Blurred GroundProjection
You can now assign function arguments to our blender events for #threejs - this makes it possible to e.g. change animation statemachine parameters with just a Button component
Another fun little test with #blender #threejs #needleengine
Here's a bit of the workflow: https://youtu.be/QtRw5vainkk
Added some docs and an example repository on how to run the Needle Engine networking server locally + deploy to google cloud with a few clicks: https://github.com/needle-engine/networking-local
Having a lot of fun with playing around with 🌵#needle !
Here is a small experiment in AR running in the browser, it can be seen live here: https://gravitycubes.netlify.app (you need the WebXR Viewer from Mozilla on iOS tho)
#threejs #webgl #webdev #webxr #madewithunity #needleEngine
#needle #b3d
Any #gamedev folks done any playing around with #NeedleEngine ?
I'm considering WebXR for a future project so this is interesting...
The Needle Engine Blender integration is now available
Build interactive #threejs websites inside #b3d
Get started here → https://engine.needle.tools/docs/getting-started/#needle-engine-with-blender
🌵 #needle #webgl #webdevelopment #NeedleEngine #blender #blender3d
Sneak peek at one of the projects that #prefrontalcortex is working on using #NeedleEngine
It is a research project on digital physiotherapeutic breathing therapy for #LongCovid patients using #VR technology
Answer: It's in early stages and Khronos probably awaits Apple's next move to not miss vital features.
Tools like #needleEngine (by @herbst e.a.) seem to be much further in development.