#AudioProgramming

Grégoire Locquevilleglocq@mathstodon.xyz
2025-05-29

Having a very nice time at #LibreGraphicsMeeting :) I wonder if there's a similar event for audio? I know about #AudioDeveloperConference but I'm pretty sure it's not specific to free software. Also I like the fact that LGM is focused both on the developer- and the user-facing side (to some extent), whereas ADC is explicitly targeted towards developers

#AudioDevelopment #AudioDev #AudioProgramming #FOSS

Grégoire Locquevilleglocq@mathstodon.xyz
2025-04-15

I just released the first version of hworld, the #haskell bindings I wrote for the World library.

Given a recording of a voice, it allows you to compute a "vocoded" representation that is easy to manipulate to perform actions such as:
- pitch shifting
- simulation of whispering
- machine learning

and resynthesize high-quality audio based on that manipulated encoding.

There aren't much examples for now, but still feel free to take a look!

gitlab.com/glocq/hworld

#AudioProgramming

2025-03-28
Audio Developer Conferenceaudiodevcon
2025-03-04

Inside Game Audio Programming: Purpose, Process, and Impact – Harleen Singh – ADC 2024
youtube.com/watch?v=iQ7ChqmO0Bs

Audio Developer Conferenceaudiodevcon
2025-03-03

Workshop: Practical Machine Learning – Embed a Generative AI Model in Your App – by @dynamic_cast – ADC 2024
youtube.com/watch?v=D-FRkvT5Npk

Audio Developer Conferenceaudiodevcon
2025-02-23

Inside Game Audio Programming: Purpose, Process, and Impact – Harleen Singh – ADC 2024
youtube.com/watch?v=iQ7ChqmO0Bs

Audio Developer Conferenceaudiodevcon
2025-02-16

Inside Game Audio Programming: Purpose, Process, and Impact – Harleen Singh – ADC 2024
youtube.com/watch?v=iQ7ChqmO0Bs

Audio Developer Conferenceaudiodevcon
2025-02-11

Inside Game Audio Programming: Purpose, Process, and Impact – Harleen Singh – ADC 2024
youtube.com/watch?v=iQ7ChqmO0Bs

Audio Developer Conferenceaudiodevcon
2025-02-08

Inside Game Audio Programming: Purpose, Process, and Impact – Harleen Singh – ADC 2024
youtube.com/watch?v=iQ7ChqmO0Bs

Audio Developer Conferenceaudiodevcon
2025-02-07

Inside Game Audio Programming: Purpose, Process, and Impact – Harleen Singh – ADC 2024
youtube.com/watch?v=iQ7ChqmO0Bs

Prashant Mishraprashantmishra
2024-11-07

Been writing about for a while now. It’s crucial it becomes the new norm. So cool to see Steinberg joining the trend with Cubase 14 supporting the format. The industry is finally collaborating! 🎉👏 Bitwig & Studio One already support it too, and I’m hopeful other DAWs will follow.

DAWproject in Steinberg Cubase 14
Prashant Mishraprashantmishra
2024-11-02

For those of you who missed it, we made an announcement at ADCx Gather. Stay tuned for more. Follow audio.dev/newsletter to get notified first.

youtube.com/live/p1wwR9bOx0A?s

Time for a new game audio programming tutorial!

Learn how to load compressed audio files in either Opus or QOA format to keep your game's file size under control

amini-allight.org/post/game-au
#gamedev #indiedev #opensource #gameaudio #audioprogramming

A sack doll surrounded by audio equipment and listening to music on headphones.
2024-10-16

"rune_b" - Deconstructed
makertube.net/w/jsRUby9ififPu6

Join me in exploring the programming code which created my track "rune_b"

Victor Gaydovgavv@fosstodon.org
2024-10-09

A few minor releases for this autumn:

Roc VAD 0.0.3 (streaming virtual device for macOS) 👉 github.com/roc-streaming/roc-v

roc-pulse 0.0.8 (#PulseAudio modules) 👉 github.com/roc-streaming/roc-p

Signal Estimator 0.1.0 (latency measuremens) 👉 github.com/gavv/signal-estimat

libASPL 3.1.1 (audio server plugins for macOS) 👉 github.com/gavv/libASPL/releas

#roctoolkit #signalestimator #libASPL #audioprogramming #macosaudio

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