#Wwise

Solving audio math, batch-renaming files, keeping your library organized, batch-editing Wwise attenuations... Here are my favorite tools beyond the DAW that will help you get the other 40-60% of your work done more efficiently.
#gameaudio #sounddesign #wwise

bolttracks.com/a-new-guide-for

School.VideoGameAudio.comsovga@mastodon.gamedev.place
2025-05-09

👀 Quick 2min #gameaudio tutorial on adding #Wwise to #UE5 🔊 youtube.com/shorts/YFjbsrdJDSU

Jules Rawlinsonjules_rawlinson
2025-04-08

Close to releasing some loop-finding-folk-records interactive scenes, just a few props to add here. Thanks to the brilliant Lori Watson for letting me work with her songs! Uses for audio. vimeo.com/1073691066

School.VideoGameAudio.comsovga@mastodon.gamedev.place
2025-02-18

Working full-time & looking to improve your #gameaudio skills? Less than 48 hours (Feb 19) to sign-up for SoVGA.com online courses in #UE5, #FMOD, #Wwise, #Unity3d & #PureData - can be completed over 4 months @ 1+ hour / weekday 😀🎓 📝Sign-Up + Info: School.VideoGameAudio.com #gamedev

2025-02-10

Dear #gameaudio people, since 2018 I've been chipping away at a small collection of browser-based #waapi tools for #wwise (batch object creation, renaming, auto-mapping MIDI sampler notes...). It's always been open source on GitHub, but now it has its own home at waapitools.org. It's far from perfect, but maybe it can be useful to others? Let's find out! 🤓

School.VideoGameAudio.comsovga@mastodon.gamedev.place
2025-01-08

Our current #Wwise 2024.1.1 game audio course overview for Jan 2025, new material added as new features added 😀! All courses routinely use middleware updated within last two months. More details at School.VideoGameAudio.com

SoVGA.com #Wwise 2024.1.1 #gameaudio course screenshot page 1
School.VideoGameAudio.comsovga@mastodon.gamedev.place
2024-11-12

Leonard Paul's "Principles of Interactive Music: CS:GO, NBA Jam, Eco, Sim Cell" talk from #GameSoundCon is now available + slides 😀!
youtube.com/watch?v=xZb9mlsZGE #gameaudio #gamemusic #Wwise #FMOD #PureData

Game Audio Indiagameaudioindia
2024-10-26

Project files and tutorials are available to help you get started. Participate in our first Game Audio Jam using Audiokinetic’s Wwise & Unity. Join here: discord.gameaudio.in

Game Audio Indiagameaudioindia
2024-10-21

We're excited to bring you our first Game Audio Jam, based on the Unity + Wwise workshop by Tanay Jain. Task details are available on our Discord: discord.gameaudio.in

Game Audio Indiagameaudioindia
2024-09-24

Tanay Jain is a self taught professional who has been exploring technical sound design in and . He will be sharing his insights through this 4-day workshop using a functional project as an example. Assets will be available: discord.gameaudio.in

Hey everyone! I guess it's time for a little #introduction post.

I'm Yan, Lead Sound Designer at DONTNOD. I've had the chance to work on "Harmony: The Fall of Reverie," the "Life is Strange" series, and "Vampyr" over the past 10 years.

I'm really passionate about the technical aspects of things. I spend quite some time experimenting with #Wwise and #UnrealEngine, and with #Reaper more recently #Python.

I'm really into alt/post-rock, and I'm glad to be joining you here!

#GameAudio

School.VideoGameAudio.comsovga@mastodon.gamedev.place
2024-08-01

Testing #ReaperDAW ➡️ #Wwise events, switches & RTPCs for student reels.

School.VideoGameAudio.comsovga@mastodon.gamedev.place
2024-07-29

Turn gameplay captures into #Wwise #gameaudio demo reels with Marc Hasselbalch's (@funcgen) Reaper script: github.com/mhasselbalch/MH_Rea
Demo: youtube.com/watch?v=g02M2WDO-5

Reaper to Wwise Events
School.VideoGameAudio.comsovga@mastodon.gamedev.place
2024-06-18

Our current #Wwise 2023.1.4 #gameaudio course overview for May 2024, new material added as new features added 😀! All courses routinely use middleware updated within last two months. More details at School.VideoGameAudio.com

Game Audio Indiagameaudioindia
2024-06-16

Join us for our first community-led event. Raunak Barde, the sound designer for the game Raji, will host a workshop on 22nd June on Wwise & UE5, followed by a Do it Wwisely ( challenge) for the participants showcasing their work on 23rd June: discord.gameaudio.in

polymonicpolymonic
2024-05-31

Finished up 101 - Fundamentals and now moving on to 201 - Interactive Music.

From Googling it seems like having a decent demo/showreel is more effective than being certified, though?

School.VideoGameAudio.comsovga@mastodon.gamedev.place
2024-05-17
polymonicpolymonic
2024-05-15

I just wanted to play with and in this coffee shop 😭

github.com/godotengine/godot/i

polymonicpolymonic
2024-05-14

I think after this game jam I need to spend time finishing up the Fundamentals course and mess around with getting it integrated in , and .

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