#smallWeb

2026-02-02
Wojtek Powiertowskiwojtekpow
2026-02-02

Discovering IndieWeb and adding microformats2 to my Ghost theme. Own your content, syndicate everywhere with POSSE and webmentions

🔗 behindtheviewfinder.com/explor

2026-02-01

one project that comes to mind is @raphkoster's criminally underappreciated Metaplace

en.wikipedia.org/wiki/Metaplace

it was a little like being able to build your own 2d graphical MOO/MUD, but strongly bent towards the web. it had a scripting language and a flash-based graphical editor. i wish there was more info out there about it.

#moo #mud #smallWeb #macromedia

2026-02-01

one project that comes to mind is @raphkoster's criminally underappreciated Metaplace

en.wikipedia.org/wiki/Metaplace

web.archive.org/web/2009070708

it was a little like being able to build your own 2d graphical MOO/MUD, but strongly bent towards the web. i wish there was more info out there about it.

#moo #mud #smallWeb

2026-02-01

so i'd love an open discussion about something that i don't have much vocabulary for, if only because there are so few examples of it on the world wide web. anyone/everyone is welcome to chime in.

back in the mid/late 90s there were some attempts at turning web forums and chat interfaces into virtual worlds. beyond all of the 3d chat rooms and telnet muds, there were some 2d graphical sites like moo.ca. The Canada SchoolNet moo was a mud/moo that allowed users to add/remove/modify rooms in real time, in-browser.

snapshot archived here - click 'Web Walkthrough' to walk around:
web.archive.org/web/2001041718

Furcadia went a hundred steps further and integrated a 2d tile-based world with a world editor *and* script editor, so you could build your own "dreams" (multiplayer instances) within the shared game world. the entire game was built around socialization.

both of the above games are not just fancy web chat terminals. building and decorating the game world is a critical part of the social experience. you create a dining room, put chairs in it, program the chairs to allow players to use the 'sit' command, and then invite people into your dining room for a make-believe dinner party.

we now have reddit and various web forums. they're effectively the same threaded conversation that has been around since the usenet days.

what i *don't* see anymore are graphical WWW virtual worlds built around socialization. we either lock down everything and only allow chat. are there web-based MUDs/MUSHes/MOOs that allow for both world building *and* conversation?

#moo #mud #smallWeb #indieWeb #worldWideWeb #furcadia

A screenshot from the Furcadia client for Windows 95. It shows a furry character walking through a tile-based world composed of trees and roads.

Below there is a MUD-style status window showing text describing the world and its rules. To the left is the character's portrait, as well as buttons for navigating through menus. 

It is very colourful and friendly.
2026-02-01

Bon, j'ai rajouté un score rapidement. Pas de données sauvées : si tu rafraîchis, tu repasses à 0 ! 😅
#html5games #HTMLOnly #smallweb

2026-02-01

Tiens, j'ai commis ça : pa.mytipy.net/flags.html
Comme d'habitude, c'est juste une page HTML. Donc si vous la sauvez, vous l'avez sur vous et ça consomme rien.
#smallWeb #HTMLonly #html5games

2026-02-01

Good morning, and a pyriodic (hehe) reminder, that you can use my Python library, Pyriodic Backend to present and update changing data on your pure HTML small website

https://pypi.org/project/pyriodic-backend/

(cat not included)

#python #smallweb #backend #webdevelopment

My small black cat is sitting on my chest and watching me code.
tbhidcm8dilligafm8
2026-02-01

I’m building ElseWhere, a community-driven map where people pin places, moods, and music.

No ads. No algorithm. Just wandering.

Recent updates: night mode, filters, multi-image uploads, and Spotify embeds.

🔗 else-where.app

☕ Ko-fi if it resonates with y'all!


📝 January 2026 Recap

Thought it'd be fun to start doing these monthly recaps! Here's the post for January:

sainthood.xyz/blog/posts/janua

#indieWeb #SmallWeb #PersonalWeb #PersonalWebsite #blog #blogging #monthlyRecap #bloggingRecap #bulletjournal #bulletjournaling

2026-01-31

@gokayburuc One of the first posts in Gemini space I read was a call for the community to write more non-technical stuff on the smallweb. And that's probably very good advice (to attract more non-tech people). I published two cooking recipes so far 😅 and am working on a piece about my hometown. Maybe we should apply that "don't sleep with people who do not have books at home" thing to the smallweb. 😀

#smallweb #smolweb #gemini #geminispace #gopher #blog #homepage #sex

2026-01-31

@raffomania cool! Curation is critical for discoverability of the #smallWeb.
Not at fosdem, but I'll check out Ties soon.

