#Straycloud

πŸ”” Added sounds to platform disappearance/reappearance 🌊
#gameaudio #gamedev #gamedesign #Straycloud

πŸ‚ Feeling autumnal over here and sketching tilesets rather than doin what needs doin 🍁
#pixelart #conceptart #gamedev #Straycloud

Concept art of a path bordered by fallen leaves

πŸ’¨ Cruisin around on some floating platforms to find all the holes in my fall/respawn logic πŸ₯š
#gamedev #gamedesign #Straycloud

πŸ•³οΈ Trying some new things with pits/falling. Not sure how fun platform dashing is, but the platforms over the ocean fit what I'm trying to do with worldbuilding. Def need a splash animation now πŸ’¦
#animation #gamedev #gamedesign #Straycloud

πŸ—οΈ Further room building! Things are starting to look more solid now πŸͺ¨
#gamedev #gamedesign #Straycloud

✨I find it's beneficial to work through bugs πŸ› by testing in high fidelity level layouts. Having to work around a real design helped me to understand falling more completely and to fix a couple of things quickly!
#gamedev #gamedesign #Straycloud

πŸŽ‰ Happy (barely) #screenshotsaturday! Here's a side-by-side of level concept art (left) and current state of building it in-game (right)!
#pixelart #Straycloud

Side-by-side of concept art and a room built in-game

πŸ‘οΈ Keen viewers will notice that this update is SLIGHTLY different to yesterday's! More room building today, jokes aside. Dailies keep me honest, but sometimes I feel like I'm posting the same thing over and over again πŸ•°οΈ
#pixelart #animation #gamedev #Straycloud

🚧 WIP: More room layout. 🌊 I did a concept design for this area before building the tilemap, and it's been really beneficial in highlighting how much more flexibility I've been wanting in my level design (and I still want more) 🌧️
#pixelart #animation #gamedev #Straycloud

🚧 More WIP: Ocean animations are varied enough now where I’ve got enough to handle different water-meets-shore scenarios! 🌊
#indiegamedev #pixelart #animation #Straycloud

🚧 Extremely WIP room build. Experimenting with an animated tileset refactor for the waves to make them more configurable 🌊
#animation #pixelart #gamedev #Straycloud

🌧️ I'll stop posting rain videos soon, promise. πŸ“’ Now with SOUND πŸ“’ And controller parameters updated to allow for greater variation in amount of rain β˜”οΈ
#pixelart #animation #gamedev #Straycloud

β˜”οΈ More rain! Now that I’m satisfied with the method of doing this, I built a controller for the rain that only creates it within the camera view (with a lil buffer). Also made the darkened sky layer into a tileset. TL;DR: Looks rainier, is more efficient 🌧️
#pixelart #animation #gamedev #Straycloud

🌧️ Happy rainy #screenshotsaturday, everyone 🌧️
#pixelart #gamedev #animation #Straycloud

🌧️ Had a first go at rain! Areas where it’s raining will have a darker palette than this generally, but all told I think this is working pretty well 🌧️
#pixelart #gamedev #animation #Straycloud

πŸŸ¨βœ¨πŸ•³οΈHere's the animation cycle I've been working on implemented in the falling platform object in game!πŸ•³οΈβœ¨πŸŸ¨
#gamedev #animation #pixelart #Straycloud

🐟 πŸͺΊ Respawn animation added! (And some real weirdness discovered in my player re-creation code πŸ”Ž to be dealt with soon.)
#pixelart #animation #gamedev #Straycloud

πŸͺ¨Still struggling to find the time this week, but here's another #wip 🚧 shot of some new #Straycloud environment art for #screenshotsaturday! 🌊
#pixelart #gamedev

A snaphot of some environment art for a seaside level in Straycloud

πŸ’» HUD refactor update! I gave the object the ability to switch sprites conditionally, so I've added creation sprites to the spirit gauge (top left) ✨
#indiegame #Straycloud

I’m refactoring the ❀️ ✨ 🌊 health/spirit/element system to more easily allow HUD animations to be added. The HUD is an area that I’ve been meaning to get to for a while, and it’s sorely in need of some love. Anyway, here’s a buggy in-progress shot of where it’s at (keep an eye on the gauges at top left)
#indiegame #gamedev #Straycloud

Client Info

Server: https://mastodon.social
Version: 2025.04
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