@icculus In #PhysFS, there's a `physfssdl3.c`. Could I add a `physfs_platform_sdl.c` to handle all IO requests directly through SDL3?
time to glue together #raylib, #angelscript, #physfs, and #emscripten into an ungodly thing called #nope2d... let's see if i nope out before nope2d exists or not
If you ask a programmer what is the least favorite part of #programming, you will hear "user interface" a lot.
The goal for My Little #GameEngine is to be trivially moddable, so I went with the most familiar #UI technology in the world - #HTML+#CSS.
Integrating #RmlUi was a blast. The library is very well designed for embedding. Writing a dedicated renderer for #raylib was simple. I even wrote #PhysFS integration in like ~10 mins, so asset access is properly virtualized and sandboxed.