🙃🙃🙃
#indiegame
#indiedev #mobilegame #physicssimulation #iOS #android
Một dự án thú vị: mô phỏng va chạm hạt bằng SFML được tác giả chia sẻ lại. Dự án mã nguồn mở này từng được tạo một thời gian trước và vẫn rất vui!
#ParticleSimulator #SFML #OpenSource #Programming #PhysicsSimulation #MôPhỏngHạt #MãNguồnMở #LậpTrình #VậtLý
https://www.reddit.com/r/opensource/comments/1p9k3s6/particle_collision_simulator_in_sfml/
Bài kiểm tra vật lý Sora 2 với con lắc đôi cho thấy mô phỏng vật lý vẫn chưa hoàn hảo. Video đầu là tham chiếu, video sau là mô phỏng của Sora.
#AI #Sora2 #PhysicsSimulation #CongNgheAI #AIvideo #Sora2Vietnam #VatLyMong #AIlimitations
OpenAI launches Sora 2 and a new app that puts video generation in your pocket
https://web.brid.gy/r/https://nerds.xyz/2025/09/openai-sora-2/
"RoadCraft"
Rebuilding the World, One Disaster at a Time.
Check my quick review!
#RoadCraft, #DisasterRecovery, #HeavyMachinery, #PhysicsSimulation, #CooperativeMultiplayer, #SaberInteractive, #FocusEntertainment #gaming #videogaming #videogames
Proviamo questo asset per Unity che realizza un controller per automobili, gratuito per uso personale. Sarà davvero la fisica più realistica su Unity come affermano gli sviluppatori? #unity3d #gamedev #physicssimulation https://www.youtube.com/watch?v=ygL2oeiz_y0
Let's say that I want to start a FOSS indie game project.
I want to make a 3D game that requires a ton of background rigid body physics simulation and simplified fluid simulation, and I want it to run well both on Nvidia and AMD graphics cards (and fall back to hopefully tolerable performance on CPU). I want to use modern tools that will make my job as easy as possible, particularly with preventing me from creating buggy code in the first place.
What tools, techniques or other resources do you recommend I use or read up on? Do you have any personal experience with similar projects?
Boosts very welcome! :boost_ok:
#FOSS #FLOSS #gamedev #gamedevelopment #indiegamedev #physicssimulation #GPUacceleration
Particle simulator (check)
Liquid mash-up (check)
Cool game (check)
Come'on in, we're waiting...
🕹️ Google Play : https://play.google.com/store/apps/details?id=com.foxtrio.physicsfun
🕹️ Amazon Appstore : https://www.amazon.com/gp/product/B09V1L2C3T
#gaming #cozy #asmr #gamemaker #indiegame #physicssimulation #foryou
Now I'm wondering: is there a collection of contraptions and levels built for @principia to play with it around like in #TheIncredibleMachine? Sort of a #RubeGoldbergMachine, but with #DIY set to make more such levels, you know... :ablobcatwave:
Post inspired by https://mastodon.social/@256/112417780225247409 and reminiscing about mid-00s #RubeGoldberg type videogame that I can't remember the name of.
#sandbox #PhysicsSandbox #PhysicsSim #PhysicsSimulation #Principia #the_incredible_machine #the_incredible_machine_2 #LevelEditor
You should all follow @Introscopia and check out his wonderful #CreativeCoding & other projects at
https://introscopia.github.io/en/
Like the #Chipmunk #PhysicsSimulation Lab https://introscopia.github.io/en/chipmunk_lab.html
Proudly presenting 3-Adic Gravity in its final form!
This was a fun journey, thanks to @gregeganSF for the inspiration!
Full-Length musical Version:
https://youtu.be/1RYn0e0150c
Next Step would be: Pauli-Exclusion-Principle (either merge or elastic)
These evolve quite the heat resilience.
Doomed from the start.
Respawn - Thrive - Perish - Repeat
Respawning.
Well that escalated quickly.
Gotta make my Evolution Parameters more realistic...
#codeart #evolution #temperature #gravity #physicssimulation
Refraction through a disk
Alright, the Portals got updated and are now Cutting Edge! Rendering a big video now... I won't add any more features for now, but maybe I can try out some cool portal configurations... Any ideas? (I can only do vertical&horizontal portals, otherwise my multigrid algorithm breaks down...)
I think gravity moves in a medium in my universe. The behavior is rather... Fluid.
What's going on now?! 👀
The difficult part about using multigrid technique with portals present is interpolating the values of the coarse grid back to the fine grid.
In my simple 2grid v-cycle I just avoided the problem by just allowing portals on the middle linea between the coarse vertices. So passsing a portal doesn't change the grid. But if I want multiscale grids that is a harsh limitation.
One idea is to first spread out the coarse grid values voronoi-style and then do some smoothing interpolation.
Other ideas? Calculation-cheap ideas?