#HoloLens2

2025-02-06

Have you thought about viewing your #digital #3D #archaeology models in-situ in a trench at your site? Read our article on the use of #MixedReality and #AugmentedReality (#MR/#AR) in archaeological #fieldwork in the Journal of Computer Applications in Archaeology (#JCAA)! Our experiments utilized three devices: the Vuzix Blade 2 AR smart glasses, the Microsoft #HoloLens2, and the Meta #QuestPro MR headsets. These experiments aimed to enhance fieldwork efficiency and accuracy through hands-free data collection, stratigraphic comparisons using 3D models, depth-guidance systems for excavation, and virtual pottery reconstruction. Our findings highlight the significant potential of MR/AR technologies to transform archaeological practices. Our vision for the future demonstrates that these tools will, one day, provide archaeologists with enhanced vision and data interaction capabilities, ultimately advancing the field.
In less than 3 months, our article already has over 3000 views, so we thank you for your interest in exploring the future of digital archaeology with us!
Link to our article: doi.org/10.5334/jcaa.140

Photo of a user wearing the AR headset during archaeological fieldwork in Armeniascreen capture of JCAA journal website with the number of views
2025-02-06

您是否想過在考古現場的壕溝中查看數碼3D考古模型?請閱讀我們在《考古學電腦應用期刊》(#JCAA) 中關於在考古現場中使用混合現實和擴增實境 (#MR/#AR) 的文章!我們的實驗使用了三種裝置:Vuzix Blade 2 AR 智慧眼鏡、Microsoft #HoloLens2 和 @Meta #QuestPro MR 耳機。這些實驗旨在透過免持的資料收集、使用 3D 模型進行地層比較、挖掘深度引導系統和虛擬陶器重建,來提高考古現場的工作效率和準確性。我們的研究結果凸顯了 MR/AR 技術在改變考古實踐方面的巨大潛力。我們對未來的願景是,有一天,這些工具將為考古學家提供增強的視覺和數據互動能力,最終推動該領域的發展。 在不到3個月的時間裡,我們的文章已經有超過3000次瀏覽,感謝您有興趣與我們一起探索數碼考古的未來!
我們的文章連結:doi.org/10.5334/jcaa.140
#Datacollection #datause #archaeology #fieldwork #MR #AR #digitalarchaeology #openaccess #HoloLens #MetaQuest #Vuzix #3Dmodeling #archaeologytech #futureofarchaeology

用家在亞美尼亞進行考古實地考察時, 佩戴 AR 耳機的照片JCAA 期刊網站包含瀏覽量的螢幕截圖
apfeltalk :verified:apfeltalk@creators.social
2024-10-02

Microsoft stellt HoloLens 2 ein und verabschiedet sich vorerst vom XR-Headset-Markt
Microsoft hat die Einstellung seines HoloLens 2 XR-Headsets bekanntgegeben und signalisiert damit einen vorläufigen Rückzug aus dem Mixed-Reality-Markt. Während Unternehmen wie Apple und Meta st
apfeltalk.de/magazin/news/micr
#News #Tellerrand #Vision #AR #Headset #Hololens #HoloLens2 #Innovation #Microsoft #VR #XR

2024-10-01

Lilbits: Pixel 9a pictures and Apple’s smart display plans leaked, Thunderbird for Android Beta is here, and Adobe adds AI to its entry-level photo and video apps

Google’s next mid-range phone could look a little different. Adobe is bringing AI features to its entry-level versions of Photoshop and Premiere. Apple may be planning to launch two smart displays. And the first public beta of the new Thunderbird email app for Android is here… although it’s really just a Thunderbird-branded version of an existing email client.

Here’s a roundup of recent […]

https://liliputing.com/?p=172252

#adobe #amazonFireTvStick4kMax #amazonSignageStick #android #apple #apps #digitalSignage #email #googlePixel9a #hololens #hololens2 #kiosk #leaks #lilbits #mediaStreamer #mixedReality #mozilla #photoshop #photoshopElements #pixel9a #premiereElements #smartDisplay #thunderbird #thunderbirdForAndroid

2024-06-29

Two weeks ago I released my #MRTK3 based app Walk the World for #HoloLens2, a week later the exact same app for #MagicLeap2. I promised to blog how I so easily and quickly got that done, and here it is: my 'recipe' for getting MRTK3-based HoloLens 2 apps to run on Magic Leap 2. localjoost.github.io/Making-an #openxr #MixedReality

