Addfition: But the same is basicylly true for the #DAZ 2 #C4D bridge. If you let it convert materials to Redshift the node setup is completely wrong, textures are missing transmission is lost normal values are completely insane. It was never updated to newer Redshift versions. Here it also looks as if some guys simply coded something quickly but do not really have an idea how Redshift works. Octane is not much better, here specularity/reflection materials are translated completely insanely wrong.
And all that despite the fact that the shading workflows are not that different actually.
After all these years one can say that this was just a try of a quick cash grab by DAZ to sell their assets to users of Blender and C4D, claiming, there is a simple way to convert.
It is not, it's mainly frustration.