#godotengine3

#FediJam day 1: I did a space-ocean hybrid mechanic: use gravity and "solar wind" to move your ship around.
Current issues: despite the need for only two buttons, that looks very complex to play. Even future trajectories are somewhat hard to plot, because sail angle depends on ship angle, which depends on velocity, which depends on gravity and wind force, which depends on sail angle.
#GameDev #GodotEngine #GodotEngine3 #IndieDev

2024-10-02

#godotengine3 #GLB #GLTF

Just tested it. When you export your game, you can leave the glb files behind (don't have to select them) and the "inherited" scenes will still have all the meshes.

I had heard this but was not certain.

That will save some space!
🦇

Stormplay - EnglishStormplayEN
2023-09-20

Client Info

Server: https://mastodon.social
Version: 2025.07
Repository: https://github.com/cyevgeniy/lmst