#MetaVerse

Metaverse 💞 beyond.picturesmetaverse@eicker.news
2026-02-06

#Roblox’s Q4 2025 saw #explosivegrowth, driven by #internationalexpansion and a rapidly growing, higher-spending #18plus user base. The company is boosting #creatorpayouts as a core strategy, with developer exchange fees growing 70% year over year. Roblox is also heavily investing in #AI to expand content and complexity. pymnts.com/earnings/2026/roblo #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures

Scott M. Graffiusscottgraffius
2026-02-05

Honored that the new book “Marketing in the Metaverse” spotlights my “Lifespan (Half-Life) of Social Media Posts” research. The book is published by Palgrave Macmillan, an imprint of Springer Nature.

Details: scottgraffius.com/blog/files/m

2026-02-04
Does anyone remember when avatars were made to be unique and recognisable, even after outfit changes? Changing the body and/or the head was out of question if it turned out impossible to make the new ones look like or at least similar enough to the old ones.

It seems like these times are long gone in OpenSim. Second Life's "fast fashion" has arrived here. It doesn't matter anymore what your avatar looks like. Especially consistency doesn't matter anymore. After all, why should avatars be recognisable by their looks if they're already recognisable by the name tags above them?

Instead, what matters more than everything else is how new, how high-end, how highly detailed and how expensive in Second Life everything on your avatar is. After all, you don't have to pay for it anyway. Leave the paying to the freebie merchants who export the new stuff right after buying it. That is, unless they manage to copybot it for free instead.

Nobody invests any time into fine-tuning their shapes anymore. Instead, folks pick a mesh head and then one of the shapes that came with the head. If anything, they make the shape even more extreme: even taller, even longer legs, even bigger boobs, an even bigger butt. Anything beyond that isn't worth the effort if they're going to replace the head anyway when the newest LeLutka EvoX heads arrive in the stores a few months later. This is also why so many OpenSim avatars look like they're unmodified complete avatars out of the box.

Second Life users tend to cling to the content they've bought for as long as they can get away with. After all, they've pumped a five-digit amount of Linden Dollars into everything, and they don't want to let it go to waste, at least not that soon. Except, of course, for those who can afford to throw everything away in favour of all-new stuff twice a year or so.

In OpenSim, they've often got much higher-end content and much more of it. But they haven't paid anything for it. So it's easier to let go of it the moment something newer and hotter and better arrives. It doesn't matter that your brand-new head doesn't really look like the six-months-old head you had last. But it's newer and probably better.

Of course, in addition, this post by @juno still applies as well. But another reason why especially many female avatars only ever dress like for an Ibiza club party in summer is: Why bother with searching for clothes for different styles or purposes if you can't be sure that your mesh body won't be painfully outdated in two or three months?

#OpenSim #OpenSimulator #SecondLife #Metaverse #VirtualWorlds #Avatar #Avatars #VirtualFashion
2026-02-04
Does anyone remember when avatars were made to be unique and recognisable, even after outfit changes? Changing the body and/or the head was out of question if it turned out impossible to make the new ones look like or at least similar enough to the old ones.

It seems like these times are long gone in OpenSim. Second Life's "fast fashion" has arrived here. It doesn't matter anymore what your avatar looks like. Especially consistency doesn't matter anymore. After all, why should avatars be recognisable by their looks if they're already recognisable by the name tags above them?

Instead, what matters more than everything else is how new, how high-end, how highly detailed and how expensive in Second Life everything on your avatar is. After all, you don't have to pay for it anyway. Leave the paying to the freebie merchants who export the new stuff right after buying it. That is, unless they manage to copybot it for free instead.

Nobody invests any time into fine-tuning their shapes anymore. Instead, folks pick a mesh head and then one of the shapes that came with the head. If anything, they make the shape even more extreme: even taller, even longer legs, even bigger boobs, an even bigger butt. Anything beyond that isn't worth the effort if they're going to replace the head anyway when the newest LeLutka EvoX heads arrive in the stores a few months later. This is also why so many OpenSim avatars look like they're unmodified complete avatars out of the box.

Second Life users tend to cling to the content they've bought for as long as they can get away with. After all, they've pumped a five-digit amount of Linden Dollars into everything, and they don't want to let it go to waste, at least not that soon. Except, of course, for those who can afford to throw everything away in favour of all-new stuff twice a year or so.

