Work continues on the #FujiNet WiFi adapter for #MSX bring-up. Low level communications are stabilizing,
and the configuration program starts to work. #OpenMSX is being used as the initial emulator.
Bueno, lo conseguí: primera vez que consigo ganarle a la máquina en el justo de futbol de KONAMI… y tuvo que ser en un emulador, en este caso openMSX, que es ideal cuando uno tiene una ROM que ejecutar.
ps. @runjaj, mandaste mi productividad a la porra 😉
#MSX #openMSX #Konami #KonamiSoccer
#コナミ #サッカー #RetroComputing #RetroGaming #emulation
@janbeta and from an 'enjoying games' perspective emulation can also offer features the real thing can't. I'm all for genuine achievements and non-TAS-speedruns, but sometimes I just want to be able to finally get through a game from my childhood without having to struggle through obstacles that were introduced to pad game time, or lack of easy save options because the hardware/software just didn't offer it.
Being able to use #openMSX's reverse functionality and savestates has made many a game more enjoyable, and the save replay function has meant I've been able to easily share recordings of end demos or hidden things others might not have seen before.
@iThreepwood
PR#1899
Context menu that copies pattern and colour to clipboard
https://github.com/openMSX/openMSX/pull/1899 #openMSX #debugger #tileset
Improving breakpoint management in openMSX. #openmsx #debug #msx #gamedev #emulation
Fixing ugly palette widget in OpenMSX. #openMSX #msx #debugging #widget #dearImgui
Basic session management is almost ready. https://github.com/openMSX/openMSX/pull/1887
Commands: save_breakpoints, save_watchpoints, save_conditions, load_breakpoints, load_watchpoints and load_conditions all available on openMSX console. #openmsx #z80 #debug #msx #gamedev #programming #debugging
I wrote a Tcl script that allows C developers to create C-aware breakpoints on OpenMSX console. You just need to compile your code with -debug to create a file with symbols and their respective addresses. It works just like gdb. More information: https://github.com/openMSX/openMSX/pull/1854 #msx #gamedev #msx2 #openmsx #debugger
Yet another tool that performs SDCC/OpenMSX integration. https://github.com/openMSX/openMSX/pull/1837 #openMSX #sdcc #retrodev #msx
openMSX TSX, the fork of openMSX by nataliapc and company, which supports the TSX tape format (https://tsx.eslamejor.com/) has been updated to 0.20 version 🙂
This fork is available for Windows, Linux and macOS.
https://github.com/nataliapc/openMSX_TSX/releases/tag/RELEASE_20_0
As you can see in the screens I've tested Laserdisc games (yes, it's possible 😄), floppy, catridge and tape (TSX, it supports CAS also) and all of them have worked flawlessly 🙂
openMSX TSX, la versión derivada "fork" de openMSX realizada por nataliapc y compañía, que también soporta el formato TSX (https://tsx.eslamejor.com/) ha sido actualizada a la versión 0.20 🙂
Está disponible para Windows, Linux y macOS.
https://github.com/nataliapc/openMSX_TSX/releases/tag/RELEASE_20_0
Como veréis en las pantallas, he probado juegos en Laserdisc (sí, se puede 😄), disquete, cartucho y cinta (TSX, también permite CAS) y han funcionado perfectamente 🙂
Here is an idea that I think is useful: ability to disassemble any Tcl string that you want, not only the stuff from main memory. #openmsx #openmsxDebugger #msx #z80
Along with PR #1709, I guess the basic features of the debugger are close to complete. https://github.com/openMSX/openMSX/pull/1710 #openMSX #openmsxDebugger #msx #debugger
Another week, another pull request. Thanks go to Giovanni Nunes (plainspooky on github) for the test code that made this PR possible. https://github.com/openMSX/openMSX/pull/1709 #openMSX #openmsxDebugger #msx #debug #debugger #emulator
My next idea improving OpenMSX is a simple code analyser widget: https://github.com/openMSX/openMSX/pull/1707
#debug #openmsxDebugger #gamedev #openmsx #msx #emulation
Improved debugging on OpenMSX by allowing programmers to create breakpoints from symbols in the symbol manager. https://github.com/openMSX/openMSX/pull/1632#event-13444727081 #openMSX #msx #gamedev #openmsxDebugger #debug #emulation