʞuᴉԀ ✅PeaEyeEnnKay
2023-04-06

They've gained the ability to follow and fire.

Well F*$!, my worst fears confirmed.

youtube.com/watch?v=qpyffu-LdGU

ʞuᴉԀ ✅PeaEyeEnnKay
2023-03-24

The invaders seem to have stabilised the wormhole somewhat and are now surviving longer. Observation shows that their targeting still isn't great though.

I think we should prepare.

youtube.com/watch?v=Oq9pPB4lk3o

ʞuᴉԀ ✅PeaEyeEnnKay
2023-03-22

The invaders seem to be trying out different locations and ship configurations.

I'm wondering if we should mount some kind of defence.

youtube.com/watch?v=cF2mGdpqkmA

ʞuᴉԀ ✅PeaEyeEnnKay
2023-03-20

I got Visual Studio hooked up to Godot 4 and I'm finding things a bit easier with C#. It was at least enough help to easily find where my out of order and off by one issues were. So I have a stable landscape now.

But I do seem to have a problem with a wormhole to an 80s arcade game that has spontaneously appeared. Thankfully the invaders don't seem to survive too long in a 3D environment.

youtube.com/watch?v=950h1Z0Hb88

Client Info

Server: https://mastodon.social
Version: 2025.04
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