In OpenSim, they've often got much higher-end content and much more of it. But they haven't paid anything for it. So it's easier to let go of it the moment something newer and hotter and better arrives. It doesn't matter that your brand-new head doesn't really look like the six-months-old head you had last. But it's newer and probably better.

Of course, in addition, this post by @juno still applies as well. But another reason why especially many female avatars only ever dress like for an Ibiza club party in summer is: Why bother with searching for clothes for different styles or purposes if you can't be sure that your mesh body won't be painfully outdated in two or three months?

#OpenSim #OpenSimulator #SecondLife #Metaverse #VirtualWorlds #Avatar #Avatars #VirtualFashion
2026-02-03

Day 2 of #MMC.
I am now able to generate Cards, put them on a stack, move them to holders and flip them. All with some nice Animations.
#Resonite #ProcedualAnimation #GameJam #Metaverse #Maker #Competition

2026-02-03

Another One Bites the Dust: MeetinVR to Close on April 30th, 2026

https://ryanschultz.com/2026/02/03/another-one-bites-the-dust-meetinvr-to-close-on-april-30th-2026/
Metaverse 💞 beyond.picturesmetaverse@eicker.news
2026-02-03

#Meta’s recent layoffs in its #RealityLabs unit, particularly those affecting #VR related initiatives, have sparked concerns about the future of #virtualreality. VR developers worry about the impact on their industry, some remain optimistic about the long-term potential of VR, particularly in the enterprise market. cnbc.com/2026/01/24/metas-real #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures

Bart - #7 PvdD Nimmalynchantropen
2026-02-01

Mijn reisje tot dusver:

- Weg van de , inc.
- Migratie van Gmail naar @mailbox_org
- Eigen website gemaakt; geen 'socials' meer behalve Mastodon/#Fediverse
- Vrijwel volledig
- Weg van , over op , & gefysieke geluidsdragers
- Oude laptop opgelapt & overstap naar Linux
- Overstap naar & @murena /e/OS
- 'geen apps, tenzij...' -> meer browsergebruik

Het zal nog niet allemaal perfect zijn. Maar wat een verademing al.

Meme over Windows VS. Linux:

Kaal getekend persoon zegt:
'Hey can I uninstall Edge?'

Een Windows Edge logo daar tegenover zegt:
'NOOO!!! YOUR SYSTEM WILL BREAK"

Een realistischer getekend bebaard persoon zegt:
'I'm ging to uninstall the bootloader'

Een Linux Mint Penguin daar tegenover zegt:
'Go ahead lol'
2026-01-31

Pulling together the #shownotes while we still have power in #ChapelHill for Monday’s posting of @gamesatwork_biz episode e541 with @michaelrowe01 & me while @andypiper was at #FOSDEM. Stories and discussion on #AI with local #Claude (and #Clawdbot, #Moltbot & #openclaw) models, collaborative #agents, physical #microtransactions, #InvisibilityCloaks, #LEGO #SmartPlay & more. Check out earlier episodes, chock full of #AI #metaverse #AR #VR #gamification & so much more on gamesatwork.biz

llama blending into the background - edited picture from Lars H Knudsen: https://www.pexels.com/photo/a-close-up-shot-of-a-llama-7845603/
2026-01-31
Looks like Maria Korolov of Hypergrid Business is hoping for the above to come true, now that Google has made a 3D-world-generating AI. Like, one extensive prompt, and you'll get all this within three seconds.

https://www.hypergridbusiness.com/2026/01/googles-world-building-ai-points-to-exciting-future-for-opensim-creators-or-their-doom/

#OpenSim #OpenSimulator #Metaverse #VirtualWorlds #HypergridBusiness #SimBuilding #AI
2026-01-31
Looks like Maria Korolov of Hypergrid Business is hoping for the above to come true, now that Google has made a 3D-world-generating AI. Like, one extensive prompt, and you'll get all this within three seconds.

https://www.hypergridbusiness.com/2026/01/googles-world-building-ai-points-to-exciting-future-for-opensim-creators-or-their-doom/

#OpenSim #OpenSimulator #Metaverse #VirtualWorlds #HypergridBusiness #SimBuilding #AI

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