π Added sounds to platform disappearance/reappearance π
#gameaudio #gamedev #gamedesign #Straycloud
π Added sounds to platform disappearance/reappearance π
#gameaudio #gamedev #gamedesign #Straycloud
π Feeling autumnal over here and sketching tilesets rather than doin what needs doin π
#pixelart #conceptart #gamedev #Straycloud
π¨ Cruisin around on some floating platforms to find all the holes in my fall/respawn logic π₯
#gamedev #gamedesign #Straycloud
π³οΈ Trying some new things with pits/falling. Not sure how fun platform dashing is, but the platforms over the ocean fit what I'm trying to do with worldbuilding. Def need a splash animation now π¦
#animation #gamedev #gamedesign #Straycloud
ποΈ Further room building! Things are starting to look more solid now πͺ¨
#gamedev #gamedesign #Straycloud
β¨I find it's beneficial to work through bugs π by testing in high fidelity level layouts. Having to work around a real design helped me to understand falling more completely and to fix a couple of things quickly!
#gamedev #gamedesign #Straycloud
π Happy (barely) #screenshotsaturday! Here's a side-by-side of level concept art (left) and current state of building it in-game (right)!
#pixelart #Straycloud
ποΈ Keen viewers will notice that this update is SLIGHTLY different to yesterday's! More room building today, jokes aside. Dailies keep me honest, but sometimes I feel like I'm posting the same thing over and over again π°οΈ
#pixelart #animation #gamedev #Straycloud
π§ WIP: More room layout. π I did a concept design for this area before building the tilemap, and it's been really beneficial in highlighting how much more flexibility I've been wanting in my level design (and I still want more) π§οΈ
#pixelart #animation #gamedev #Straycloud
π§ More WIP: Ocean animations are varied enough now where Iβve got enough to handle different water-meets-shore scenarios! π
#indiegamedev #pixelart #animation #Straycloud
π§ Extremely WIP room build. Experimenting with an animated tileset refactor for the waves to make them more configurable π
#animation #pixelart #gamedev #Straycloud
π§οΈ I'll stop posting rain videos soon, promise. π’ Now with SOUND π’ And controller parameters updated to allow for greater variation in amount of rain βοΈ
#pixelart #animation #gamedev #Straycloud
βοΈ More rain! Now that Iβm satisfied with the method of doing this, I built a controller for the rain that only creates it within the camera view (with a lil buffer). Also made the darkened sky layer into a tileset. TL;DR: Looks rainier, is more efficient π§οΈ
#pixelart #animation #gamedev #Straycloud
π§οΈ Happy rainy #screenshotsaturday, everyone π§οΈ
#pixelart #gamedev #animation #Straycloud
π§οΈ Had a first go at rain! Areas where itβs raining will have a darker palette than this generally, but all told I think this is working pretty well π§οΈ
#pixelart #gamedev #animation #Straycloud
π¨β¨π³οΈHere's the animation cycle I've been working on implemented in the falling platform object in game!π³οΈβ¨π¨
#gamedev #animation #pixelart #Straycloud
π πͺΊ Respawn animation added! (And some real weirdness discovered in my player re-creation code π to be dealt with soon.)
#pixelart #animation #gamedev #Straycloud
πͺ¨Still struggling to find the time this week, but here's another #wip π§ shot of some new #Straycloud environment art for #screenshotsaturday! π
#pixelart #gamedev
π» HUD refactor update! I gave the object the ability to switch sprites conditionally, so I've added creation sprites to the spirit gauge (top left) β¨
#indiegame #Straycloud
Iβm refactoring the β€οΈ β¨ π health/spirit/element system to more easily allow HUD animations to be added. The HUD is an area that Iβve been meaning to get to for a while, and itβs sorely in need of some love. Anyway, hereβs a buggy in-progress shot of where itβs at (keep an eye on the gauges at top left)
#indiegame #gamedev #Straycloud