#FediJam day 1: I did a space-ocean hybrid mechanic: use gravity and "solar wind" to move your ship around.
Current issues: despite the need for only two buttons, that looks very complex to play. Even future trajectories are somewhat hard to plot, because sail angle depends on ship angle, which depends on velocity, which depends on gravity and wind force, which depends on sail angle.
#GameDev #GodotEngine #GodotEngine3 #IndieDev