@bitbraindev how can you type in these π€ͺ But I love them βΊοΈ
a one-man indie πΉοΈ #gamedev studio, working on different stuff (ποΈCoding π¨ #pixelart πΆ Composing)
builds a #pointandclick game with @godotengine
@bitbraindev how can you type in these π€ͺ But I love them βΊοΈ
@bitbraindev *pat pat*
@CodexNotFound π
Time to head to #GodotCon24
#GodotCon
@grau Welcome to Berlin :-) I'll arrive tomorrow for #GodotCon24
@bitbraindev Really interesting, thank you for sharing this. So far I didn't take a look at 'Features'
So the current game I'm working on is a #pointandclick adventure game, in the last month I tried a implement a lot of mechanics (prototyping), also since some days I was looking into #popochiu by @carenalga Need to take a look how customizable it is (really hope they update/complete their documentation for the new version) until this happens I'll have to figure stuff out myself
Hello World! I'm still alive! Was working a lot on my OLD project, read into storytelling and now I finally found a project I'm really happy with βΊοΈ
@godotengine what do you mean by "typed dictionaries"? Is it already Christmas? π―π€ͺ
Time to start rolling out updates on Mastodon through an official account! Hi, how are you, Fediverse?
@godotcon I'll be there :godot: π
@godotcon :godot: β₯οΈ
The news you have been waiting for π’
π
12-13 Oct
π https://conference.godotengine.org/
By now you must've guessed that #GodotCon24 is going to happen in #Berlin right?
Here are some pictures from the Godot meetup during the recent #AMazeFest
in town πΈ
We're already hyped to return!
@coaguco Looks so awesome π² π :godot: :steam:
@codelta Thank you really much, I don't know how useful the first one is, because it's for 3D, but I definitely will take a look at the other two.
@codelta Shaders π One area I never touched, One area I still have to figure out π
@arthur It has nothing to do with a special usecase. It's just about preference, since I prefer 2d games over 3d ones.
Merged my Zoom-To-Fit camera prototype into my actual game, had some problems because of some local & global positions which worked before. But I think I fixed them. At least the camera is zooming (correctly)?!? One problem still persists: the fast moving camera, currently I use a workaround for that, so I have to think of a better solution