For the past 2 weeks or so, I have been fiddling with #OpenLayers for #PixelMap, and finally got to a version where it works sufficiently enough. I will be tinkering more on it in the future, but I am happy with the results so far.
For the past 2 weeks or so, I have been fiddling with #OpenLayers for #PixelMap, and finally got to a version where it works sufficiently enough. I will be tinkering more on it in the future, but I am happy with the results so far.
I'm currently trying to integrate #OpenLayers with #PixelMap, and while I spent several hours getting it to work, it finally clicked and I now have control over what I'm doing. It's weird with their documentation, being either false or outdated, I had to look for third party tutorials and forums to make it behave as I would like, and still it was hard.
Releasing a public project as #OpenSource is always scary, especially when very few are using it. But after the successor (also #FOSS) of my project was replaced with a completely new one made from scratch, I took even longer before I made the decision to open it up, but eventually I did it.
https://blog.aposoc.net/minecraft-pixelmap/public-release/
#PixelMap
Day 21 "Raster" is the 21th Map 🗺️ of #30DayMapChallenge Pixels, please...
Super-pixelated map of #Spain
#30dayMapChallenge #30MapChallenge #MapChallenge #mapologies #raster #pixel #province #regions #españa #pixelmap