#compositing

2025-11-23
🕶️ A view of its UI (taken from the site, on a dark theme) with a scene being displayed on the main part (a small blue toy robot in a cluttered scene reminiscent of an attic, and a small white sphere representing the lighting with its vectors illustrating the rays of light), the graph of the scene in the window below (‘Graph Editor’ tab) and 2 other parameter-setting windows on the right-hand side.

📚️ Gaffer is a libre, multiplatform, flexible, node-based VFX tool that allows image developers, lighting designers and compositors to easily design, adjust, iterate and render compelling 3D or 2D scenes. In particular, it allows users to design and modify scenes of arbitrary complexity by performing numerous operations non-destructively, and to build advanced shaders (via node plug-ins combined with standard Arnold, Cycles, 3Delight and Tractor shaders, and its Open Shading Language or Python). Logic, filters and expressions can be used to create scalable node networks for automated and responsive VFX solutions.
ℵ₀ 🏳️‍⚧️🏴‍☠️null_aleph
2025-11-13
Calvin Serranocalver
2025-11-13

I VFX Supervised this year's Worlds Tournement. And it had the most ambitious VFX pipeline yet. 😮
We made 60 VFX shots in 3 days.
Using and to render all the backgrounds. cloud projects to distribute the compositing and rendering.
With a team of 3 main artists handling, and .
And 10 helpers doing and .
Thank you everyone involved to make this work! 🥹❤️‍🔥

youtu.be/LR3AaGdesgA?si=2d0Z_w

2025-11-11

Open-source video compositing software. Node-graph based. Similar in functionalities to Adobe After Effects and Nuke by The Foundry.
NatronGitHub.github.io
#video #compositing #software #aftereffects #opensource

2025-11-10
Bild einer leuchtenden, gelben Kugel über einem Feld rötlich-violett beleuchteter Würfel. Von unten scheint bläuliches Licht durch die Würfel.
2025-11-01

🛠️ Title: Gaffer
🦊️ What's: A libre VFX tool for designing attractive scenes in 3D or 2D
🏡️ gafferhq.org/
🐣️ github.com/GafferHQ
🔖 #LinuxGameDev #Flagship #GraphicsEditor #VFX #Compositing
📦️ #Libre #Bin #Arch
📕️ lebottinlinux.vps.a-lec.org/LO

🥁️ Update: 1.6.4.0
⚗️ Signific vers.: 2x💎3x🚀️1x📟️17x🐞️2x🪛️
📌️ Changes: github.com/GafferHQ/gaffer/rel
🦣️ From: 🛜️ github.com/GafferHQ/gaffer/rel

🦉️ youtube.com/embed/FsWm7ULi16c
🦉️ youtube.com/embed/Edod6s93Ogk
🕯️youtube.com/embed/lAgBcOFMf5k
🎮️ youtube.com/embed/q7shTtN8c1M
🎮️ youtube.com/embed/jtjDbAHbPuE

🕶️ A view of its UI (taken from the site, on a dark theme) with a scene being displayed on the main part (a small blue toy robot in a cluttered scene reminiscent of an attic, and a small white sphere representing the lighting with its vectors illustrating the rays of light), the graph of the scene in the window below (‘Graph Editor’ tab) and 2 other parameter-setting windows on the right-hand side.

📚️ Gaffer is a libre, multiplatform, flexible, node-based VFX tool that allows image developers, lighting designers and compositors to easily design, adjust, iterate and render compelling 3D or 2D scenes. In particular, it allows users to design and modify scenes of arbitrary complexity by performing numerous operations non-destructively, and to build advanced shaders (via node plug-ins combined with standard Arnold, Cycles, 3Delight and Tractor shaders, and its Open Shading Language or Python). Logic, filters and expressions can be used to create scalable node networks for automated and responsive VFX solutions.
2025-09-10

Another Non Photo Realistic render of two of my old models made in Sculptris.

If anyone want to see, here is a post with another render:
mastodon.social/@Ronin_3d/1151

All sculptural work was done in Sculptris, rendered in Fusion 7.

2025-09-07

One of pages I've made for demo, which will never be made. I've lost all files and source codes. I only have a few renders left.

3D models were made in early version of Sculptris, then put into my renderer to make it look like natural media. All was generated procedurally (paper, stains, graphite shading, handwriting notes).

2025-08-28

Is there a better way to set the color values of semitransparent (antialiased) pixels in blender renders then this? #blender #compositing #gamedev #cgi

I'm trying to render sprites that can later be mipmapped without ugly borders round the edges. The problem with my current solution is that it's not totally accurate. I discard the color values of the semitransparent pixels and take the neighboring color values.

Blender compositing node tree
Stefan Ihringercompfu@mograph.social
2025-08-26

I don't remember exactly but I think the tracking was part Nuke 3D tracking plus additional stabilisation using a planar tracker for each bag.
All the cuts were from photos we took using a blue plastic bag and I blew some bits of hamster hay into the air for additional elements.

I remember that I hand-animated a corner pin for every cut to make it stick perfectly to the deforming sacks. Frame by frame, hundreds of them.

#vfxlife #compositing

Stefan Ihringercompfu@mograph.social
2025-08-26

The modern Magnificent Seven movie starring Denzel Washington and Chris Pratt is still on Amazon Prime for a few days -- at least here in Germany.

We did some VFX for it. Back in the day I was still doing comp and comp supervision. My shot that I'm most proud of is the knife action on the straw dummy. Our company's showreel of that movie starts with a breakdown of it:

vimeo.com/188261245

#VFX #compositing #bighugfx

Phil Strahl C.S.I.philstrahl
2025-08-25

Has any of you cracks out there have experience with (natrongithub.github.io/) It appears like an open source version of Nuke and it looks too good to be true 😅 Apart from lack of 3D compositing, what's the catch?

Client Info

Server: https://mastodon.social
Version: 2025.07
Repository: https://github.com/cyevgeniy/lmst