#levelEditing

2025-08-24

Mystère de la nuit, #TrenchBroom refuse de compiler une carte utilisant des textures converties: segmentation faults, buffer overflows, etc. Par contre, lancer les commandes moi-même qu'il utilise lui-même fonctionne, est plus rapide et la présentation des erreurs est plus pratique.

#quake2 #levelEditing #UVmapping

Un test de compilation.
C'est une pièce entièrement fermée, contenant des cubes de différentes textures.
LucKey ProductionsLucKeyProductions@c.im
2025-06-03

An asset importer is now included with Edddy, which it uses to automatically import 3DS, DAE, FBX, OBJ, PLY, STL and X3D models, allowing them to be used as easily as the MDL files native to the Dry/Urho3D engine. Upon saving EBS block sets, the original filename is written for referencing the model. luckeyproductions.itch.io/eddd

#foss #floss #libre #gamedev #LevelEditing #3D #Linux #Edddy

LucKey ProductionsLucKeyProductions@c.im
2025-05-26

The latest version of Edddy (thee block-based map editor used for several LKP games) comes with a new box select tool, greatly improving the editing workflow. Copy and paste remains to be implemented, but the selection can already be deleted and limits the effect of drawing operations.
luckeyproductions.itch.io/eddd

#foss #floss #libre #gamedev #LevelEditing #3D #Linux #Edddy

Binary Moonbinarymoon
2023-12-09

I'm 2 hours into it and I've already gotten distracted by the advertising on the site, but I've managed to scaffold the thing. Need to actually load content next.

It's all running inside my website control panel. This is a simple web app that runs locally using Mamp. Built with PHP on the back-end and vanilla js on the front. I wrote about this here: binarymoon.co.uk/writing/build

A screenshot of the level editor as it stands. Currently it lists the existing levels.

Client Info

Server: https://mastodon.social
Version: 2025.07
Repository: https://github.com/cyevgeniy/lmst