#PhysicsSimulation

2025-11-29

Một dự án thú vị: mô phỏng va chạm hạt bằng SFML được tác giả chia sẻ lại. Dự án mã nguồn mở này từng được tạo một thời gian trước và vẫn rất vui!

#ParticleSimulator #SFML #OpenSource #Programming #PhysicsSimulation #MôPhỏngHạt #MãNguồnMở #LậpTrình #VậtLý

reddit.com/r/opensource/commen

2025-10-01

Bài kiểm tra vật lý Sora 2 với con lắc đôi cho thấy mô phỏng vật lý vẫn chưa hoàn hảo. Video đầu là tham chiếu, video sau là mô phỏng của Sora.

#AI #Sora2 #PhysicsSimulation #CongNgheAI #AIvideo #Sora2Vietnam #VatLyMong #AIlimitations

reddit.com/r/singularity/comme

NERDS.xyz – Real Tech News for Real Nerdsnerds.xyz@web.brid.gy
2025-09-30

OpenAI launches Sora 2 and a new app that puts video generation in your pocket

web.brid.gy/r/https://nerds.xy

Mille e Una Avventura1001avventura@mastodon.uno
2025-03-24

Proviamo questo asset per Unity che realizza un controller per automobili, gratuito per uso personale. Sarà davvero la fisica più realistica su Unity come affermano gli sviluppatori? #unity3d #gamedev #physicssimulation youtube.com/watch?v=ygL2oeiz_y

2025-01-16

Let's say that I want to start a FOSS indie game project.

I want to make a 3D game that requires a ton of background rigid body physics simulation and simplified fluid simulation, and I want it to run well both on Nvidia and AMD graphics cards (and fall back to hopefully tolerable performance on CPU). I want to use modern tools that will make my job as easy as possible, particularly with preventing me from creating buggy code in the first place.

What tools, techniques or other resources do you recommend I use or read up on? Do you have any personal experience with similar projects?

Boosts very welcome!
​:boost_ok:​

#FOSS #FLOSS #gamedev #gamedevelopment #indiegamedev #physicssimulation #GPUacceleration

2024-11-15

Particle simulator (check)
Liquid mash-up (check)
Cool game (check)

Come'on in, we're waiting...

🕹️ Google Play : play.google.com/store/apps/det

🕹️ Amazon Appstore : amazon.com/gp/product/B09V1L2C

2024-05-12

Now I'm wondering: is there a collection of contraptions and levels built for @principia to play with it around like in #TheIncredibleMachine? Sort of a #RubeGoldbergMachine, but with #DIY set to make more such levels, you know... :ablobcatwave:

Post inspired by mastodon.social/@256/112417780 and reminiscing about mid-00s #RubeGoldberg type videogame that I can't remember the name of.

#sandbox #PhysicsSandbox #PhysicsSim #PhysicsSimulation #Principia #the_incredible_machine #the_incredible_machine_2 #LevelEditor

2023-12-28

Proudly presenting 3-Adic Gravity in its final form!

This was a fun journey, thanks to @gregeganSF for the inspiration!

Full-Length musical Version:
youtu.be/1RYn0e0150c

Next Step would be: Pauli-Exclusion-Principle (either merge or elastic)

#math #3adica #codeart #physicssimulation #mastoart

2023-11-26

These evolve quite the heat resilience.

#evolution #temperature #physicssimulation

2023-11-24

Doomed from the start.

#evolution #physicssimulation

2023-11-24

Respawn - Thrive - Perish - Repeat

#evolution #physicssimulation

2023-11-16

Respawning.

Well that escalated quickly.
Gotta make my Evolution Parameters more realistic...

#codeart #evolution #temperature #gravity #physicssimulation

2023-05-10

Refraction through a disk

#codeArt #math #mastoArt #physicssimulation

2023-04-27

Alright, the Portals got updated and are now Cutting Edge! Rendering a big video now... I won't add any more features for now, but maybe I can try out some cool portal configurations... Any ideas? (I can only do vertical&horizontal portals, otherwise my multigrid algorithm breaks down...)

#creativecoding #portals #physicssimulation

2023-04-22

I think gravity moves in a medium in my universe. The behavior is rather... Fluid.

#creativecoding #physicssimulation #portals

2023-04-18

What's going on now?! 👀

#portal #physicssimulation #codeart

2023-04-13

The difficult part about using multigrid technique with portals present is interpolating the values of the coarse grid back to the fine grid.
In my simple 2grid v-cycle I just avoided the problem by just allowing portals on the middle linea between the coarse vertices. So passsing a portal doesn't change the grid. But if I want multiscale grids that is a harsh limitation.

One idea is to first spread out the coarse grid values voronoi-style and then do some smoothing interpolation.

Other ideas? Calculation-cheap ideas?

#multigrid #portals #creativecoding #physicssimulation

Client Info

Server: https://mastodon.social
Version: 2025.07
Repository: https://github.com/cyevgeniy/lmst