#worldwideweb

2026-02-21

Federation and decentralisation is how I want the “world wide web” to be.

#fediverse #activitypub #www #internet #worldwideweb #socialmedia #mastodon #toot

Paul Förster :verified_blue:paulfoerster@swiss.social
2026-02-14

Ok, so #OpenAI finally made it very clear that #ChatGPT is soon to become complete trash. I guess the difference between the “before" and “after" images below pretty much says it. The #Internet and #WorldWideWeb has become more and more commercialized and unusable. There is no way that anyone gets around without massive #AdBlock​ing or #Tracking blockers these days.

What has this world turned into? 😔

#WWW

An excerpt from OpenAI’s new terms and conditions about ads:

Ads

Ads may appear on Free and Go plans.

Plus, Pro, Enterprise, Business and Education plans do not have ads.
Ads do not influence the answers ChatGPT gives you. When you see an ad, they are always clearly labeled as sponsored and visually separated from the organic answer.

You'll get relevant and personalized ads using information that stays only on ChatGPT, such as ads you've interacted with, or context from your chats. You can manage personalization anytime in settings.

Your personal details and conversations with ChatGPT are private and are not shared with advertisers. Advertisers do not have access to your chats, chat history, memories, or personal details. Advertisers only receive overall information about how their ads perform such as total views or clicks. Learn more about ads in ChatGPT.A German question for ChatGPT to gibe the answer to the meaning of life and everything. The German text reads:

Gib mir die Antwort auf den Sinn des Lebens und uberhaupt.

Die berühmteste Antwort auf diese Frage stammt aus dem Roman Per Anhalter durch die Galaxis von Douglas Adams.

Dort lasst man einen Supercomputer namens Deep Thought Millionen Jahre rechnen - und er verkündet schließlich:

42

Allerdings stellt sich heraus: Man kennt zwar die Antwort, aber nicht die eigentliche Frage.

Wenn du die Frage weniger literarisch meinst, gibt es natürlich viele mögliche Antworten - philosophisch, religiös, wissenschaftlich oder ganz persönlich. Manche sagen: Glück. Andere: Liebe. Wieder andere: Sinn entsteht erst durch das, was wir selbst daraus machen.

Wenn du willst, können wir gemeinsam deine Version von „42" finden.Same ChatGPT conversation as before but plastered with photos of ads.
Marya The BeauTravelerthebeautraveler@flipboard.social
2026-02-12

Wasted a year and hundreds of dollars on blogging mistakes 😅 Here's what not to do from day one 💡

Read more: flip.it/y1lglq

#tech #technology #blogging #blog #bloggingtips #digitalmarketing #marketing #digitalmarketingtips #wordpress #worldwideweb #marketingtips

2026-02-12

banned at stanford and waterloo

edit: oh shit haha, that's actually the real brad templeton

en.wikipedia.org/wiki/Brad_Tem

#usenet #internet #worldWideWeb

The front cover of a bound book titled Computer Network Humour Annual: 1989, edited by Brad Templeton. It shows a hand drawn cartoon of a court jester sitting at a computer.
Fedi.Directory – Interesting accounts on Mastodon & the Fediversefedi.directory@web.brid.gy
2026-02-04
2026-02-03

i love that bruce damer has kept his homepage for the Avatars! virtual worlds book online for 30 uninterrupted years.

damer.com/avatars/index.html

#vrml #webHistory #webPreservation #worldWideWeb

A screenshot of the Avatar Teleport homepage. It shows a radial menu of places to visit on the site, each place is represented by an icon.

Top, clockwise:
OZ
Gaming Worlds
VRML Homeworlds
Worlds Away
Virtual Places
Traveler
Active Worlds
Brave New Worlds
Comic Chat
Worlds Chat
Black Sun
The PalaceThe cover of Bruce Damer's Avatars!: Exploring and building virtual worlds on the internet.

