#physfs

2024-12-02

@icculus In #PhysFS, there's a `physfssdl3.c`. Could I add a `physfs_platform_sdl.c` to handle all IO requests directly through SDL3?

Dani The Skunk :void_punk:dani@void.danitheskunk.com
2023-09-17

time to glue together #raylib, #angelscript, #physfs, and #emscripten into an ungodly thing called #nope2d... let's see if i nope out before nope2d exists or not

2023-07-10

Made using SDL with the virtual file system PhysicsFS a bit easier. Load assets directly from .zip files in your #SDL app in 3 lines of code :amiga:
github.com/RobLoach/SDL_PhysFS

Thanks for the latest #PhysFS updates, @icculus 👍 #SDL2 #SDL3

𝗌𝗆𝗈𝗄𝗎smokku@chrome.pl
2023-03-14

If you ask a programmer what is the least favorite part of #programming, you will hear "user interface" a lot.
The goal for My Little #GameEngine is to be trivially moddable, so I went with the most familiar #UI technology in the world - #HTML+#CSS.

Integrating #RmlUi was a blast. The library is very well designed for embedding. Writing a dedicated renderer for #raylib was simple. I even wrote #PhysFS integration in like ~10 mins, so asset access is properly virtualized and sandboxed.

MLGE screenshot - displaying RmlUi integration

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