#pixelmap

2025-05-01

For the past 2 weeks or so, I have been fiddling with #OpenLayers for #PixelMap, and finally got to a version where it works sufficiently enough. I will be tinkering more on it in the future, but I am happy with the results so far.

blog.aposoc.net/minecraft-pixe

#programming #Minecraft #mapper

2025-04-29

I'm currently trying to integrate #OpenLayers with #PixelMap, and while I spent several hours getting it to work, it finally clicked and I now have control over what I'm doing. It's weird with their documentation, being either false or outdated, I had to look for third party tutorials and forums to make it behave as I would like, and still it was hard.

#programming #mapper #Minecraft

2025-02-18

Releasing a public project as #OpenSource is always scary, especially when very few are using it. But after the successor (also #FOSS) of my project was replaced with a completely new one made from scratch, I took even longer before I made the decision to open it up, but eventually I did it.

blog.aposoc.net/minecraft-pixe
#PixelMap

Mapologiesmapologies
2023-11-21
Pixel map of Spain
2023-03-31

#PixelMap have gone through some changes since it was released in 2011. Its first #GUI was cluttered with options, mostly because it tried to avoid using any extra libraries. It was also created for Windows only, so no extra code for any other system.
1/3

Application window of PixelMap Beta. Cluttered with several options and generally confusing to look at, including version, world, heightmap, render mode, texture, cache, lot, output, cores, exclusive, inclusive, log, nether, night, cave, open folder, auto-close, and a bunch of real-time information including progress, state, time, estimated finish, chunks, queue and finished.
2022-05-30

Client Info

Server: https://mastodon.social
Version: 2025.07
Repository: https://github.com/cyevgeniy/lmst