#GameUI

2025-06-07

Needed distraction from some heavy stuff, and mocking up a new space station screen for mstdn.games/@pioneerspacesim felt like the thing to work on. Still rough and clunkily put together, but starts to shape up.

#pioneerspacesim #gameUI

User interface mockup for the space game Pioneer. Showing the space station interface, where the player can do things like go to the market, buy ship, etc. This is the main lobby screen, with station servuces, an overview of ship status and a refueling interface. Also shows an external view of the ring station.An addendum to the previous screen, showing a calendar and mission deadline listing popover on the left.
2025-05-16

As a contribution to the history of digital game controllers, I checked and added the button controls of all Game & Watch games to Wikipedia:
en.wikipedia.org/wiki/List_of_

#GameAndWatch #RetroGaming #GameStudies #GameResearch #GameController #Gamepad #DPad #GameUI #GameUX #Wikipedia #Wikimedia

2025-02-22

Been working on the UI for my game! Hereโ€™s the mockups of the HUD, Inventory, and Potion Brewing menus. Still refining things, but itโ€™s starting to come together! What do you think? ๐Ÿค”

#screenshotsaturday #gamedev #indiedev #indiegame #unrealengine5 #uidesign #gameui

Game inventory UI.Game potion brewing UI.Heads up display mockup for game with a compass, magic charges, and action buttons.

๐Ÿ’ก #UnityTips: Create engaging and interactive game UI with Unity's UI System! ๐ŸŽจ Design UI elements, manage canvas scaling, and handle user input with ease. #unity #unity3d #gamedev #gameUI #IndieDev #IndieGame Learn more: docs.unity3d.com/Manual/UISyst

Shadow Groveshadow_grove
2025-01-01

๐Ÿ’ก : Create engaging and interactive game UI with Unity's UI System! ๐ŸŽจ Design UI elements, manage canvas scaling, and handle user input with ease. Learn more: docs.unity3d.com/Manual/UISyst

#crpg UI developed for mouse controls and converted to controller use almost always feel bad.
What about designung the other way? Designing for controller and converting to mouse and keyboard.

The left hand is easily done on keyboard. WASD for the stick, Q and E for L2 and L1, and 1-4 for the D-pad.

The mouse takes care of the right stick and R1 and R2. But what about the right thumb buttons? How can we cover those best with a keyboard?

#gamedev #gameUI #UIdesign

2024-09-18

Sturnclaw, one of our core crew is hard at work on the equipment system and its UI right now. This screenshot shows the current status of the equipment market.

Still lots to do, but this part of Pioneer is shaping up nicely.

#pioneer_space_sim #opensource #gameUI #scifi #spacegame

Screenshot of Pioneer Space Simulator's work in progress equipment market. Dark purple-blue UI elements with lists of different equipment, and the ship is shown at the bottom-right.
2024-09-10

Another iteration on yesterday's mockup, adding a way to set the amount to pump. Also checking scalablity.
#pioneer_space_sim #gameui #scifi

Several versions of the user interface mockups for fuel transfer between different tanks on the spaceships of Pioneer. 
They are a stack or grid of vertical bar gauges and buttons between them to control fuel flow and direction.
There are three versions: one for small ships with three columns, one for large ships with 6 columns and one for medium ships with 4 columns. The medium version also has some text explanations.
2024-09-09

We've been iterating on the desing and UI/UX mockups for the fuel system tonight.
I think we have it mostly figured out, but it still needs a way to transfer set quantities of fuel from one tank/stage to another.
#pioneer_space_sim #gameui #scifi

Several versions of the user interface mockups for fuel transfer between different tanks on the spaceships of Pioneer. 
They are a stack or grid of vertical bar gauges and buttons between them to control fuel flow and direction.
Trese Brothers GamesTreseBrothers
2024-09-06

Prepping our squad tactics RPG, Cyber Knights: Flashpoint, for translation, I created a script to replace all translatable strings with random non-standard-English characters.

It makes it easier to look through the game and spot strings we've missed. ๐Ÿ‘€

How many do you see in this screenshot?

2024-08-15

A few days ago, a friend told me about the website gameuidatabase.com/ . The page is a great resource for finding screenshots of #gameUI ๐Ÿคฉ I wish I had known about that page earlier, because its really hard to find screenshots of menus. See next post for details.

Did you know about this page and have you used in your research before? Let me know, I am curious! ๐Ÿ˜

Join Serenad from Food 4 Thought and me on our journey in improving #accessibility in #games! Stay tuned for weekly posts.

A screenshot of the webpage www.gameuidatabase.com, advertising that you can find browse 1,347 Games , 55,395 Screens and 1,782 Videos, claiming the title of the "The Ultimate reference tool for game designers." Caption: The Game UI Database provides lots of UI references!
Dr. Dek ๐Ÿ‘จโ€๐Ÿš€๐Ÿง๐Ÿš€ )portaloffreedom@social.linux.pizza
2024-08-10

"GUI improvements often surprise us with just how impactful they can be, even for simple cases, they can really compound on the quality of life."

From Factorio Blog factorio.com/blog/post/fff-423
#gamedev #gameux #gameui

Sebastian Deterdingcodingconduct@hci.social
2024-08-06

V2 of the gameuidatabase.com/ just dropped. An amazing public resource for anyone working on game interfaces. Go buy @eddcoates a coffee!
#gameui #uidesign #gamedev #gameshci

Screenshot of the start page of the Game UI database, showing a search field over 1,341 games and some screenshots of recently added games.
Dr. Dek ๐Ÿ‘จโ€๐Ÿš€๐Ÿง๐Ÿš€ )portaloffreedom@social.linux.pizza
2024-08-04

#gameui should also be responsive. This will give your game more flexibility later (and easy ultrawide or 4:3 screen support).

#gameux

2024-07-15

Our dev Sturnclaw clicks through the new unified and more colorblind friendly color scheme he created for the UI and HUD. Less saturated, but more consistent, with still a hint of purple.

#GameUI #pioneer #pioneer_space_sim

youtube.com/watch?v=n-3nqNxgH3

Dr. Dek ๐Ÿ‘จโ€๐Ÿš€๐Ÿง๐Ÿš€ )portaloffreedom@social.linux.pizza
2024-07-08

In #gameux #gameui you usually don't give a fuck about performance, just avoid doing things that stall the main thread and you are good.
A search of 20 elements doesn't need a cached hashmap, a for loop will work just fine ;)

๐Ÿ’ก #UnityTips: Create engaging and interactive game UI with Unity's UI System! ๐ŸŽจ Design UI elements, manage canvas scaling, and handle user input with ease. #unity #unity3d #gamedev #gameUI #IndieDev #IndieGame Learn more: docs.unity3d.com/Manual/UISyst

Shadow Groveshadow_grove
2024-05-11

๐Ÿ’ก : Create engaging and interactive game UI with Unity's UI System! ๐ŸŽจ Design UI elements, manage canvas scaling, and handle user input with ease. Learn more: docs.unity3d.com/Manual/UISyst

๐Ÿ’ก #UnityTips: Create engaging and interactive game UI with Unity's UI System! ๐ŸŽจ Design UI elements, manage canvas scaling, and handle user input with ease. #unity #unity3d #gamedev #gameUI #IndieDev #IndieGame Learn more: docs.unity3d.com/Manual/UISyst

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst