#computeshaders

2025-10-08

Hướng dẫn tạo biểu đồ Voronoi động với WebGPU Compute Shaders!
Tạo biểu đồ Voronoi thời gian thực trên GPU với thủ thuật lưới, giảm thiểu tính toán phức tạp.
Giải thích toán học, hàm hash, hoạt hình và tải lại shader trực tiếp.
#WebGPU #VoronoiDiagrams #ComputeShaders #LậpTrìnhĐồHọa #ĐồHọaMáyTính #Tutorial #ShaderToy #GitHub

reddit.com/r/programming/comme

absulitabsulit
2025-10-06

This is a recreation of an old particles demo I made for a AFrame / 8th Wall but in WebGPU. In this case also using instancing I'm creating a burst of particles (cubes) that are removed after a while. The shader is shared on all the cubes and that's what makes the gradient be so uniform across all of them. With a click of a button the shader can be modified and switch from a flat to a Lambert shading.

absulitabsulit
2025-09-10

This new black hole demo is to celebrate the a new release of my library POINTS (github.com/Absulit/points) which is now faster after a series of heavy modifications that improved performance.

The API docs are located here too:
absulit.github.io/points/apido

All live demos are located here:
absulit.github.io/points/examp

Still from the Points library demo page with a capture of the black hole demoStill from the Points library demo page with a capture of the Mandelbrot fractal demo.Still from the Points library demo page with a capture of the particles demo, sampling from the WebGPU logo.Still from the Points library demo page with a capture of the Droste Effect demo that has a repeating empty box.
absulitabsulit
2025-09-05

Adding new demos to my WebGPU library. This one has particles made in a compute shader. It switches from image to video.

Inspired a bit in the official particles demo from the WebGPU Samples

〽️ɪɢᴜᴇʟ :godot:bitbraindev@mastodon.gamedev.place
2024-09-27

Never in my life has such an ugly sphere given me so much joy! My #CPP engine can finally run and display #computeShaders. It currently runs a static #sdf #raymarching program. The next step will be to clean up the architecture and connect the cpp scene to the shader.

Been playing around with chunk based terrain generation. The system is currently based on compute shaders. I feel like I finally understand them.
#gamedev #Unity3D #computeshaders

2023-06-29

How to move a looot of objects using GPU instancing and compute shaders😎

It is pretty ridiculous, so make sure to take a peek at it if you're interested 😄

Link:
youtu.be/Lz4DKUHNROk

#gamedev #indiedev #tutorial #Unity #shader #computeshader #gpuinstancing #computeshaders #madewithunity #tutorial

Today, I learned about 3D textures in #Unity
I started off by absolutely hating them, but now i can somewhat confidently create them using #computeshaders
Thanks to this, I can now calculate the normals for smooth shading!

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