2024-05-04

ad175 Männer die auf Milchglasplatten starren (AR/VR/Spatial Extravaganza)

Schenkt euch frischen Granatapfelkaffee ein und denkt an Maliks Mama in Corpse Paint – hier kommt die #AR #VR #Spatial Supershow mit #Meta #Quest 1-3, #Microsoft #Hololens2 und der #Apple #VisionPro, getestet von den besten Freunden und Hosts der Herzen: Cindy & @Och, besser als #KI! Mit dabei: Simons goldenen Würste und @johnnysharks im narzisstischsten Podcast der Halbwelt!

audiodump.de/2024/05/04/ad175-

2024-02-17

Sometimes you need to know whether or not the user is now actually wearing the device while your app is running. I wrote a little #RealityCollective #ServiceFramework Service to make that easily detectable #MixedReality #HoloLens2

localjoost.github.io/Detecting

2023-11-04

Microsoft Hints at HoloLens 3: Patents a Futuristic Modular Virtual Reality Headset

#Microsoft #HoloLens #HoloLens3 #HoloLens2 #VRheadsets #VRnews
niftysparks.com/blogs?recordId

2023-11-01

#MRTK3 has a subsystem implementation for speech commands that is supported by #HoloLens2. #MagicLeap2 supports voice commands as well, if only someone had taken the trouble of making a KeywordRecognitionSubsystem implementation of it, it would have had MRTK3 support for speech commands as well.

Well, guess what - someone just did. Me. So now you can have voice commands on *both* devices using the same API, and you only need to flip a checkbox in the MRTK3 settings.

localjoost.github.io/An-MRTK3-

2023-10-27

ImpactLife's mixed reality headsets transform blood donation experience

#impactlife #mixedreality #healthTech #HoloLens2
niftysparks.com/blogs?recordId

2023-10-24

When debugging problems after-the-fact, you can always use UnityPlayer.log. On #HoloLens2, that is. On other devices - for instance #MagicLeap2 - that's not available. So I wrote a little #ServiceFramework service to dump #Unity logfiles in a file for an app running on a device. While I was at it, I included filtering on keywords and log type as well.

localjoost.github.io/A-cross-p

2023-10-01

For my second blogpost of the day ;) one of my more infamous and far-fetched experiments encompasses the combination of #MachineLearning combined with a Spatial Map to recognize and locate objects in 3D space, using a #YoloV8 #computervision model. This worked pretty well on #HoloLens2. I got it to work on #MagicLeap2 as well, but it was quite a rocky road. The #RealityCollective #ServiceFramework to the rescue :). Explanation, sample and full code at: localjoost.github.io/Running-a

2023-10-01

I wanted to see if I could run one of my more far-fetched #MRTK3 #HoloLens2 samples on #MagicLeap2. Step one was getting a Spatial Map. It was dead easy on HoloLens 2, but less so on Magic Leap 2. I managed to make it work, but there were more challenges than I had anticipated. I blogged my findings to help others avoid the same pitfalls as me.

localjoost.github.io/Using-a-S

2023-09-09

After getting my app running with #MRTK3 on #HoloLens2, I of wanted to try it running on #MagicLeap2 as well. Turned out the Magic Leap MRTK package wasn't quite ready for that, so I hacked a bit around until it was. Or almost entirely was. And blogged about my findings, of course. localjoost.github.io/Using-MRT

2023-08-02

I just blogged: "#MRTK3 #StatefulInteractable #gaze, hover and select events - and how to use them" #HoloLens2 localjoost.github.io/MRTK3-Sta

There's a lot of events on StatefulInteractable, and it might not be abundantly clear how to use them and why. Therefore, I decided to make a simple sample that shows you which event is triggered by what, and allows you to experiment with those events

Jannis Strecker-Bischoffjannis@hci.social
2023-06-26

Our paper "GEAR: Gaze-enabled augmented reality for human activity recognition" was recently published at #ETRA2023 👀

We used a Microsoft #HoloLens2 to recognize human activities based on #EyeTracking data. In our repo (github.com/Interactions-HSG/GE), we provide three ML classification solutions, the corresponding scripts incl. Unity app, and datasets. Feel free to use them as teaching material or in developing similar #AR solutions!

📄 Paper doi.org/10.1145/3588015.358840
📽️ Video youtube.com/watch?v=Dq-Z5p61J8

Client Info

Server: https://mastodon.social
Version: 2025.07
Repository: https://github.com/cyevgeniy/lmst