#Gameart

Álvaro Garcíabinarynonsense
2026-02-22

Interesting talk: "The Art of 'Sable': Imperfection, Limitation and Worldbuilding through Visual Design" gdcvault.com/play/1027721/The-

Status Effects! Can you tell what each one is?

Status Effects sprites are now available on my patreon and itch pages!

#pixelart #gameart #ドット絵 #gamedev #indiedev

elthen.itch.io/2d-pixel-art-st

The air is filled with a sweet and alluring scent unwillingly pulling you closer to the poisonous flower beds of this forsaken place... 🌸

Numina Part II OUT NOW store.steampowered.com/app/597

#gamedev #gameart #indiegame #jrpg #indiedev #ドット絵 #rpg #videogames

Some image
2026-02-21

Pour approfondir mes compétences sur un sujet workflow temps réel sur Unreal engine — la création de personnages — j’ai travaillé sur ce design épuré et fonctionnel, inspiré par la science-fiction et les casual games.
Un mini projet sur mon temps libre qui allie apprentissage technique et passion ! #UnrealEngine#CharacterDesign

Álvaro Garcíabinarynonsense
2026-02-20

Interesting video: "How I made a shooter game in 64 KB" youtube.com/watch?v=qht68vFaa1M

Make it a Triple GamesRanarh@mastodon.gamedev.place
2026-02-20

All set for #NextFest! The #demo is out, it's playable, it's polished, our music is awesome - I know devs don't say it often but things are going great!

Wishlist on Steam:
store.steampowered.com/app/428

#indiedev #steamnextfest #snf #indiegames #hiddenobjects #bees #indiegames #gamesdev #yellow #beautiful #gameart

An in-game illustration showing two women dressed up in honeycore clothes in a cozy interior
SunStrike StudiosSunStrikeStudios
2026-02-20

We are glad to present you a series of detailed isometric locations in the spirit of classic adventures, which our artists created for the Kosmos Games project. Ancient worlds full of secrets are waiting for their discoverers 🐱

All Kosmos Games projects can be found on the website: kosmos.games

Visit our website to learn more about SunStrike Studios: sunstrikestudios.com/en

RAT QUEEN 🧹⚔️Mops & Mobsratqueen
2026-02-20

We have a new logo! I'm super happy Steven Colling created one for us! As the old logo was really my 15-minutes-quickquick-we-need-a-logo-for-the-demo thingie that survived for far too long.

Steven is great, he does these amazing tilesets on itch: stevencolling.com

A comparison of the old logo and the new one - with a broom and a rat in the "O"
2026-02-19

Yay! I feel so motivated … wait what? 

We've started to make these in-game de-motivational posters to hang around the Omega Global offices in our game A Corporate Machine 
  
#3dart #gamedev #gameart  
#indiegame #blender

The Pixel Artistjudebuffum
2026-02-19

Over the next month I’ll be highlighting some of these projects, including work for Coach, Adult Swim, and WWE.
 

So: where we're at, where we're going, where we've been. This is the #roadmap, don't where it out! 🙂 #dungeonalchemist #indiegamedev #graphicdesign #gameart #ttrpg

RE: https://bsky.app/profile/did:plc:p5nrdddqigtwic74tfwojd2j/post/3mf7tzwvnqc2j

Spell Projectile sprites are now available on my patreon and itch pages!

#pixelart #gameart #ドット絵 #gamedev #indiedev

elthen.itch.io/2d-pixel-art-sp

2026-02-18

Check out this fancy in-game paper weight for our game A Corporate Machine. 
It’s hefty and highly polished and you’re not allowed to touch it. 

#curling #gamedev #gameart
#indiegame #blender

2026-02-18
An commission of Banana Deer & friends from the game "Fin Fin on Teo the Magic Planet" 🌺🪷🌷

~2023

#art #illustration #painting #fanart #commission #finfin #finfinonteothemagicplanet #bananadeer #gameart
Artwork based on the 1996 computer game "Fin Fin on Teo the Magic Planet". A banana deer is centered, surrounded by many other strange flora and fauna from Lemo Valley. Fin Fin hides behind a tree and observes, smiling.
2026-02-18

Given that this is a result of roughly 5 hours of work and almost half of that was fighting with software and at least half of the rest was learning things, I'm pretty happy with the result.

Next, I'll try to automate rendering from 8 directions to easily export sprite sheets.

The workflow so far is:
- very simple low poly model in blender
- automatically rig the armature from a downloaded mixamo file
- upload to mixamo to get the animation

#gamedev #blender #gameart

2026-02-18

So makehuman turned out to be a dead end (too many bugs, not sure if it's my setup of if it's really that broken), which lead me to download the basic mesh from Mixamo and use that as a guide to build a low poly model.

Very much a work in progress (I might even end up redoing the whole things as I learn more) but at least I did get a sprite out of it. Also, even at 64x64 resolution, can't see much detail

#gamedev #blender #gameart

Blender 64x64 rendering of a very simple character
2026-02-18

So stay tuned for a very much non-artist trying to figure out an art pipeline 🙈

#gamedev #gameart #blender

2026-02-17

Gear Up Einstein. A game for which I have been illustrating characters and most backgrounds, is now available to playtest on Steam and Itch.io.
(I have posted a few of these on here like Queen Elizabeth, Beethoven and Black Beard, in the past)
store.steampowered.com/app/295

#gamedev #indiedev #characterdesign #gameart #commissionsopen #mastoart #fediart

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