NightBlade

Muslim. Mostly solo #gamedev / game designer for Deen Games. Makes Islamic and educational games, usually with #godotengine. Occasional (pixel) artist.

NightBlade boosted:

Proper 3D bones and separate prefabs for crates
youtu.be/ndW5V0MPT-c
#gamedev #godotengine #procgen #puzzle

Wasn't sure what direction to take my physics game #prototype, so I asked ChatGPT for ideas. Got some good ones!

Added speed boosts, which also apply to other things - like bumpers.

#IndieDev #GameDev #Prototype #WIP

NightBlade boosted:
2024-04-29

I am once again creating a visual editor for Ceramic. Sometimes it feels like being stuck in a loop of creating tools over and over again 😄, but hey it's fun and better each time (like a roguelite?), so there's that. #haxe #gamedev

NightBlade boosted:
2024-04-29

a small yet exciting change for v1.0! there are now health refills scattered throughout the game. if you touch (or spit on) one of these green hearts it'll refill your health! they're not free though! they'll usually be a little out of the way to get.

NightBlade boosted:

With these pots you can carry your plants and fungi around with ease!
#gamedev #planetkeke #babaisyou

Make #GameDev fun again, they said. 👀 So I added cracking to the ball. And like Miyamoto, I removed the gun from the player.

Working on UI for prototypes is a black-hole. This is a coarse health bar, though. And more fun.

#GodotEngine #Prototype #IndieDev #Physics

@stephann Nice, very cool! I'm not actually making pinball though, just pinball-ish. I like top-down mechanics for this (it's an experiment, I guess).

NightBlade boosted:
stephann :godot: :playdate:stephann@mastodon.gamedev.place
2024-04-24

What if Rebound was a twin-stick shooter mixed with pinball/pachinko???

#indiedev #pixelart #madewithgodot #godotengine #screenshotsaturday

Pinball-like ball physics shooter, anyone? 🤔

#GodotEngine #IndieDev #GameDev #Prototype #Pinball #Shooter

YART (Yet Another Random Prototoype): bumpin' around in Godot. Inspired by the @HaxeFlixel camera tutorial, which always felt like the seed of a great game to me.

#GodotEngine #Prototype #IndieDev #GameDev #WIP

NightBlade boosted:

a few days ago i released tilesurtr, tool where you can make tiny maps using Surt's town tiles

pebonius.itch.io/tilesurtr

if you make a map and post it to me i'll use it in an upcoming game :))

#gamedev

A new prototype emerges...

Props if you read the title and guess what is actually going on here.

#IndieDev #GameDev #Prototype #GodotEngine #Idle #Incremental

Prototyping an idle game. Made some custom icons for my custom controls, which encapsulate common functionality in idle games:

- Show if (x)
- Enable if (x)
- Bind text value to (x)

#IndieDev #GameDev #GodotEngine

@chrisbiscardi That is very cool!

NightBlade boosted:
2024-04-15

Grow enough for you.
Grow enough for your neighbors.
Share freely.

Artwork from: disorganizedjoy.com/

#solarPunk #mutualAid

Comic with four panes. Title of Comic: The Tree of Liberty. Pane #1: Picture of a bellpepper with the words "This is a Green Pepper. It cost 75 cents at the grocery store." Pane #2: Picture of crops under a sun with the words, "Inside the pepper are enough seeds ot make hundreds even thousands more peppers." Pane #3: Picture of  FBI warning, videos, and a music player with the words "In a world where nothing comes free and it's profitable to control what people copy and create." Pane #4: Picture of a backyard garden with a bucket of produce marked Free with the words, "Gardening is a revolutionary act."
NightBlade boosted:

Day 3 of #roguelike dev: monsters now move once you see them (once their fog of war disappears), and they can attack you. And of course, they can ki--WHAAT?!??

#IndieDev #GameDev #GodotEngine #Prototype

Day 3 of #roguelike dev: monsters now move once you see them (once their fog of war disappears), and they can attack you. And of course, they can ki--WHAAT?!??

#IndieDev #GameDev #GodotEngine #Prototype

NightBlade boosted:

Day 2 of prototyping, let's see if it sticks. Added a simple fog of war (visible or not), the ability to range attack (click on a monster), and an out-of-range error. And a crapton of refactoring...

#Roguelike #IndieDev #GameDev #GodotEngine #Prototype

@JohannaMakesGames my understanding is that difficulty levels are coarse-grained, but a good first start. The Game Accessibility Guide recommends granular options for difficulty; you can read about it here: gameaccessibilityguidelines.co

I personally also always add an "invincibility" mode for players to toggle on/off, so they can finish otherwise impossible games.

NightBlade boosted:
2024-04-11

Don't do this, people. It helps no one and if anything pushes people away from our community.

#godot #godotengine

Meme of someone drowning, "Can someone tell me how to solve this issue in Unity?"

Person high fiving them instead of helping, "Use Godot instead"

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