#autorigpro

steve cooleystevecooley
2025-11-29

I've been repetitively running through an exercise to model a character from the in , and now I'm using and to utilize its library. Here's today's animation of . Full disclosure, I'm really enjoying the demo on so I modeled a sword for this set of animations. Lots of improvement needed for the face. I'm also not trying to be precious about texturing, yet. the goal is model to animation asap.

steve cooleystevecooley
2025-11-02

alright! frame 70 of 250, for my first run of Auto Rig Pro

a 3d rendered humanoid character, with limbs distorted, smoothly, with no obvious breakage, using math, and root level access to change rules. it's a head, weirdly off center from its spinal column, then below the skull, is a spinal column drastically affected by some kind of wave function. it's weird as heck.
2024-11-05

custom rigs sind mΓΌhsam. #blender #autorigpro

Sometimes I'm jealous of other engines "lightweightness"...so to say... but I always kinda forgot how much work #unrealengine 's tools can take away from you!

Seems like #autorigpro and #UnrealEngine5 Manny Skeleton are a match made in heaven. I'm able to make animations with a full control rig just straight in the editor via the timeline.

Takes 5 minutes. πŸ˜πŸ‘¨β€β€οΈβ€πŸ’‹β€πŸ‘¨

#madewithunreal #unrealengine #ue5 #blender #gamedev #indiedev #indiegames

Comrade Catscratch πŸ”žComrade_Catscratch
2022-12-11

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