#UnreaEngine5

I've tried to add some squash & stretch to the player character when jumping and landing but I'd like to work more to get a better feeling when jumping and landing

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Been tweaking the ice crystal spear to have a longer range but also adding particles and cold mist to it

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I have worked a lot on the environment to include like a region where snow is about to melt away, so it is a mix of snow and vegetation. I have also looked at the leaf particles for this level

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Created this little slide section for the player to get down from the top and jump between cliff walls

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The impact hit of the fire spear now has a spreading outwards burst to hit enemies when they get close to it

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I've added an area of effect damage for the fire spear to damage enemies if they are close by

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2025-11-08

We’re still working hard to complete ▾PRISMANIA▾ and preparing a demo that will be available in the coming months.

In the meantime, check out the new trailer showcasing all the progress we’ve made!

youtube.com/watch?v=xm-IKnej9Xk

#gamedev #unreaEngine5

Exploring some more environment design, like the snow patches and falling leaves all over the level

#gamedev #indiegame
#coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #UnreaEngine5 #animation #shader #nature #coding #conceptart

While I was at it I figured I'd try how a charged ground bounce off the spears would feel like

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I was trying if I could make the spear have the function to charge itself to a more powerful attack

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#coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #UnreaEngine5 #animation #shader #nature #coding #conceptart

Experimenting with how sliding areas could look like for this game, this could be rock formations that you can slide under

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#coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #UnreaEngine5 #animation #shader #nature #coding #conceptart

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