#humaninterfaceguidelines

2025-04-24

@TheGymNerd I believe @daniel meant that majority of the software doesnt have any #uidesigner or #uxdesigner, and most of #uidesign #uxdesign is done on #developer feelings. Sure, #gnome looks nice, but its mostly because everyone uses #advaita and follows more or less #humaninterfaceguidelines. About #accessibility, although I dont require it, you really notice it when the application was designed by "developers" when in games you cant even change the controls, or its Eclipse (java IDE) where you install plugins through help menu bar item.

Mario Alberto Guzmánmarioguzman
2024-07-13

I forgot I never uploaded the 2.0 HIG PDF to this folder either. I just added it for both iCloud & Dropbox. :)

mastodon.social/@marioguzman/1

2023-11-08

@owlyph @wakingrufus In fact, Apples #HumanInterfaceGuidelines state that it’s a design goal since iOS 7 to use as much screen real estate for content as possible. And that’s a good thing on a mobile platform with a small screen. In contrast to Windows (8 especially), #Apple has resisted the urge to impose desktop-suited UI principles on mobile and vice versa, but it seems for commercial reasons, they have given up on it, transporting #iOS #UX to the desktop.

Mario Alberto Guzmánmarioguzman
2023-10-10

Apple in their Mac HIG: “…users probably won’t notice if the margins inside your window edges are 18 pixels wide (instead of the typically recommended 20 pixels), but they are likely to notice if the left margin is wider than the right one.”

Also Apple... left-aligns the Mail Preferences window controls even though they want developers to practice “center equalization."

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