It shows several low-polygon models of people's faces in some kind of space station looking out into the stars.
2026-02-03

Metaplace Postmortem (2008): "Snow Crash is a Lie"

jussst after i wished there had been some kind of postmortem done on raph koster's Metaplace, i found out that he himself presented one at GDC 2008!

gdcvault.com/play/34/Metaplace

if you're not familiar with Metaplace, I don't blame you. It was an attempt at making a web-based graphical MUD/MUSH/MOO/MMO virtual world development system that could be played online in any browser. it disappeared almost as quickly as it was developed.

what i find most fascinating about it was that it had a Lua-based scripting system called Metascript. it featured some really hot runtime behaviours like being able to load/unload scripts on any object. (which means you never needed to recompile to test your world)

#mud #moo #worldWideweb #lua #gdc #mmo

2026-02-01

so i'd love an open discussion about something that i don't have much vocabulary for, if only because there are so few examples of it on the world wide web. anyone/everyone is welcome to chime in.

back in the mid/late 90s there were some attempts at turning web forums and chat interfaces into virtual worlds. beyond all of the 3d chat rooms and telnet muds, there were some 2d graphical sites like moo.ca. The Canada SchoolNet moo was a mud/moo that allowed users to add/remove/modify rooms in real time, in-browser.

snapshot archived here - click 'Web Walkthrough' to walk around:
web.archive.org/web/2001041718

Furcadia went a hundred steps further and integrated a 2d tile-based world with a world editor *and* script editor, so you could build your own "dreams" (multiplayer instances) within the shared game world. the entire game was built around socialization.

both of the above games are not just fancy web chat terminals. building and decorating the game world is a critical part of the social experience. you create a dining room, put chairs in it, program the chairs to allow players to use the 'sit' command, and then invite people into your dining room for a make-believe dinner party.

we now have reddit and various web forums. they're effectively the same threaded conversation that has been around since the usenet days.

what i *don't* see anymore are graphical WWW virtual worlds built around socialization. we either lock down everything and only allow chat. are there web-based MUDs/MUSHes/MOOs that allow for both world building *and* conversation?

#moo #mud #smallWeb #indieWeb #worldWideWeb #furcadia

A screenshot from the Furcadia client for Windows 95. It shows a furry character walking through a tile-based world composed of trees and roads.

Below there is a MUD-style status window showing text describing the world and its rules. To the left is the character's portrait, as well as buttons for navigating through menus. 

It is very colourful and friendly.
2026-01-31

am overcome with gratitude. after hours of searching usenet, ftp indexers, ftp sites, archive.org, discmaster and every archival tool i know of and coming up with zilch, i jusssst found the MacMOOSE software buried in a professor's apache open dir! he worked in the same research group as MacMOOSE (Epistemology & Learning Group @ MIT) and had the foresight to make a tarball of the lab's FTP server before it died years ago

this is the kind of archival once in a million thing - that someone self-archived an incredibly important and obscure piece of software by accident, and left a copy on the web. thank you prof fred g. martin 🙏

this archive of the MIT ELG ftp server is going straight to archive.org.

update: WinMOOSE has also been found thanks to mas.to/@justinto/1159902095381

#archival #digiPres #worldWideWeb

Index of /~fredm/cher

[ICO]	Name	Last modified	Size	Description
[PARENTDIR]	Parent Directory	 	-	 
[DIR]	contrib/	2018-09-17 15:50	-	 
[   ]	el-ftp-pub.tar	2004-01-29 13:40	262M	 
[DIR]	el-publications/	2018-09-17 15:17	-	 
[DIR]	linux-setup/	2018-09-17 17:15	-	 
[DIR]	logo/	2018-09-17 17:08	-	 
[DIR]	people/	2018-09-17 14:55	-	 
[DIR]	projects/	2018-09-17 14:34	-	 
[TXT]	readme2	1996-10-01 11:59	1.2K
2026-01-31

just stumbled upon an incredible piece of MUD/MOO history from the mid-90s web that disappeared in the 2000s and is now all but forgotten. it is a testament to the interactive and creative possibilities real people imagined in the 90s, before greed and pessimism spread through the world wide web.

MOOSE Crossing: A MUD for Kids was a mud/moo designed by Amy Bruckman at MIT as her doctoral dissertation project in 1996

"MOOSE Crossing is a MUD designed to get kids 9-13 excited about reading,
writing, and computer programming. It includes a new programming language
(MOOSE) and client interface (MacMOOSE) designed to make it easier for kids to
learn to program.

Kids have made things like pigs you can hug, light bulbs that tell light
bulb jokes, and pots of gold at the end of the rainbow that ask you a
riddle! They're doing creative writing and computer programming in their
spare time for fun, and meeting other kids from around the world."