2026-01-31

Some songs hit that nostalgic feeling of a better world we used to live in. Yesterday one particular song hit me at my work desk. It made me get out of my depression and write a blog post.

Remembering we are still human and music makes us feel emotions. It gives us hope when we think there isn't any.

#blog #smallweb #music #internet #web

basic.bearblog.dev/earth-wind-

2026-01-31

I really like personal homepages and have quite a list of them bookmarked. I'll post one every week unless I fall behind this schedule. 😉 So here's Cool Personal Homepages #CPHP Vol. 59: "fastestcode.org" fastestcode.org/

#SmallWeb #indieweb #homepage #blog #screenshot #programming #unix #linux

Screenshot of the webiste under fastestcode.org
DriftyaDriftya
2026-01-31

I’ve been spending time tightening the hidden parts of Driftya lately.

Not new features. Not visible changes.
Just making sure the foundation is solid.

Strong security headers, strict content policies, and defensive defaults so notes stay where they belong.

If a platform is about writing, it should also feel safe without asking for trust.

2026-01-31

just stumbled upon an incredible piece of MUD/MOO history from the mid-90s web that disappeared in the 2000s and is now all but forgotten. it is a testament to the interactive and creative possibilities real people imagined in the 90s, before greed and pessimism spread through the world wide web.

MOOSE Crossing: A MUD for Kids was a mud/moo designed by Amy Bruckman at MIT as her doctoral dissertation project in 1996

"MOOSE Crossing is a MUD designed to get kids 9-13 excited about reading,
writing, and computer programming. It includes a new programming language
(MOOSE) and client interface (MacMOOSE) designed to make it easier for kids to
learn to program.

Kids have made things like pigs you can hug, light bulbs that tell light
bulb jokes, and pots of gold at the end of the rainbow that ask you a
riddle! They're doing creative writing and computer programming in their
spare time for fun, and meeting other kids from around the world."

(from a rec.games.tiny.mud announcement groups.google.com/u/1/g/rec.ga)

while a moo wasn't anything new at all in 96, what i find incredible is that her team also built a custom graphical mud programming WYSIWYG client, for Mac and Windows. the clients - MacMOOSE.sea.hqx and WinMoose.exe appear to be lost to time (edit: macmoose has been found! mastodon.tomodori.net/@vga256/), but i found this screenshot buried in the wbm. you can see how an object is broken down into verbs and properties.

i have about a million questions about how the client-server system worked because this is adorable and user friendly. but for now, i'm excited to just think out loud about what the world wide web could be made into today, if developers got more interested in user-driven interactivity

this is the original site for MOOSE Crossing:
web.archive.org/web/1998120205

Amy's dissertation in html:
ic.media.mit.edu/Publications/

#mud #moo #retroComputing #macintosh #vintageApple #worldWideWeb #indieWeb #smallWeb #history #digipres

A screenshot of the MacMOOSE mud client. It shows two windows. The foreground window is an object editor that allows you to select a game object, and then browse through lists of verbs and properties that can be applied to that object.

In the background window, Moose Crossing appears to be running in a telnet client. It reads:
Magic Shoppe
You are standing in a damp cave chamber. There are shelves of scrolls and books all containing magic spells. There are also many walking staffs leaning against a corner on the other side of the room.
Hermit (brave) and Thea are here.
HisVirusnessHisVirusness
2026-01-30

The second part of my serialized noir, Jackie Carlisle in The Textbook Case, is online.

hisvirusness.com/textbook-case

DriftyaDriftya
2026-01-30

From the feedback regarding the ux for showing the past I decided to go with next and previous action together with timeline. It turned out pretty good.

Showing the ui with timeline and pagination next and previous action.
lzon_calzon
2026-01-30

New Tip: How to fix tmux over ssh in ghostty

tmux might break when you try to use it over SSH in Ghostty. Here’s how to fix it.

lzon.ca/posts/tips/ghostty-tmu

Client Info

Server: https://mastodon.social
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