Hey all! 👋🏻
I’m looking for some shader-like pipeline/#rendering system/library/framework for 1-bit graphics with 2x #framebuffer (double-buffered — actual & previous) with #blitting on #SIMD and #SWAR? CPU-only, mostly targeting ARM32/64/Thumb1.
I understand that it’s rare and mostly impossible to exist, so I just need some source-based guidance/hints of oldschool/demoscene- tricks and algorithms which I don’t know yet (I know a lot already, I’m 40)) and of course i can port.