(from a rec.games.tiny.mud announcement groups.google.com/u/1/g/rec.ga)

while a moo wasn't anything new at all in 96, what i find incredible is that her team also built a custom graphical mud programming WYSIWYG client, for Mac and Windows. the clients - MacMOOSE.sea.hqx and WinMoose.exe appear to be lost to time (edit: macmoose has been found! mastodon.tomodori.net/@vga256/), but i found this screenshot buried in the wbm. you can see how an object is broken down into verbs and properties.

i have about a million questions about how the client-server system worked because this is adorable and user friendly. but for now, i'm excited to just think out loud about what the world wide web could be made into today, if developers got more interested in user-driven interactivity

this is the original site for MOOSE Crossing:
web.archive.org/web/1998120205

Amy's dissertation in html:
ic.media.mit.edu/Publications/

#mud #moo #retroComputing #macintosh #vintageApple #worldWideWeb #indieWeb #smallWeb #history #digipres

A screenshot of the MacMOOSE mud client. It shows two windows. The foreground window is an object editor that allows you to select a game object, and then browse through lists of verbs and properties that can be applied to that object.

In the background window, Moose Crossing appears to be running in a telnet client. It reads:
Magic Shoppe
You are standing in a damp cave chamber. There are shelves of scrolls and books all containing magic spells. There are also many walking staffs leaning against a corner on the other side of the room.
Hermit (brave) and Thea are here.
Ogni santiLamalamente
2026-01-30

Day 3 in No pervs, no homophobes, no no mysoginity, no adverts. Lots of different languages, intersting stuff from Welcome to me. I must improve my english.

Benjamin Carr, Ph.D. 👨🏻‍💻🧬BenjaminHCCarr@hachyderm.io
2026-01-30

‘It’s not too late to fix it’: web inventor #TimBernersLee says he is in a ‘battle for the soul’ of the #internet
Founder of #worldwideweb says commercialisation means net is ‘optimised for nastiness’, but collaboration and compassion can prevail
It wasn't until polarization of 2016 election that he had enough with Web's toxicity, something that reportedly left him "devastated." He acknowledges #socialmedia does not represent entire web, but is "optimized for nastiness"
theguardian.com/technology/202

2026-01-30

Ein sehr interessanter Vortrag zur Geschichte des frühen Webs, den die Kolleg*innen vom @ZZF gehalten haben. Unbedingt einmal reinschauen! #DigitalHistoryOFK

youtube.com/watch?v=cPNv8YPO0T4

#WebHistory #DigitalHumanities #WorldWideWeb

2026-01-28

bleem!.com in october 2000 😎

for anyone who doesn't remember bleem: it was a very early PSX emulator that would let you play certain playstation games on your DreamCast or in Windows.

it got sued out of existence by sony a year later.

#digiPres #webHistory #worldWideWeb

Björn Winklercoke4all
2026-01-21

schönes Lesestück: 1993, das WWW, Mosaic für X-Windows, MTV.com und Adam Curry "setting up a WWW server that will blow the socks off your Mosaic viewer" ...
😁

cybercultural.com/p/1993-mtv-i

Arthur Zork(They/UnInterested)ArthurZork@mstdn.party
2026-01-17

If not stopped #AI could kill the entire #Internet in the next 3 years, more than half of the #WorldWideWeb ( #WWW ) is already #bot #slop, & give itself permanent crippling brain rot in the process. Way to screw up a good thing rich Techbros 🖕🏾

"Dead Internet Is Now: Increasingly Dysfunctional AI Now Outpaces Humans ..."
youtube.com/watch?v=75anUru4tC

2026-01-15

A Website Served From a Floppy Disk
We appreciate all kinds of electronic entertainment here at Set Side B, and fun and interesting websites definitely fits that idiosyncratic bill. It's a simple guestbook-style application. The whole site, including the OS, is served from a single 3½-inch floppy disk.

The idea is, people can go there and enter a message for posterity,
setsideb.com/a-website-served-
#niche #floppy #guestbook #niche #website #worldwideweb

The Long Now of the Web: Inside the Internet Archive’s Fight Against Forgetting – HackerNoon

New Story, 1,290 reads

The Long Now of the Web: Inside the Internet Archive’s Fight Against Forgetting

by Bruce Li, January 12th, 2026

A Comprehensive Engineering and Operational Analysis of the Internet Archive

Introduction: The Hum of History in the Fog

If you stand quietly in the nave of the former Christian Science church on Funston Avenue in San Francisco’s Richmond District, you can hear the sound of the internet breathing. It is not the chaotic screech of a dial-up modem or the ping of a notification, but a steady, industrial hum—a low-frequency thrum generated by hundreds of spinning hard drives and the high-velocity fans that cool them. This is the headquarters of the Internet Archive, a non-profit library that has taken on the Sisyphean task of recording the entire digital history of human civilization.

