#DirectX12

2025-05-11

Multi-GPU Rendering для игр жив?

Всем привет. Я студент 2 курса магистратуры Университета ИТМО факультета «Школа разработки видеоигр». В своей выпускной работе « Анализ и разработка алгоритма Shadow Mapping направленных источников света для систем с несколькими GPU » я перенёс вычисление Cascaded Shadow Maps на вторую видеокарту и получил 40% прироста к производительности .

habr.com/ru/articles/904726/

#rust #directx12 #shadow_mapping #компьютерная_графика

After years of continuous development, we just tagged a new release of D3D12 Memory Allocator library v3.0.0 🎉

🏷️ So if you want the latest and greatest D3D12MA, or just more info - head over to GPUOpen!

#Direct3D #DirectX12

gpuopen.com/d3d12-memory-alloc

2025-03-25

Im April 2025 soll DXR 1.2 für Entwickler erscheinen, das an zwei Stufen in der Grafik-Pipeline neue Funktionen für mehr Tempo standardisiert. #DirectX 12

Microsoft will Raytracing in S...

2025-02-02

DirectX 12 Agility SDK 1.716.0-preview Explained - a new post on my blog
asawicki.info/news_1783_direct
#directx12 #dx12

2025-01-31

I added support for the new #directx12 #dx12 resource tight alignment to D3D12 Memory Allocator. Because it is a preview feature, I did it on a branch: github.com/GPUOpen-LibrariesAn

2025-01-31

The new DirectX 12 Agility SDK 1.615.0 and 1.716.0-preview adds some exciting features! I plan to write more about it on my blog soon. D3D12 Memory Allocator library and D3d12info tool will need an update.
devblogs.microsoft.com/directx
#directx12 #dx12

2024-12-15

Certainly, SOMEONE must have gotten this to work?
Debian, Lutris, Epic Game Store, DirectX12. How?

Every DX12 game claims I don't have DX12 support. I'm like 99.9% sure my NVidia 3060 can do DX12. DXVK enabled, 2.4.1, VKD3D 2.13, and so on, see screenshot.

What am I missing?

Edit: Solved it myself, libvkd3d was missing, this installs all required dependencies:

# apt install vkd3d-demos

Why isn't this documented ANYWHERE?

Anyway, EGS still thinks I'm running an AMD card and only lets me set AMD FSR settings.

#Lutris #DirectX12 #EpicGameStore

Screenshot of Lutris configuration for Epic Game Store.
2024-10-15

Some commentary on Microsofts "Work Graphs", the 'future of rendering'.

Overview: supergoodcode.com/recovery/
Details: github.com/HansKristian-Work/v

I'm not anywhere close to having an informed opinion. Some features just doesn't mesh with existing hardware, and we've seen Task Shaders be problematic/temperamental, e.g: github.com/zeux/niagara/issues

#DirectX12 #Vulkan #WorkGraphs

2024-10-07

Anyone know how to force #Steam #Proton to use #DXVK for #DirectX12 ?

#Gaming #Linux #NixOS

Game physics is hard: I tried to simulate a hydrojet-powered boat, I accidentally ended up with something closer to an antigravity racer.

#screenshtosaturday #indiedev #indiegame #IndieGameDev #gamedeveloper #OpenGL #D3D12 #DirectX12 #racing

The kidney disease/treatment is still sucking more energy than I expected, so I still get limited progress. I'm trying something new that hopefully won't take years to finish.

#screenshtosaturday #indiedev #indiegame #IndieGameDev #gamedeveloper #OpenGL #D3D12 #DirectX12 #trackeditor #leveleditor

I forked one of my games and integrated @jrouwe's JoltPhysics into it. Wonder what this will lead to?

#indiedev #indiegame #IndieGameDev #gamedeveloper #OpenGL #D3D12 #DirectX12 #joltphysics

I didn't have energy to make much progress this week, so let's take a look back at some of my other level editing tools for this #screenshotsaturday

#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12 #leveleditor

The level editor for First PlagueThe level editor for Fire ExitThe editor for scripting the little people's path in Surveillance Sphere

My old-Tomb-Raider inspired level editor draft starts to be usable:

#screenshotsaturday
#3D #OpenGL #DirectX12 #gamedev #gamedevelopment #indiedev #IndieGameDev

I've been working on and off on a constrained 3D level editor in the last few weeks, nothing worth showing yet but I'm still here.

#screenshotsaturday #3D #OpenGL #DirectX12 #gamedev #gamedevelopment #indiedev #IndieGameDev

🏆 We were extremely honored to win Best Paper at the High Performance Graphics Conference last week for our #DirectX12 Work Graphs paper 🏆

🥈 We also placed 2nd for H-PLOC, our super-fast #BVH construction technique!

For our round-up of all our HPG news and links, head over to gpuopen.com/four-new-papers-re

Not much to show this #screenshotsaturday, I made some experiments with a 3D level editor that I had to mostly throw away, so here are some editor shots from my other games: First Plague, Surveillance Sphere and Fire Exit

#indiegame #indiedev #indiegamedev #gamedev #videogame #3D #leveleditor #OpenGL #DirectX12 #gamedeveloper #gamedevelopment

A screenshot of the level editor for First PlagueA screenshot for the level editor for Surveillance SphereA screenshot for the level editor for Fire Exit

✨ Our #Microsoft #DirectX12
Work Graphs session at the Advanced Graphics Summit at #GDC2024 created a lot of excitement ✨

Now you can discover how #WorkGraphs will transform GPU programming for yourself, with the just-released video and slide deck (link in description):

youtube.com/watch?v=QQP6-JF64D

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