Coding assembly in the wild.
@leroy There is a very strong argument for Fidelity being in direct opposition to Versatility.
The higher your game's fidelity, be it in textures, animations, models, UI, sound effects, voice lines, cutscenes, and so on, the more work it takes to make new assets.
And the more work it takes to make new assets, the more you are limited in adding new gameplay mechanics, new locations, and more scenes.
The lower you make the fidelity of your assets, the more room you have to go wild.
Es ist soweit!! Falls jemand morgen Abend Zeit und Lust hat:
👾 Im Rahmen des Netzwerk Dienstag wird morgen um 18:30 Uhr die neue Ausstellung in Die Kleinste Galerie in Regensburg eröffnet.
🕹️ Ausgestellt werden vom 24.9.- 17.11. One Button Mini-Games vom GameDev Regensburg.
🎨 Die Grafiken eines der Spiele sind von mir.
https://www.degginger.de/events/netzwerkdienstag-der-kreativen-2
Still alive. Still working way too much. Still missing #ganedev. Hate to be so inactive.
[P] Basically? If you want customers who'll support you taking more time to make shorter content, and those who'd really enjoy your art? Choose a neurodiverse demographic. We won't buzz through like a naaty swarm of wasps or locusts, leaving destruction in our wake, demanding more. We'll stroll through and gawk at the lovely things you've made, and spend days talking about your tales. Sadly—as I said—I know sociopathic CEOs don't favour us, and that stinks.
#psychology #ganedev #gamedesign
-7
[P] This isn't a one-and-done thing, either. I'll ger distracted by the art every time, so I'd be understanding of everyone else that felt that way. Sadly, there's no way for an asocial second-class citizen like me to find a neurodiverse dungeon, so before NPCs were added I just ignored dungeons until I was over-levelled. And I still have so much to do in WoW's Dragonflight expansion! I'm not nearly done, because I'm taking my time to appreciate all of it.
#psychology #ganedev #gamedesign
-6
[P] I really love NPC dungeons in WoW, not just because I'm asocial, but because the dungeon-finder doesn't have a "Neurodiverse Party Only, Please" checkbox. So I'm paired with bum-rushing, locuat-like neuronormatives who thrash through like the annoying, buzzy hive creatures they are. I'm not allowed to stop and appreciate the artistry on show. Whereas NPC followers are very amicable about that. So I can look around to my heart's content.
#psychology #ganedev #gamedesign
-5
[P] Frankly? AI exploitation was inevitable. If a neuronormative can't tell the difference between AI art, and art that an artist has put their all into? Why bother? And I've never met a damn neuronormative who can tell the difference. They can't see the spark of imagination in a work because that shallow dopamine processing pathway doesn't actually process much, they don't get much data from it. Thus a shallow comparison is made, yielding no difference.
#psychology #ganedev #gamedesign
-4
[P] They skip cutscenes, they ignore their surroundings, they read the absolute bare minimum in ordee to progress. The art doesn't matter, only The Goal, The Objective, which is why they're so obsessed with cheevos and working/grinding in their entertainment games. It's all about the dopamine hit. And the corporations know that as well as I do, thus creative employees are deprioritised, quick work is valued over creative work with integrity.
#psychology #ganedev #gamedesign
-3
[P] No one is ever putting out their best work like this. I know that WoW wiill suffer from working on three expansions at the same time. It baffles me, as I can't muster even an iota of the speed with which these locust swarms are consuming things. I wonder how they do it, and then I remember how shallow the dopamine proxessing pathway makes neuronornatives. I spoke about this recently vis-a-vis aesthetics. And this just backs that up. It's just in-'n-out.
#psychology #ganedev #gamedesign
-2
[P] Y'know... Neuronormatives really are their own worst enemy, and everyone else's.
"I want more content! I want longer games! I want it NOW! Agh, why is this shit so buggy? Bad studio! Bad game!"
And thanks to sociopathic CEOs (and most are, scientific research backs me up on this!) preferring their beloved neuronormatives? Creative employees find themselves in gruelling content farms, where the only constant is burnout. Thanks neuronormatives.
#psychology #ganedev #gamedesign
-1
@gamedev Hey, we are working right now on game called Profiteer, an economy centric strategy game with minimalistic approach on resources, right now we are close to the finish of our newer update(took more time than we expected), tell us what you think and if you have any questions write us down!
Link: https://hrust-inc.itch.io/profiteer
#games #ganedev #indiegames
A wild anti-capitalist game jam appeared!
Join us making games to be played in an Arcade machine at a cool event!!
https://theworldtransformed.org/news/announcing-games-transformed/
#ganedev #gamejam #anticapitalism #socialism #theworldtransformed #itchio
Streaming some #godot #ganedev on twitch.tv/roughnight86 right now! #pixelart #bullethell #jumpandrun #indiedev
Another small change I made to #rba was to add a new option for furnaces.
If you interact with them you will be able to fire them up with 2 units of wood to cook some food or to spend 5 units to heat them up. This will let them act as heat source for a couple of turns.
This may look pointless at the first glance but my idea was to give a oppurtunity to do some terraforming in the early game.
Heat sources allow to vaporize water and develop new builing land.
#rbadev #ganedev #foss #freegaming
A friend of mine is building an #adventure #game:
https://www.tripthearkfantastic.com
The character art is super cute (like an old school Disney cartoon!) and the gameplay premise is interesting (you research phenomenon around you and publish the results, thus influencing the world).
Paradise Volley is pure fun!
PGA, Hall 5
#GaneDev #IndieDev https://mastodon.social/media/U2YNdwsqX7hFX70njUg