Internet Archive’s office in San Francisco

Here, amidst the repurposed neoclassical columns and wooden pews of a building constructed to worship a different kind of permanence, lies the physical manifestation of the “virtual” world. We tend to think of the internet as an ethereal cloud, a place without geography or mass. But in this building, the internet has weight. It has heat. It requires electricity, maintenance, and a constant battle against the second law of thermodynamics. As of late 2025, this machine—collectively known as the Wayback Machine—has archived over one trillion web pages.1 It holds 99 petabytes of unique data, a number that expands to over 212 petabytes when accounting for backups and redundancy.3

The scale of the operation is staggering, but the engineering challenge is even deeper. How do you build a machine that can ingest the sprawling, dynamic, and ever-changing World Wide Web in real-time? How do you store that data for centuries when the average hard drive lasts only a few years? And perhaps most critically, how do you pay for the electricity, the bandwidth, and the legal defense funds required to keep the lights on in an era where copyright law and digital preservation are locked in a high-stakes collision?

This report delves into the mechanics of the Internet Archive with the precision of a teardown. We will strip back the chassis to examine the custom-built PetaBox servers that heat the building without air conditioning. We will trace the evolution of the web crawlers—from the early tape-based dumps of Alexa Internet to the sophisticated browser-based bots of 2025. We will analyze the financial ledger of this non-profit giant, exploring how it survives on a budget that is a rounding error for its Silicon Valley neighbors. And finally, we will look to the future, where the “Decentralized Web” (DWeb) promises to fragment the Archive into a million pieces to ensure it can never be destroyed.5

To understand the Archive is to understand the physical reality of digital memory. It is a story of 20,000 hard drives, 45 miles of cabling, and a vision that began in 1996 with a simple, audacious goal: “Universal Access to All Knowledge”.7

Part I: The Thermodynamics of Memory

The PetaBox Architecture: Engineering for Density and Heat

The heart of the Internet Archive is the PetaBox, a storage server custom-designed by the Archive’s staff to solve a specific problem: storing massive amounts of data with minimal power consumption and heat generation. In the early 2000s, off-the-shelf enterprise storage solutions from giants like EMC or NetApp were prohibitively expensive and power-hungry. They were designed for high-speed transactional data—like banking systems or stock exchanges—where milliseconds of latency matter. Archival storage, however, has different requirements. It needs to be dense, cheap, and low-power.

Brewster Kahle, founder of Internet Archive (with the PetaBox behind him)

Brewster Kahle, the Archive’s founder and a computer engineer who had previously founded the supercomputer company Thinking Machines, approached the problem with a different philosophy. Instead of high-performance RAID arrays, the Archive built the PetaBox using consumer-grade parts. The design philosophy was radical for its time: use “Just a Bunch of Disks” (JBOD) rather than expensive RAID controllers, and handle data redundancy via software rather than hardware.

Editor’s Note: Read the rest of the story, at the below link.

Continue/Read Original Article Here: The Long Now of the Web: Inside the Internet Archive’s Fight Against Forgetting | HackerNoon

Tags: Architecture, Brewster Kahle, California, Fight Against Forgetting, HackerNoon, Internet Archive, Long Now, Memory, PetaBox, San Francisco, Storage, World Wide Web, WWW
#Architecture #BrewsterKahle #California #FightAgainstForgetting #HackerNoon #InternetArchive #LongNow #Memory #PetaBox #SanFrancisco #Storage #WorldWideWeb #WWW
Internet Archive illustration
@reiver ⊼ (Charles) :batman:reiver
2026-01-12

This is the Web of the 1990s and, to some degree, the early 2000s — that some of us experienced and remember.

The Web that some of us want to make a come back.

From @SketchesbyBoze@twitter.com :

"Young people may not know this but there was a time when the internet had thousands of quirky, informative websites, when you could spend hours browsing and come away smarter rather than dumber. We have seen a wonderful thing destroyed in our lifetimes."

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Server: https://mastodon.social
Version: 2025.07
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